Search found 73 matches

by Bobbin
Wed Feb 15, 2012 11:22 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 194962

I'm just chiming in to express that there is still a high amount of interest in getting Sanitarium running on ScummVM. :) Same with me. However, there has been a huge commit in last December and even in January there was some activity. So I guess we just have to be patient - good things come to tho...
by Bobbin
Wed Jan 18, 2012 4:24 pm
Forum: General Discussion
Topic: History of ScummVM article on Ars Technica
Replies: 10
Views: 7719

It wasn't too much of an issue anyway At least it helped you getting into reverse engineering. I also imagine this Virtual Theatre thing not being the easiest to reverse engineer but then again I always thought that Rex Nebular would ave a straight-forward engine - but we all know how that turned o...
by Bobbin
Tue Jan 17, 2012 5:38 pm
Forum: General Discussion
Topic: History of ScummVM article on Ars Technica
Replies: 10
Views: 7719

What a long way ScummVM has come thanks to all the great individuals involved. Very informative, just one question: One page 2 the article mentions that Revolution gave you the source code for Lure of the Temptress - wasn't this re'd by dreammaster? I thought Revolution lost the source code? I also ...
by Bobbin
Tue Jan 03, 2012 3:12 pm
Forum: General Discussion
Topic: Space Quest II Remake Released!
Replies: 18
Views: 19429

Alright, so I'd love to play some of these remakes. Am I correct to assume that they won't run with SCUMMVM on Android? No, not with ScummVM. But there is a AGS port for Android: http://www.bigbluecup.com/yabb/index.php?topic=44768.0 It seems some people already used it to play the SQ2 remake on th...
by Bobbin
Sun Jan 01, 2012 10:05 pm
Forum: General Discussion
Topic: Space Quest II Remake Released!
Replies: 18
Views: 19429

timofonic wrote:Does it uses AGS? I hope to play it on the Linux port...

Anyone already tried it?
Yes, it does use AGS 3.21.1115. Brilliant remake so far, exactly the one AGI game I always thought needed a remake. And the way it has been done it really feels like being from Sierra's VGA era.
by Bobbin
Tue Dec 06, 2011 10:04 pm
Forum: General Discussion
Topic: Dosbox MIDI vs ScummVM MIDI
Replies: 12
Views: 8784

If you have both setup correctly, then the MT-32 music should sound exactly the same in DosBox as in ScummVM. Do you own a real MT-32? Sounds like you have them both setup differently. If you use the Ykhwong compile of Dosbox you have a quite superior MT32 emulation so in that case Dosbox should so...
by Bobbin
Tue Nov 22, 2011 12:05 pm
Forum: General Discussion
Topic: Beneath A Steel Sky Enhanced Music Released by JamesWoodcock
Replies: 28
Views: 22656

Since you first announced the soundtrack I held back my next playthrough of the game. Unfortunately now that it is here I can't devote any time to it. However, I played some minutes into the game and this is definitely the best version there ever was of this game. Great soundtrack. The only thing mi...
by Bobbin
Fri Oct 21, 2011 9:24 pm
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 194962

This posts wasn't very helpful. :x Your question wasn't either. I've seen so many open source projects - things take their time, just wait. Take a look here to see the current progress: https://github.com/alexbevi/scummvm/commits/asylum Judging from current commits I'd suppose the game will be supp...
by Bobbin
Thu Oct 06, 2011 8:36 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 436
Views: 479767

Igor: Objective Uikokahonia There was an engine in development, unfortunately it never got far and was even removed from the project. Seems like this was one of the harder games to reverse engineer, I wouldn't expect anyone else picking this up anytime soon. Innocent Until Caught This seems still b...
by Bobbin
Mon Jul 11, 2011 12:35 am
Forum: General Discussion
Topic: Sanitarium Engine - All help is welcome
Replies: 150
Views: 194962

And there I was thinking that work on it has dramatically slowed down. Great to hear it's moving along fine, can't wait to play it!
by Bobbin
Wed May 25, 2011 10:39 pm
Forum: General Discussion
Topic: Upscaling Retro 8-Bit Pixel Art To Vector Graphics
Replies: 30
Views: 33276

I have to say this is the first "upscaling" algorithm that I find convincing. I never played a game with hq4x or similar solutions because to me graphics look worse in my eyes after applying these filters. I guess there is a way to speed up this algorithm and should some coder outside Scum...
by Bobbin
Sun Apr 17, 2011 10:04 pm
Forum: General Discussion
Topic: LucasArts could be coming to GOG.com
Replies: 22
Views: 15585

You actually mean the french and german market, most other countries don't get localized versions and are happy enough with that. :D Why is it these countries localize and dub everything? ;) Lucasfilm Games even localized to Hebrew ;) Sierra started localizing with Space Quest III and these are the...
by Bobbin
Fri Apr 15, 2011 12:16 pm
Forum: General Discussion
Topic: LucasArts could be coming to GOG.com
Replies: 22
Views: 15585

Too bad GOG still totally ignores the international market. Here in Germany games got localized since the 80's but still these can't be found on GOG. The LA adventures in particular had great translations.
by Bobbin
Sat Apr 09, 2011 12:48 pm
Forum: General Discussion
Topic: MUNT Reloaded?
Replies: 66
Views: 49097

Hi ykhwong, nice to read from you here. Just wanted to say Thanks for your great DosBox builds, especially the recent inclusion of Munt which finally made me play Space Quest 3 again which sounds fairly nice by now.
by Bobbin
Fri Apr 01, 2011 11:22 am
Forum: General Discussion
Topic: Kinect with ScummVM!
Replies: 16
Views: 11632

As fascinating as Kinect is, thanks for showing how useless it is for the majority of control schemes. However, implementing Move (I read about some kind of SDK Sony wants to introduce the coming months) would be great :)