Search found 80 matches

by monsieurouxx
Fri Dec 06, 2013 7:22 pm
Forum: Help and Support
Topic: [adding an engine] splitting my engine into several DLLs
Replies: 8
Views: 5204

That's for our internal development process. It's usually not the same people working on the game engine and on the file format/decoding. The people working on the game engine don't care about the file formats. And vice versa: the "nerds" working on the file formats and decoding algorithms...
by monsieurouxx
Thu Dec 05, 2013 10:47 pm
Forum: Help and Support
Topic: [adding an engine] splitting my engine into several DLLs
Replies: 8
Views: 5204

[adding an engine] splitting my engine into several DLLs

Hi, What would be ScummVM's policy regarding engines (projects) that are split into several DLLs? Is one of the engines already doing that? Is it a problem if one engine appears as two projects in the solution? The reason I'm asking is because we'd like to have: on the one hand, a core library provi...
by monsieurouxx
Thu Dec 05, 2013 10:45 pm
Forum: Help and Support
Topic: [Compiling ScummVM] Compiling with FreeType
Replies: 5
Views: 3702

you should be using the devtools/create_project to generate and update a Visual Studio IDE project file for compilation. Do they add freetype? I'm asking because the downloaded scummvm (1.6) comes with a ready-to-use .sln file for MSVC10, and I would be surprised if it hadn't already been generated...
by monsieurouxx
Thu Dec 05, 2013 7:41 pm
Forum: Help and Support
Topic: [Compiling ScummVM] Compiling with FreeType
Replies: 5
Views: 3702

[Compiling ScummVM] Compiling with FreeType

Hi, Just need a clarification on something: The wiki (here: http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio#Ready_to_compile_ScummVM ) says to download the libraries archive (very handy by the way!) AND the FreeType library (complete package and developer libraries). Afterwards, it...
by monsieurouxx
Mon Oct 07, 2013 8:44 pm
Forum: The Junkyard
Topic: Indiana Jones and the Seven Cities of Gold - Fan Project
Replies: 14
Views: 19162

There are great new updates to the game!
You guys should check it out.

http://www.adventuregamestudio.co.uk/fo ... ic=40184.0
by monsieurouxx
Tue May 28, 2013 9:24 pm
Forum: General Discussion
Topic: How to dump Fate of Atlantis sprites to PNG or BMP files?
Replies: 3
Views: 4082

Maybe one of these works for you: http://www.lucasforums.com/showpost.php?p=1192541&postcount=4 No, that won't do, they are some of those prehistoric tools I mentionned (Akos crashes on Win XP, and Scumm Revisited, even though it's a neat and stable tool, doesn't do the export to standard pictu...
by monsieurouxx
Tue May 28, 2013 12:42 pm
Forum: General Discussion
Topic: How to dump Fate of Atlantis sprites to PNG or BMP files?
Replies: 3
Views: 4082

How to dump Fate of Atlantis sprites to PNG or BMP files?

Hi all, I know the answer is probably already in this forum, and I apologize in advance. I've been looking for this in Google, but the issue is that there have been trillions of discontinued tools doing that over the last 15 years, so trying to follow the maze of broken links and unfinished tools is...
by monsieurouxx
Thu Jan 20, 2011 1:52 pm
Forum: Help and Support
Topic: Compiling with MSVC 2010: What about Theora?
Replies: 2
Views: 2002

sev wrote:Please move on with your technical questions to scummvm-devel list.
Done.
by monsieurouxx
Thu Jan 20, 2011 1:12 pm
Forum: Help and Support
Topic: Compiling with MSVC 2010: What about Theora?
Replies: 2
Views: 2002

Compiling with MSVC 2010: What about Theora?

Hi, I'm trying to compile the nightly build with Visual C++ Express 2010. - I've downloaded and installed the package with all pre-compiled libraries - I've run the installation batch (I'm running Windows Server 2003) - I've checked manually that the env. variable SCUMMVM_LIBS was pointing to the ri...
by monsieurouxx
Thu Jan 20, 2011 12:11 pm
Forum: Help and Support
Topic: About env variable SCUMMVM_LIBS and SDL.h
Replies: 6
Views: 3708

Mingw compiled libraries should go to lib/mingw and the following set of files renamed: - libFLAC.a to libFLAC_static.a - libogg.a to libogg_static.a - libtheora.a to libtheora_static.a - libvorbisfile.a to libvorbisfile_static.a - libz.a to libzlib.a That's exactly what I was in the middle of doin...
by monsieurouxx
Thu Jan 20, 2011 10:00 am
Forum: Help and Support
Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
Replies: 7
Views: 3103

I've found the cause: There's a conflict between <scummvm>/common/zlib.h and SCUMMVM_LIBS/include/zlib.h It's caused by the fact that both folders are included in the search path of the compiler by create_project. Since zlib.h is included with the command #include <zlib.h>, there is an ambiguity -- ...
by monsieurouxx
Thu Jan 20, 2011 9:14 am
Forum: Help and Support
Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
Replies: 7
Views: 3103

Re: Cannot compile common/unzip.cpp

EDIT: see next post
by monsieurouxx
Wed Jan 19, 2011 6:07 pm
Forum: Help and Support
Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
Replies: 7
Views: 3103

Re: Cannot compile common/unzip.cpp

LordHoto wrote:"USE_ZLIB"
Super useful tip, thanks.
I'll try it as soon as possible.
by monsieurouxx
Wed Jan 19, 2011 5:50 pm
Forum: Help and Support
Topic: About env variable SCUMMVM_LIBS and SDL.h
Replies: 6
Views: 3708

Re: About env variable SCUMMVM_LIBS and SDL.h

You keep talking about UNIX :) You always do that. Like you're trying to cast some curse on me. I don't exclusively talk about UNIX, I just explained (...) Hey, that was meant to be a joke. :) About the configure thing: I thought that was only for UNIX... That's why I ignored it! Sorry if I offende...
by monsieurouxx
Wed Jan 19, 2011 5:46 pm
Forum: Help and Support
Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
Replies: 7
Views: 3103

Re: Cannot compile common/unzip.cpp

In case you have zlib installed they should be defined inside zconf.h (which is included in zlib.h). In case you do not have zlib installed they are defined right inside common/unzip.cpp. Hmmm, that's weird, because the compiler doesn't use either definitions. I noticed there is a #if to decide wha...