Search found 41 matches

by Axel
Tue Oct 06, 2009 10:15 pm
Forum: General Discussion
Topic: Create Translations section in the download page
Replies: 14
Views: 9855

Create Translations section in the download page

@sev and others ScummVM project admins I know that fan translations are not officially supported by ScummVM, since there are too many variants of each for every game. However, there are some 'High Quality' translations which I believe could be supported by ScummVM. Particularly, the translations I a...
by Axel
Thu Sep 03, 2009 10:07 pm
Forum: Wii Port
Topic: Official Build SVN version?
Replies: 2
Views: 4909

That surely helps! Thank you very much!
by Axel
Thu Sep 03, 2009 3:11 pm
Forum: Wii Port
Topic: Official Build SVN version?
Replies: 2
Views: 4909

Official Build SVN version?

Hello,

I was wondering if there is a way to know which SVN version (nightly snapshot) was used to compile the official build (0.13.1, 1.0.0rc1, etc) from the downloads webpage.

I would appreciate any information on this. Thank you in advance!
by Axel
Thu Aug 20, 2009 2:12 pm
Forum: General Discussion
Topic: FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??
Replies: 4
Views: 3904

No, thank you both! :)

@LordHoto
Whenever you have some time you could also update the file size displayed since 1.1 is a bit smaller.

It says 34.8 MB and newer file is only 32.2 MB

Have a great day!
by Axel
Tue Aug 18, 2009 1:56 pm
Forum: General Discussion
Topic: FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??
Replies: 4
Views: 3904

md5, first of all many thanks for taking the time to answer my concern :) So as I am understanding, it is recommended to run v1.1 (recompressed with latest tools in 2008) over the old version. Then for some strange reason your link in the downloads page is pointing back to the old version. Maybe it ...
by Axel
Tue Aug 18, 2009 4:42 am
Forum: General Discussion
Topic: FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??
Replies: 4
Views: 3904

FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??

Hello, When Flight of the Amazon Queen was released as Freeware and added to download section, the file FOTAQ-Talkie.zip was uploaded for distribution. This contained the MP3 compressed version of the game for using with ScummVM. However, around february this year, I redownloaded the game, same MP3 ...
by Axel
Mon Aug 17, 2009 4:27 pm
Forum: Wii Port
Topic: Loading Time Problem with Loom CD Version
Replies: 26
Views: 35221

Ok guys, it was a long weekend. I played exhaustively Loom CD with all 6 encoding methods for the audio track. I also tested them with both ScummVM 0.13.1 and with the latest snapshot for 1.0.0. Additionally I reformatted my SD (no SDHC) cards both Kingston 2 GB and Samsung Pleomax 1 GB to FAT with ...
by Axel
Fri Aug 14, 2009 2:27 pm
Forum: Wii Port
Topic: Loading Time Problem with Loom CD Version
Replies: 26
Views: 35221

Just wanted to provide a quick update on my testings... I have not been able to run it with the sound synched and without lag. I have tried with the latest snapshot that dhewg provided me the link to download, it was only a little better, but basically the same happens. Sound lags; mostly during par...
by Axel
Mon Aug 10, 2009 11:10 pm
Forum: Wii Port
Topic: Loading Time Problem with Loom CD Version
Replies: 26
Views: 35221

I just tried my loom cd version with flac encoded audio tracks. the game comes up instantly, there are no noticable lags on the voice-overs, and dialogs and playing notes look fine too. what scummvm version did you use? where do you load scummvm from? on which media is the loom game located? Thanks...
by Axel
Mon Jul 27, 2009 5:13 pm
Forum: Wii Port
Topic: Loading Time Problem with Loom CD Version
Replies: 26
Views: 35221

but it's mildly annoying that the newer game which is more technically demading runs better then the older one I hear you! Yes... it is very frustrating that I could make COMI (Monkey3) run on real time with all the voices enabled and synched, and I can not run Loom CD successfully :( The audio lag...
by Axel
Mon Jul 27, 2009 4:47 pm
Forum: Wii Port
Topic: Mass Add functionality broken
Replies: 2
Views: 4821

Mass Add functionality broken

Since you removed 'Shift' key mapping from the wiimote dpad-up key, it is no longer possible to use the Mass Add functionality.

Can you guys map the shift key again so we can use it? Thank you in advance!