Search found 157 matches

by m_kiewitz
Mon Mar 24, 2014 7:59 am
Forum: Help and Support
Topic: Compiling ScummVM in Visual Studio 2013
Replies: 9
Views: 6503

zerophase wrote:How can I go about pointing SCUMMVM_LIBS to a specific directory? I haven't used custom Visual Studio macros yet.
SCUMMVM_LIBS is an environment variable.
by m_kiewitz
Fri Jan 31, 2014 9:24 am
Forum: Help and Support
Topic: Larry 1 corrupted version
Replies: 3
Views: 2435

Re: Larry 1 corrupted version

Looking ScummVM detections, it seems to exist only one version of spanish VGA Larry, but there is a message indicating "this is a known corrupted version". Where can I find info on this topic? What does it mean corrupted (corrupted from what) if it is the only one? I wasn't able to find o...
by m_kiewitz
Thu Jan 09, 2014 4:52 pm
Forum: General Discussion
Topic: touch controls for windows 8.1
Replies: 15
Views: 17142

Out of curiosity, I tried Space Quest 4 on DOSBox as well, and it's behaving correctly there (ie keeps the hotspot on the same physical location on the screen and moves the cursor icon instead; the same way it does in ScummVM). It's fascinating - even in early 90's, with their very first games to h...
by m_kiewitz
Tue Dec 24, 2013 10:35 pm
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 75764

m_kiewitz wrote:Will inject proper graphics for that mode soon. It will then be properly labeled.
This was just pushed to master.
Should be available as daily build in a few hours
by m_kiewitz
Sun Dec 22, 2013 8:08 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 75764

Is that in the daily build, yet? yes EDIT: I just took a closer look at the menu code. It seems we are lucky. Sierra left code in there, that would have been shown for Non-CD versions. We only patch the CD-version of Laura Bow 2 + King's Quest 6, which means there is plenty of code space available ...
by m_kiewitz
Sun Dec 22, 2013 12:39 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 75764

Anyway, about the in-graphics for the 'both' button, why don't you hold a competition for a button graphic on the same style with GPL attribution? It's not like style is copyrighted or anything. I just took a closer look at the menu code. It seems we are lucky. Sierra left code in there, that would...
by m_kiewitz
Sun Dec 08, 2013 12:12 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 75764

Update on text+audio support: King's Quest 6 text+audio support somewhat works with the patches, that I created for Laura Bow 2. But there are graphical issues. The low-res King's Quest 6 draws text-boxes too far to the left/right and the corresponding frame gets cut off. And hi-res King's Quest 6 ...
by m_kiewitz
Mon Nov 25, 2013 9:35 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 75764

Hi, I wonder if someday, it could be possible in ScummVM to enable to combine the text from the German version (there is no talkie German) of SQ4 with the speech of the English version, or is that even planned? I have both versions and am curious. In theory yes. But it would require lots of work. T...
by m_kiewitz
Wed Nov 20, 2013 11:48 am
Forum: Fangame Creation
Topic: Current Support for fan made SCI games
Replies: 3
Views: 17697

cloudee1 wrote:It would still be interesting though to hear how scummvm handles the way we managed to incorporate mp3 playback.
It's already possible to compress SCI audio resources (of Sierra games) by using ScummVM tools (using MP3, etc.). I doubt that our solution is compatible with SCI studio though.
by m_kiewitz
Wed Nov 20, 2013 9:33 am
Forum: General Discussion
Topic: Sierra games don't allow speech and text at the same time.
Replies: 75
Views: 75764

Speech and subtitles is not yet supported for (script patches are needed): - King's Quest 6 - Laura Bow 2 I took a look at Laura Bow 2 yesterday. It seems the scripts were somewhat supposed to support both, but there are a few bugs here and there. Sadly there is no "both" graphic like in ...
by m_kiewitz
Sun Dec 11, 2011 10:57 pm
Forum: Help and Support
Topic: lip-sync data in SCI resource.aud
Replies: 4
Views: 2822

Oh, I meant that ScummVM Tools displayed the warning during the compression process. I tried playing KQ6 with the compressed resource.aud, and so far the lip-sync seems to be fine... The tools show this message to inform the user. The (raw) lip-sync data is copied over to the compressed file. Altho...
by m_kiewitz
Sat Sep 03, 2011 2:21 am
Forum: Help and Support
Topic: Quest for Glory 3 Special Icon menu problem
Replies: 2
Views: 2936

To fix this, simply add the following line within setPositionWorkarounds() inside engines\sci\graphics\cursor.cpp - right after the QFG1VGA entry: { GID_QFG3, 70, 170, 40, 61, 81, 258 }, // Quest For Glory 3 / run/walk/sleep sub-menu this will fix this issue (it's actually an incompatibility issue w...
by m_kiewitz
Sat Nov 06, 2010 2:50 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 71657

MusicallyInspired wrote:I guess that includes using Graham as your forum avatar?
Probably, although it got slightly modified from the original. But it may also include your screenshots. It may be just the wrong nickname in some countries as well.

Although in those cases most of the time noone cares.
by m_kiewitz
Sat Nov 06, 2010 2:27 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 71657

m_kiewitz, can you please explain the copyright infringement that would keep you from taking a snapshot of a game that ScummVM supports and not let you post that picture in the configuration setup? I'm not a lawyer. Anyway, the 36-hour Lemmings iPhone "port" for example got a cease and de...
by m_kiewitz
Sat Nov 06, 2010 11:41 am
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 71657

Sure it could. But then ScummVM gets closed down by lawyers of Activision for distributing graphics of King's Quest 4. Simply use an original picture specifically drawn for SCUMMVM and not one that infringes on anyone's copyrights. I'm sure there will be plenty of artists eager to help. I'm sorry, ...