Search found 35 matches
- Sat Jun 04, 2011 9:35 am
- Forum: General Discussion
- Topic: Is there a way to run/compile residual on ppc Mac G4?
- Replies: 84
- Views: 91862
Try adding FORBIDDEN_SYMBOL_EXCEPTION_clock to the top of engines/grim/movie/bink.cpp C++ engines/grim/movie/bink.o In file included from /usr/include/sys/time.h:235, from /usr/include/sys/select.h:148, from /usr/include/unistd.h:483, from /usr/include/zconf.h:289, from /usr/include/zlib.h:34, from...
- Wed Jun 01, 2011 10:19 am
- Forum: General Discussion
- Topic: Is there a way to run/compile residual on ppc Mac G4?
- Replies: 84
- Views: 91862
How new is your source? try git pull origin master to check that you're updated. Did that: remote: Counting objects: 33, done. remote: Compressing objects: 100% (23/23), done. remote: Total 23 (delta 19), reused 4 (delta 0) Unpacking objects: 100% (23/23), done. From git://github.com/residualvm/res...
- Tue May 31, 2011 5:54 am
- Forum: General Discussion
- Topic: Is there a way to run/compile residual on ppc Mac G4?
- Replies: 84
- Views: 91862
I keep getting this when I try and compile on my PPC 10.4 mac Makefile.common:144: no file name for `-include' C++ backends/platform/sdl/hardwarekeys.o C++ backends/platform/sdl/main.o C++ backends/platform/sdl/sdl.o C++ backends/platform/sdl/posix/posix-main.o C++ backends/platform/sdl/posix/posix....
- Sun Aug 29, 2010 11:11 pm
- Forum: General Discussion
- Topic: Why is the Mac build not Universal?
- Replies: 13
- Views: 15990
Date/Time: 2010-08-29 16:09:52.340 -0700 OS Version: 10.4.11 (Build 8S165) Report Version: 4 Command: residual Path: /Volumes/The Dungus Drive/Games MAIN/Grim X/ResidualVM.app/Contents/MacOS/residual Parent: WindowServer [57] Version: 0.0.6svn (0.0.6svn) PID: 571 Thread: Unknown Link (dyld) error: ...
- Tue Aug 24, 2010 10:20 am
- Forum: General Discussion
- Topic: Why is the Mac build not Universal?
- Replies: 13
- Views: 15990
Well, I build ResidualVM on my PPC Mac, which should be usable on other PPC Macs going by statements made on the subject in another thread. I could upload the bundle to some space I have through my ISP and provide a link if asked nicely. :wink: jbni could also learn how to build things, which is ea...
- Thu Feb 25, 2010 12:07 am
- Forum: The Junkyard
- Topic: Which games would you like to be supported on the future?
- Replies: 429
- Views: 464331
My unsurprising list: - Around the World in 80 Days: http://forums.scummvm.org/viewtopic.php?p=53183#53183 - Scooby Doo Mysteries - http://forums.scummvm.org/viewtopic.php?p=53183#53183 I would think Around the World in 80 Days would be easy to support, as there is no player controlled movement, and...
- Sun Feb 21, 2010 6:01 am
- Forum: General Discussion
- Topic: Mac bundle
- Replies: 12
- Views: 15283
- Tue Nov 17, 2009 6:22 am
- Forum: General Discussion
- Topic: SOMI: SE voice acting in ScummVM?
- Replies: 2
- Views: 2667
SOMI: SE voice acting in ScummVM?
I *think* remember seeing a news article on Kotaku maybe? About how a guy managed to play the original monkey island through ScummVM with the voice overs from the special edition.
Is this me mixing up news stories, or is their some truth to this?
Is this me mixing up news stories, or is their some truth to this?
- Sat Sep 12, 2009 9:42 am
- Forum: The Junkyard
- Topic: Support: Scooby Doo Mysteries (Genesis)
- Replies: 22
- Views: 26220
I know this is bumping an ancient topic, but any progress with this on any front? It even been talked about? Can you imagine amount of work connected with adding new engine to ScummVM? We are talking about months of hard work here. Eugene I am not a programmer, but I could guess. Sorry, I didn't me...
- Fri Sep 11, 2009 10:25 pm
- Forum: The Junkyard
- Topic: Around the World in 80 Days
- Replies: 1
- Views: 2473
Around the World in 80 Days
I know I saw a topic about this a while ago, but I couldn't find it by searching... EA Kid's Around the World in 80 Days... While not the classic style SCUMM game, I think it still falls within the adventure game category, as the gameplay is kind of along the lines of Spy Fox. This possible, or impo...
- Fri Sep 11, 2009 9:58 pm
- Forum: The Junkyard
- Topic: Support: Scooby Doo Mysteries (Genesis)
- Replies: 22
- Views: 26220
I know this is bumping an ancient topic, but any progress with this on any front? It even been talked about? I'd like to try this, but sadly it doesn't work very well on the emulators on my computer. I can see how it might remind you of Day of the Tentacle. http://img.photobucket.com/albums/v639/jon...
- Thu Sep 10, 2009 7:10 pm
- Forum: General Discussion
- Topic: Spy Fox saving?
- Replies: 14
- Views: 12414
Yeah I thought I remembered using the save menu before.Mataku wrote:I played all of Humongous' games on scummvm and I saved and loaded with the scummvm menu with no problems (on the PC, at least), so what gives?
Oh, interesting, I wonder why the save menu was grayed out in favor of in game saving...
- Wed Sep 09, 2009 2:19 am
- Forum: General Discussion
- Topic: Spy Fox saving?
- Replies: 14
- Views: 12414
Re: Spy Fox saving?
I am sure this has been asked before, but you can only save in Spy Fox via the Spy Watch, correct? (e.g. Not from the F5 menu?) Also, every time I start ScummVM, and load Spy Fox 2 it gives me a 'Save location not defined' or something message, even with it is clearly defined, I made sure by trying...
- Wed Sep 09, 2009 1:19 am
- Forum: General Discussion
- Topic: Spy Fox saving?
- Replies: 14
- Views: 12414
Spy Fox saving?
I am sure this has been asked before, but you can only save in Spy Fox via the Spy Watch, correct? (e.g. Not from the F5 menu?) Also, every time I start ScummVM, and load Spy Fox 2 it gives me a 'Save location not defined' or something message, even with it is clearly defined, I made sure by trying ...
- Wed Sep 09, 2009 1:16 am
- Forum: General Discussion
- Topic: The Manhole...
- Replies: 9
- Views: 7468
Clarification time. Alright, I already have a emulator set up to run the mac version, I was just hoping I could use ScummVM since it's easier, and not as much of a hasstle, no biggie. The masterpiece edition, yeah, sorry, I miss-remembered. As for what systems it runs in, I am not fully sure, the Ma...