Search found 145 matches

by Bluddy
Tue Aug 18, 2009 11:12 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 126213

Hey Jinx, are you using the nightly build or Pix's build? Pix's build (of 14/8/09) currently has my older patch which had problems with conversations skipping.
by Bluddy
Mon Aug 03, 2009 11:45 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 9742

Submitted.
by Bluddy
Sun Aug 02, 2009 8:02 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 9742

OK I have my code written up. I tested it and it seems to work. I'm not sure how to manage SVN though. Can I commit files? Do I need to have permission first? Should I just send you the files?
by Bluddy
Mon Jul 20, 2009 4:16 am
Forum: General Discussion
Topic: monkey island special edition
Replies: 51
Views: 47897

Sorry, I for one disagree strongly about the voice-work. I think it adds so much to the game... My first MI experience was Lechuck's Revenge, and coming into the 1st, I really didn't appreciate it all that much in the past. The games seemed plain and the lines somewhat dorky. Until, that is, I playe...
by Bluddy
Sat Jul 18, 2009 8:00 pm
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 9742

Thanks for the reply. Can you tell me what the problem is? I'll take a look at the code myself when I get a chance. It's one of the things I would really like to see done at this point, since I have only short breaks throughout the day to play on my PSP and starting up Scummvm every time is both ann...
by Bluddy
Fri Jul 17, 2009 1:26 pm
Forum: General Discussion
Topic: monkey island special edition
Replies: 51
Views: 47897

They did do a great job, especially with the voice work. There's another way to tell some scenes were rushed though: sometimes they added animation to fire (I think in the jail or thereabouts) and sometimes, like in the scumm bar, the fire has no animation and looks old school. Or did they just leav...
by Bluddy
Fri Jul 17, 2009 10:54 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 9742

Standby and resume

Is the reason for Scummvm's inability to standby and resume known? Is there any progress in the direction of resolving this issue?
by Bluddy
Sat May 09, 2009 8:00 pm
Forum: General Discussion
Topic: After 14 years of waiting for The Dig [spoilers]
Replies: 17
Views: 14151

Yep it was crap. In general, Sierra was much better with serious games (GK series). While Grim Fandango was good, in general Lucasarts just wasn't that great at breaking out of the crazy funny game genre.
by Bluddy
Sun Nov 25, 2007 10:47 am
Forum: Help and Support
Topic: Compress_saga tool not working on I have no mouth
Replies: 8
Views: 4770

Found this game in a bargain bin in EB in California. Not sure what version it is, but the language is definitely English.
by Bluddy
Wed Nov 21, 2007 7:25 am
Forum: Help and Support
Topic: Compress_saga tool not working on I have no mouth
Replies: 8
Views: 4770

Compress_saga tool not working on I have no mouth

Using the latest subversion build, I get the following error when trying to compress I Have No Mouth's sound files: c:\games\ScummVm\scream>compress_saga.exe voicess md5_file couldn't open 'voicess.rsc'Input file name: voicess.rsc md5: f3ffff7f58fe22004200000004000000 Unsupported file Input file nam...