Search found 432 matches
- Tue Aug 10, 2021 8:40 am
- Forum: General Discussion
- Topic: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero
- Replies: 6
- Views: 3595
Re: Performance question for ScummVM on a FPGA or Raspberry Pi/Radxa Zero
If you use a FPGA based retro machine, you're better off playing the games natively. Those cores are made to recreate vintage systems after all. Emulation (which ScummVM does to a degree despite being an interpreter) and vintage CPUs (which the cores provide) aren't a very performant combination for...
- Sat Apr 17, 2021 8:14 am
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 89961
Re: Aspect Ratio Correction on FM Towns Games
If you can run now `git checkout master`, `./configure` and `make`, it will switch to the regular ScummVM, without my changes, and recompile. Then, if you can please verify if the issue persists. Same skin and blue colors are there. It's also the same when compiled from the official source and also...
- Thu Apr 15, 2021 8:28 pm
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 89961
Re: Aspect Ratio Correction on FM Towns Games
Have you verified how is it working on `git master`? I'm not exactly sure how git works. I used "git clone https://github.com/ZvikaZ/scummvm" like you instructed earlier, which downloaded the source into a newly created scummvm directory. I changed into it and used "git checkout z_zm...
- Thu Apr 15, 2021 10:29 am
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 89961
Re: Aspect Ratio Correction on FM Towns Games
I tried that on Linux Mint. For me, it is different than the screenshot, but also some colors don't turn gray. Skin colors and some blue colors remain.ZvikaZ wrote: ↑Wed Feb 03, 2021 4:54 pm I've "jumped" over there, with debug console andand it looks well.Code: Select all
room 6
- Fri Feb 05, 2021 8:40 pm
- Forum: The Junkyard
- Topic: When was lucasforums.com closed?
- Replies: 3
- Views: 10247
Re: When was lucasforums.com closed?
I just noticed, the forum is back: https://forums.mixnmojo.com/
- Mon Feb 01, 2021 9:45 am
- Forum: Help and Support
- Topic: Aspect Ratio Correction on FM Towns Games
- Replies: 104
- Views: 89961
Re: Aspect Ratio Correction on FM Towns Games
IIrc, you have to drop a crystal in the mail slot to trigger that cut scene. After that, you can switch characters at any time and enter the door with both of them.
- Wed Nov 04, 2020 11:26 pm
- Forum: Help and Support
- Topic: The Secret of Monkey Island Floppy DOS VGA needed for roland MT-32 patch
- Replies: 3
- Views: 2815
Re: The Secret of Monkey Island Floppy DOS VGA needed for roland MT-32 patch
The Roland upgrade is only required for the EGA version. If MT32 doesn't work with the VGA floppy, the issue must be somewhere else.
- Sun Nov 01, 2020 2:28 am
- Forum: Help and Support
- Topic: Monkey Island 2 - copy protection
- Replies: 2
- Views: 1232
Re: Monkey Island 2 - copy protection
The query should appear in ScummVM in any case, but the correct input is only checked if copy protection is enabled. If it doesn't appear at all, it is a version of the game which doesn't have it. The Amiga Kixx version has the script removed, thus it's not available. In case of the Ultimate Talkie,...
- Sun Oct 04, 2020 12:17 am
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 321447
Re: Monkey 1 Ultimate Talkie Edition (released)
Hi, I get the "Failed to query the CD TOC: 21" message in ScummVM status window when running the game with the original soundtrack. Game seems to be running fine, any idea what that message means? I got no errors while extracting files. That's expected behavior. Some tracks are only prese...
- Sat Sep 12, 2020 9:46 pm
- Forum: The Junkyard
- Topic: Monkey 1 Ultimate Talkie Edition (released)
- Replies: 154
- Views: 321447
Re: Monkey 1 Ultimate Talkie Edition (released)
I'm not sure the reason but Track10 is the introduction conversation with the lookout music. I don't know the reason either, but it's the way they are in the SE. I keep having problems where I get the LeChuck theme playing during the conversation with the lookout when I play in ScummVM. It's very i...
- Fri Jun 26, 2020 10:24 am
- Forum: General Discussion
- Topic: The Secret Of Monkey Island PC FLoppy VGA Vs Amiga
- Replies: 5
- Views: 3306
Re: The Secret Of Monkey Island PC FLoppy VGA Vs Amiga
No Sure About That, If I Would Play The Original Version Of The Secret Of The Monkey Island Now, It Would Be... It says so in the title, so enhanced CD etc. doesn't count. The Amiga version can play samples only, while the original PC floppy versions can't play samples at all (unless you count an M...
- Fri Jun 19, 2020 4:29 pm
- Forum: Help and Support
- Topic: Can ScummVM do smooth background scrolling?
- Replies: 6
- Views: 1959
Re: Can ScummVM do smooth background scrolling?
The mouse cursor? (which it runs at 60fps) The cursor was never affected by the scripted frame rate. On C64 and Amiga, it was controlled in a raster interrupt. It could get laggy on slow PCs, though, which didn't use hardware sprites for that. Btw, before SCUMM V7, the scrolling was always in 8 pix...
- Fri Jun 19, 2020 12:58 pm
- Forum: Help and Support
- Topic: Can ScummVM do smooth background scrolling?
- Replies: 6
- Views: 1959
Re: Can ScummVM do smooth background scrolling?
Is possible for ScummVM, a re-implementation of the original engine, overcome the limitations of Scumm and render those games at higher framerates? Like I said, this is not a limitation of the engine, but of the game scripts. SCUMM is able to handle higher frame rates, but this was rarely done, sin...
- Sun May 31, 2020 8:17 pm
- Forum: Help and Support
- Topic: Can ScummVM do smooth background scrolling?
- Replies: 6
- Views: 1959
Re: Can ScummVM do smooth background scrolling?
While SCUMM V7 and V8 games have pixel exact scrolling, it isn't exactly smooth when the game renders only at 10 fps, which is a limitation of the game scripts itself. Also, while general scrolling could be smoothed out to a higher frame rate, keep in mind that parallax scrolling is scripted and thu...
- Sat May 09, 2020 9:02 am
- Forum: General Discussion
- Topic: The Secret of Monkey Island - Mega-CD vs ScummVM
- Replies: 2
- Views: 2862
Re: The Secret of Monkey Island - Mega-CD vs ScummVM
What is the reason they couldn't take the colors straight from the Amiga version, anyway?