Search found 78 matches

by Sordid
Thu Jul 24, 2008 2:09 pm
Forum: Help and Support
Topic: Kyrandia 1 & 2 - no music
Replies: 15
Views: 11841

You're right....adlib's working fine. Well, let's hope midi's coming back again...wanna hear my fancy soundfonts once again :)
by Sordid
Tue Jul 22, 2008 11:59 pm
Forum: Help and Support
Topic: Kyrandia 1 & 2 - no music
Replies: 15
Views: 11841

Kyrandia 1 & 2 - no music

With latest 5 or 6 SVN's (could be more) no music with Kyrandia 1 & 2 using Vista. Any idea? Every other game using midi is working fine
by Sordid
Thu Jan 31, 2008 12:29 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92798

:D
by Sordid
Wed Jan 30, 2008 10:50 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92798

2 months later...any news?
by Sordid
Mon Jan 28, 2008 1:22 am
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

ok...I discovered: Every resolution above 640x480 work with correct aspect ratio and this doesn't affect ScummVM only. A solution would be an upscaling of 640x480 games. So my question ist: Can I upscale games like MI3 or BS?


EDIT: SOLVED it...had to edit every 640x480 game seperately
by Sordid
Thu Jan 24, 2008 5:59 pm
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

well, me too! That's my problem...all 640x480 games are getting stretched and I want them to be 4:3


I know that my display cannot change aspect ratio so I did it with NVidia drivers...I works with every game..but not with scumm
by Sordid
Wed Jan 23, 2008 4:25 pm
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

yeah you're right...so...any idea?
by Sordid
Tue Jan 22, 2008 11:29 pm
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

native resolution is 1680 * 1050
by Sordid
Mon Jan 21, 2008 4:58 pm
Forum: Help and Support
Topic: Scumm and 16:9 TFT
Replies: 7
Views: 3989

Scumm and 16:9 TFT

It seems that all high reoslution games (640x480) are being stretched to full screen on a Widesreen TFT while 320x200 games stay 4:3 with xorrect aspect ratio. Any idea how 640x480 games behave the same? EDIT: I realised the games stay 4:3 ony if I select HQ3x...that way sesolution doesn't fit on sc...
by Sordid
Fri Sep 07, 2007 12:22 pm
Forum: Help and Support
Topic: Simon 1
Replies: 2
Views: 2127

thanks for the explanation...any advantage in adlib sound anyway?
by Sordid
Thu Sep 06, 2007 9:07 am
Forum: Help and Support
Topic: Simon 1
Replies: 2
Views: 2127

Simon 1

I recently checked all my ScummVM gamefiles and detected that mt_fm.ibk was missing in the simon folder. I'm sure it was not mentioned on the "required files list" a year or so ago. So is it really important 'cause I can play it without problems?
by Sordid
Wed Sep 05, 2007 2:24 pm
Forum: General Discussion
Topic: Lost in Time
Replies: 22
Views: 17634

I completed LiT CD...graphical glitches in cutscenes as McCoy mentioned...
by Sordid
Mon Sep 03, 2007 8:10 pm
Forum: Help and Support
Topic: Broken Sword I & II - Enhanced cutscene project - Update
Replies: 106
Views: 92798

I just watched the the test video....outstanding....this really makes a difference!!!
by Sordid
Tue Aug 21, 2007 3:34 pm
Forum: General Discussion
Topic: Indiana Jones (4) and the Fate of Atlantis in german?
Replies: 6
Views: 7579

http://la-patches.gandimann.de/


It works with ScummVM.
by Sordid
Thu Aug 16, 2007 12:42 pm
Forum: SymbianOS Port
Topic: Nokia N95
Replies: 29
Views: 23281

If anyone cares: No completed Full THrottle on N95...worked flawlessly