Is knakos presently active in the scummvm team? His last post in this forum was two months ago?mac_es wrote:...so we will have to wait until knakos updte the port
Search found 150 matches
- Mon Nov 24, 2008 1:52 pm
- Forum: General Discussion
- Topic: t7gre - Groovie Engine
- Replies: 52
- Views: 40440
- Thu Nov 20, 2008 2:19 pm
- Forum: General Discussion
- Topic: t7gre - Groovie Engine
- Replies: 52
- Views: 40440
- Thu Nov 20, 2008 1:50 pm
- Forum: General Discussion
- Topic: t7gre - Groovie Engine
- Replies: 52
- Views: 40440
- Thu Nov 13, 2008 12:59 am
- Forum: General Discussion
- Topic: Visit Transylvania, at no cost
- Replies: 46
- Views: 40407
The track31.cda turned out to be quite large (31373KB using powerISO) but I was unable to identify it after installing it. After instalment most of the files has the extension *.als. Hopefully some of the dev people will get anything more than white noise out of this file :) (me, I'm just curious :) )
- Wed Nov 12, 2008 7:30 pm
- Forum: General Discussion
- Topic: Naming convention in game list in the scummVM program
- Replies: 5
- Views: 2913
- Wed Nov 12, 2008 4:34 pm
- Forum: General Discussion
- Topic: Naming convention in game list in the scummVM program
- Replies: 5
- Views: 2913
Naming convention in game list in the scummVM program
When opening scummVM, the game list displays the proper titles of Monkey Island games 1&2, but this leads to the games being separated by other games in the list. I assume that the developers has coded in the proper titles, since the naming of the game folders differ from what's visible in the g...
- Wed Nov 12, 2008 11:39 am
- Forum: Help and Support
- Topic: Kyrandia 1 & 2 - no music
- Replies: 15
- Views: 11857
WinCE should actually use AdLib not MIDI. Kyra3 only uses digital music, so it shouldn't have any AdLib related problems ;-) Well, I have tried AdLib, but the sound effects in the kyra games freezes up on my scummVM CE version anyway (scummVM CE 0.12). Examples from kyra1: -Walking W from the house...
- Tue Nov 11, 2008 8:34 pm
- Forum: Help and Support
- Topic: Kyrandia 1 & 2 - no music
- Replies: 15
- Views: 11857
The PC version of scummVM 0.12 does not behave badly soundwise on my laptop when processing kyra1 and kyra2. The MIDI problems persists, in the CE port of scummVM 0.12. The music hangs in certain situations and can only be unstuck by turning the sound and music off and on again, which certainly subt...
- Thu Nov 06, 2008 4:27 pm
- Forum: PocketPC/WinCE Port
- Topic: Possible to send ScummVM to background?
- Replies: 5
- Views: 7792
Hmm, someone gave me a ring on my TyTN II whilst I was playing sword1, using 0.12.0 When I i tried to restore from my savegames they were all gone! They do show up when browsing the storage card folder, but scummVM does not recognise them. They must have been corrupted due to the abrupt shutdown due...
- Wed Nov 05, 2008 9:01 pm
- Forum: General Discussion
- Topic: Now Discworld work!
- Replies: 5
- Views: 4513
- Tue Nov 04, 2008 4:10 pm
- Forum: PocketPC/WinCE Port
- Topic: SirDave's PocketScumm Manual
- Replies: 34
- Views: 197783
Thank you for a nice manual SirDave! I had troubles getting compression of Broken Sword 1 to work, following the manual, using the 0.12 version of scummtools. When the SPEECH and MUSIC folders with CD1 and CD2 files was placed in the c:\scumm\ folder it would not recognise the folders and I got an e...
- Mon Nov 03, 2008 8:07 pm
- Forum: General Discussion
- Topic: How old are you all
- Replies: 138
- Views: 140799
- Mon Nov 03, 2008 1:23 pm
- Forum: PocketPC/WinCE Port
- Topic: Possible to send ScummVM to background?
- Replies: 5
- Views: 7792
- Sun Nov 02, 2008 6:57 pm
- Forum: PocketPC/WinCE Port
- Topic: Monkey3 and inventory problem in Windows Mobile (TyTN II)
- Replies: 4
- Views: 7507
Re: Monkey3 and inventory problem in Windows Mobile (TyTN II
So how can I combine mallet and nails and bed without Threepwood moving away? It's enough to move the selected object off the inventory chest, no clicking necessary, but I don't know whether or not it's possible to do that in the Windows Mobile version of ScummVM... Well, if I try to move the highl...
- Sun Nov 02, 2008 3:51 pm
- Forum: PocketPC/WinCE Port
- Topic: Monkey3 and inventory problem in Windows Mobile (TyTN II)
- Replies: 4
- Views: 7507
Monkey3 and inventory problem in Windows Mobile (TyTN II)
I use a TyTN II pen-based Windows Mobile phone. I'm unable to make Threepwood stand still when trying to apply hammer and nails to the murphy bed in the Goodsoup hotel. The inventory obscures the whole of the bed. In order to get the things out of the inventory i click outside the inventory chest, o...