Search found 2249 matches

by md5
Mon Dec 15, 2014 3:59 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 162909

There's not much we can do about this - the MT-32 emulator we use is munt, here:

http://github.com/munt/munt/

It would be better if you asked the people in the munt project about your issues, by opening a bug report in that project.
by md5
Wed Dec 03, 2014 10:42 pm
Forum: General Discussion
Topic: ScummVM 1.7.0 "The Neverrelease" is out!
Replies: 34
Views: 23454

Re: ScummVM 1.7.0 "The Neverrelease" is out!

made major improvements to the PS2 port Hello I was interested in trying these improvements to the PS2 port but the download page does not have 1.7.1 for PS2..only 1.4.1. I'm I missing something? We just haven't reveived a binary from the PS2 porter. Try downloading an automatically built binary fr...
by md5
Mon Nov 24, 2014 12:10 pm
Forum: General Discussion
Topic: Direct2Drive versions of LucasArts games
Replies: 14
Views: 9195

In Steam the index files have the original "encryption" (XOR 0x69), so it's likely that searching for RNAM in the Direct2Drive versions won't give you anything. The encryption scheme starts after the header, which is why I asked about the 'RNAM' string. I verified this before replying wit...
by md5
Sun Nov 23, 2014 1:55 pm
Forum: General Discussion
Topic: Direct2Drive versions of LucasArts games
Replies: 14
Views: 9195

In this case, the location of the index files will be totally different in these executable files. Try opening The Dig executable, and see if you can find the string "RNAM" (these are the first bytes of the index file). A bit further down, you should find the string "MAXS". If yo...
by md5
Thu Nov 20, 2014 10:06 am
Forum: General Discussion
Topic: Direct2Drive versions of LucasArts games
Replies: 14
Views: 9195

On second thought, sorry, the executable is way too big. Have they added some sort of protection to it? In the Steam version of Atlantis, the executables are "testapp.exe" and "Indiana Jones and the Fate of Atlantis.exe", both 638,976 bytes. The executable you got (testapp.exe) i...
by md5
Thu Nov 20, 2014 10:02 am
Forum: General Discussion
Topic: Direct2Drive versions of LucasArts games
Replies: 14
Views: 9195

Ah, the executable name is wrong - the Steam releases have two executables, one with the name of the game and the other named testapp.exe. The executables are, in almost all games, the same.

Will see what can be done with the executable.
by md5
Thu Nov 20, 2014 10:01 am
Forum: Help and Support
Topic: Crazy Nick's Software Picks: Parlor Games with Laura Bow
Replies: 3
Views: 2717

The game works fine here... sounds like your game files are corrupted?

What sort of errors are you getting? Could you provide a list of the game files, together with their sizes?
by md5
Fri Nov 14, 2014 10:45 am
Forum: General Discussion
Topic: Direct2Drive versions of LucasArts games
Replies: 14
Views: 9195

At a first glance, these look to be the same as the Steam versions... however, I don't see any executables. The executables are needed to get the games working, as they contain the index files for each game
by md5
Thu Nov 13, 2014 3:36 pm
Forum: General Discussion
Topic: Direct2Drive versions of LucasArts games
Replies: 14
Views: 9195

Can you post a list of the game files you got, together with their size?
by md5
Wed Nov 12, 2014 10:06 am
Forum: General Discussion
Topic: Direct2Drive versions of LucasArts games
Replies: 14
Views: 9195

Where are these versions? I can't find anything in the direct2drive site... I tried searching for Loom, The Dig and the two Indiana Jones games.
by md5
Fri Oct 31, 2014 3:03 am
Forum: General Discussion
Topic: Hey guys n gals
Replies: 7
Views: 3228

There is one save game directory, which is common for all games. You really don't need to change it each time you're playing a new game.
by md5
Thu Oct 30, 2014 6:09 pm
Forum: General Discussion
Topic: Hey guys n gals
Replies: 7
Views: 3228

George wrote:Couldn't log in the report forum. In HOF, Zanthia had to enter the haystack screen twice before the haystack ghost appeared. Playing pc cd version in scummvm 1.7 on win xp 32 bit.
That is normal, the ghost doesn't always appear
by md5
Tue Oct 28, 2014 5:14 pm
Forum: Help and Support
Topic: Can't get real MT-32 to work with Ringword 1 and 2
Replies: 3
Views: 3189

That is because only the Adlib and Soundblaster drivers have been implemented for the TsAGE engine. The Roland and General MIDI ones aren't done yet. We should probably mention this in the engine's TODO. Edit: It is in the engine's TODO: http://wiki.scummvm.org/index.php/TsAGE/TODO ...but it's not i...
by md5
Tue Oct 21, 2014 7:35 pm
Forum: Wii Port
Topic: Test-Candidate of ScummVM 2.0.0 for WII
Replies: 153
Views: 162909

@KillDashNin9: I made some changes on the code. But I don't own some SCI Games. Could you please try this binary out: -> http://www.mediafire.com/download/l1ge05hacg54r4d/scummvm-1.7.0-wii-b2.zip Thanks for the changes. However, according to ScummVM's GPL licence, you also need to attach your chang...
by md5
Sun Sep 28, 2014 4:47 pm
Forum: Help and Support
Topic: Can´t give Clay mold to Sam (Gabriel Knight 1)
Replies: 11
Views: 5765

Thanks for your answers. I too think that a rewrite would be the best, because there are a lot of problems in other games to. Such as Gabriel Knight 2 (examining Documents) and KQVII only partly working (Menus). But the hope dies last. And I´ve posted a Bug as you requested. Thanks, JPR Yes, we kno...