Search found 38 matches

by Arisme
Thu Jan 26, 2006 8:00 pm
Forum: PocketPC/WinCE Port
Topic: Screen Flip - XDA Exec / JasJar / SPV M5000
Replies: 2
Views: 5629

Well, this one is going to be pretty difficult to implement without a device to test it on. I have a Qtek 9100 that should have the same behaviour, but I don't know if I'll have time to test that for 0.8.1 (most probably not)
by Arisme
Thu Jan 26, 2006 7:56 pm
Forum: PocketPC/WinCE Port
Topic: scummVM and QVGA smartphones
Replies: 22
Views: 32942

Should be fixed by Kostas patch in 0.8.1
by Arisme
Thu Jan 26, 2006 7:55 pm
Forum: PocketPC/WinCE Port
Topic: PocketScumm 0.8.0 seems to be really good
Replies: 11
Views: 18251

Perhaps EVC 4 adds some optimizations that are not compatible with your processor. It'd be interesting to try to recompile with EVC 3 (if it can compile the code of course :wink:)
by Arisme
Thu Jan 26, 2006 7:51 pm
Forum: PocketPC/WinCE Port
Topic: Unable to map keys on iPAQ hx4700
Replies: 8
Views: 16298

I'll see if Kostas patch fixes this or try to locate the problem
by Arisme
Thu Jan 26, 2006 7:48 pm
Forum: PocketPC/WinCE Port
Topic: scummVM on smartphone: what about incoming calls? (EN/FR)
Replies: 1
Views: 6274

The game should minimize when a call is received - I'll see if I understand why this has been broken, and have a look at the disappearing buttons issue as well
by Arisme
Thu Jan 26, 2006 7:39 pm
Forum: PocketPC/WinCE Port
Topic: Fate of Atlantis and the Island of Thera
Replies: 16
Views: 25301

According to the dump the crash happens in ScummEngine::setOwnerOf (object.cpp) I'll see if something similar has been notified and fixed in the main tree
by Arisme
Thu Jan 26, 2006 7:08 pm
Forum: PocketPC/WinCE Port
Topic: HP 6515 Issues
Replies: 2
Views: 5401

I'll see if I can understand what's happening with this keyboard issue.

I guess the game is rescaled to 176x220, right ? The Landscape icon should be disabled in this resolution, another problem to go (but not a big one)
by Arisme
Thu Jan 26, 2006 7:04 pm
Forum: PocketPC/WinCE Port
Topic: Directional keys on PocketPC? (About source code)
Replies: 3
Views: 6184

3) the incorrect "paint-over" issue. I have a similar problem in my smartphone as well. the sdl port myst be responsible for not clearing from the edge of the surface to the edge of the screen (320*2/2~=213 <> 220). yes, there's definitely something wrong in the way the specific scaler fo...
by Arisme
Thu Jan 26, 2006 7:02 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM problems
Replies: 2
Views: 5508

I'll see if I have the same behaviour on my devices for 0.8.1
by Arisme
Thu Jan 26, 2006 7:01 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM on Smartphone (QTek 8310)
Replies: 110
Views: 146162

OK, this issue is solved, the patch will be included in 0.8.1. Thanks knakos :wink:
by Arisme
Thu Jan 26, 2006 7:00 pm
Forum: PocketPC/WinCE Port
Topic: ScummVM 0.8.x for PocketPC MIPS / WinCE 2.11?
Replies: 3
Views: 6737

Sorry, I stopped supporting non ARM devices from some time now. I'd rather focus on the new strange ARM screen formats :D
by Arisme
Wed Nov 02, 2005 10:26 pm
Forum: PocketPC/WinCE Port
Topic: Help
Replies: 20
Views: 28928

Mmh. Perhaps EVC 4 had the nice idea to generate code that uses specific XScale extensions ? Will check that :roll:
by Arisme
Wed Nov 02, 2005 10:24 pm
Forum: PocketPC/WinCE Port
Topic: Unable to map keys on iPAQ hx4700
Replies: 8
Views: 16298

That's nice, everybody is welcome :D

First you can put a breakpoint in gui\KeysDialog and see what's the value transmitted by SDL in the handleKeyDown and handleKeyUp methods.
by Arisme
Wed Nov 02, 2005 10:22 pm
Forum: PocketPC/WinCE Port
Topic: PocketScumm 0.8.0 seems to be really good
Replies: 11
Views: 18251

Yes, I think we can reuse the hot corner & full keyboard ideas for the embedded devices refactoring in progress ...
by Arisme
Wed Nov 02, 2005 10:20 pm
Forum: PocketPC/WinCE Port
Topic: On axim x50v... don't see a menu option to map keys
Replies: 14
Views: 22346

Argh, OK, I missed some changes introduced by the Symbian port :roll:

you have to recompile with the SMALL_SCREEN_DEVICE define ...