Search found 80 matches
- Fri Dec 06, 2013 7:22 pm
- Forum: Help and Support
- Topic: [adding an engine] splitting my engine into several DLLs
- Replies: 8
- Views: 5204
- Thu Dec 05, 2013 10:47 pm
- Forum: Help and Support
- Topic: [adding an engine] splitting my engine into several DLLs
- Replies: 8
- Views: 5204
[adding an engine] splitting my engine into several DLLs
Hi, What would be ScummVM's policy regarding engines (projects) that are split into several DLLs? Is one of the engines already doing that? Is it a problem if one engine appears as two projects in the solution? The reason I'm asking is because we'd like to have: on the one hand, a core library provi...
- Thu Dec 05, 2013 10:45 pm
- Forum: Help and Support
- Topic: [Compiling ScummVM] Compiling with FreeType
- Replies: 5
- Views: 3702
you should be using the devtools/create_project to generate and update a Visual Studio IDE project file for compilation. Do they add freetype? I'm asking because the downloaded scummvm (1.6) comes with a ready-to-use .sln file for MSVC10, and I would be surprised if it hadn't already been generated...
- Thu Dec 05, 2013 7:41 pm
- Forum: Help and Support
- Topic: [Compiling ScummVM] Compiling with FreeType
- Replies: 5
- Views: 3702
[Compiling ScummVM] Compiling with FreeType
Hi, Just need a clarification on something: The wiki (here: http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio#Ready_to_compile_ScummVM ) says to download the libraries archive (very handy by the way!) AND the FreeType library (complete package and developer libraries). Afterwards, it...
- Mon Oct 07, 2013 8:44 pm
- Forum: The Junkyard
- Topic: Indiana Jones and the Seven Cities of Gold - Fan Project
- Replies: 14
- Views: 19162
There are great new updates to the game!
You guys should check it out.
http://www.adventuregamestudio.co.uk/fo ... ic=40184.0
You guys should check it out.
http://www.adventuregamestudio.co.uk/fo ... ic=40184.0
- Tue May 28, 2013 9:24 pm
- Forum: General Discussion
- Topic: How to dump Fate of Atlantis sprites to PNG or BMP files?
- Replies: 3
- Views: 4082
- Tue May 28, 2013 12:42 pm
- Forum: General Discussion
- Topic: How to dump Fate of Atlantis sprites to PNG or BMP files?
- Replies: 3
- Views: 4082
How to dump Fate of Atlantis sprites to PNG or BMP files?
Hi all, I know the answer is probably already in this forum, and I apologize in advance. I've been looking for this in Google, but the issue is that there have been trillions of discontinued tools doing that over the last 15 years, so trying to follow the maze of broken links and unfinished tools is...
- Thu Jan 20, 2011 1:52 pm
- Forum: Help and Support
- Topic: Compiling with MSVC 2010: What about Theora?
- Replies: 2
- Views: 2002
- Thu Jan 20, 2011 1:12 pm
- Forum: Help and Support
- Topic: Compiling with MSVC 2010: What about Theora?
- Replies: 2
- Views: 2002
Compiling with MSVC 2010: What about Theora?
Hi, I'm trying to compile the nightly build with Visual C++ Express 2010. - I've downloaded and installed the package with all pre-compiled libraries - I've run the installation batch (I'm running Windows Server 2003) - I've checked manually that the env. variable SCUMMVM_LIBS was pointing to the ri...
- Thu Jan 20, 2011 12:11 pm
- Forum: Help and Support
- Topic: About env variable SCUMMVM_LIBS and SDL.h
- Replies: 6
- Views: 3708
Mingw compiled libraries should go to lib/mingw and the following set of files renamed: - libFLAC.a to libFLAC_static.a - libogg.a to libogg_static.a - libtheora.a to libtheora_static.a - libvorbisfile.a to libvorbisfile_static.a - libz.a to libzlib.a That's exactly what I was in the middle of doin...
- Thu Jan 20, 2011 10:00 am
- Forum: Help and Support
- Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
- Replies: 7
- Views: 3103
I've found the cause: There's a conflict between <scummvm>/common/zlib.h and SCUMMVM_LIBS/include/zlib.h It's caused by the fact that both folders are included in the search path of the compiler by create_project. Since zlib.h is included with the command #include <zlib.h>, there is an ambiguity -- ...
- Thu Jan 20, 2011 9:14 am
- Forum: Help and Support
- Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
- Replies: 7
- Views: 3103
Re: Cannot compile common/unzip.cpp
EDIT: see next post
- Wed Jan 19, 2011 6:07 pm
- Forum: Help and Support
- Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
- Replies: 7
- Views: 3103
Re: Cannot compile common/unzip.cpp
Super useful tip, thanks.LordHoto wrote:"USE_ZLIB"
I'll try it as soon as possible.
- Wed Jan 19, 2011 5:50 pm
- Forum: Help and Support
- Topic: About env variable SCUMMVM_LIBS and SDL.h
- Replies: 6
- Views: 3708
Re: About env variable SCUMMVM_LIBS and SDL.h
You keep talking about UNIX :) You always do that. Like you're trying to cast some curse on me. I don't exclusively talk about UNIX, I just explained (...) Hey, that was meant to be a joke. :) About the configure thing: I thought that was only for UNIX... That's why I ignored it! Sorry if I offende...
- Wed Jan 19, 2011 5:46 pm
- Forum: Help and Support
- Topic: [SOLVED] Conflict: common/zlib.h , SCUMMVM_LIBS/include
- Replies: 7
- Views: 3103
Re: Cannot compile common/unzip.cpp
In case you have zlib installed they should be defined inside zconf.h (which is included in zlib.h). In case you do not have zlib installed they are defined right inside common/unzip.cpp. Hmmm, that's weird, because the compiler doesn't use either definitions. I noticed there is a #if to decide wha...