Search found 41 matches
- Tue Oct 06, 2009 10:15 pm
- Forum: General Discussion
- Topic: Create Translations section in the download page
- Replies: 14
- Views: 9855
Create Translations section in the download page
@sev and others ScummVM project admins I know that fan translations are not officially supported by ScummVM, since there are too many variants of each for every game. However, there are some 'High Quality' translations which I believe could be supported by ScummVM. Particularly, the translations I a...
- Thu Sep 03, 2009 10:07 pm
- Forum: Wii Port
- Topic: Official Build SVN version?
- Replies: 2
- Views: 4909
- Thu Sep 03, 2009 3:11 pm
- Forum: Wii Port
- Topic: Official Build SVN version?
- Replies: 2
- Views: 4909
Official Build SVN version?
Hello,
I was wondering if there is a way to know which SVN version (nightly snapshot) was used to compile the official build (0.13.1, 1.0.0rc1, etc) from the downloads webpage.
I would appreciate any information on this. Thank you in advance!
I was wondering if there is a way to know which SVN version (nightly snapshot) was used to compile the official build (0.13.1, 1.0.0rc1, etc) from the downloads webpage.
I would appreciate any information on this. Thank you in advance!
- Thu Aug 20, 2009 2:12 pm
- Forum: General Discussion
- Topic: FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??
- Replies: 4
- Views: 3904
- Tue Aug 18, 2009 1:56 pm
- Forum: General Discussion
- Topic: FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??
- Replies: 4
- Views: 3904
md5, first of all many thanks for taking the time to answer my concern :) So as I am understanding, it is recommended to run v1.1 (recompressed with latest tools in 2008) over the old version. Then for some strange reason your link in the downloads page is pointing back to the old version. Maybe it ...
- Tue Aug 18, 2009 4:42 am
- Forum: General Discussion
- Topic: FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??
- Replies: 4
- Views: 3904
FOTAQ-Talkie-1.1.zip vs FOTAQ-Talkie.zip ??
Hello, When Flight of the Amazon Queen was released as Freeware and added to download section, the file FOTAQ-Talkie.zip was uploaded for distribution. This contained the MP3 compressed version of the game for using with ScummVM. However, around february this year, I redownloaded the game, same MP3 ...
- Mon Aug 17, 2009 4:27 pm
- Forum: Wii Port
- Topic: Loading Time Problem with Loom CD Version
- Replies: 26
- Views: 35221
Ok guys, it was a long weekend. I played exhaustively Loom CD with all 6 encoding methods for the audio track. I also tested them with both ScummVM 0.13.1 and with the latest snapshot for 1.0.0. Additionally I reformatted my SD (no SDHC) cards both Kingston 2 GB and Samsung Pleomax 1 GB to FAT with ...
- Fri Aug 14, 2009 2:27 pm
- Forum: Wii Port
- Topic: Loading Time Problem with Loom CD Version
- Replies: 26
- Views: 35221
Just wanted to provide a quick update on my testings... I have not been able to run it with the sound synched and without lag. I have tried with the latest snapshot that dhewg provided me the link to download, it was only a little better, but basically the same happens. Sound lags; mostly during par...
- Mon Aug 10, 2009 11:10 pm
- Forum: Wii Port
- Topic: Loading Time Problem with Loom CD Version
- Replies: 26
- Views: 35221
I just tried my loom cd version with flac encoded audio tracks. the game comes up instantly, there are no noticable lags on the voice-overs, and dialogs and playing notes look fine too. what scummvm version did you use? where do you load scummvm from? on which media is the loom game located? Thanks...
- Mon Jul 27, 2009 5:13 pm
- Forum: Wii Port
- Topic: Loading Time Problem with Loom CD Version
- Replies: 26
- Views: 35221
but it's mildly annoying that the newer game which is more technically demading runs better then the older one I hear you! Yes... it is very frustrating that I could make COMI (Monkey3) run on real time with all the voices enabled and synched, and I can not run Loom CD successfully :( The audio lag...
- Mon Jul 27, 2009 4:47 pm
- Forum: Wii Port
- Topic: Mass Add functionality broken
- Replies: 2
- Views: 4821
Mass Add functionality broken
Since you removed 'Shift' key mapping from the wiimote dpad-up key, it is no longer possible to use the Mass Add functionality.
Can you guys map the shift key again so we can use it? Thank you in advance!
Can you guys map the shift key again so we can use it? Thank you in advance!