Search found 157 matches

by m_kiewitz
Mon Dec 21, 2009 10:04 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 40063

So, this definitely isn't what the original artists intended. Just another interpretation, like fin said. Just because one artist says so doesn't mean that this is valid for everyone. In particular one artist who was not one of the original artists, so it's even less relevant Especially because thi...
by m_kiewitz
Sun Dec 20, 2009 9:58 am
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 40063

Charles wrote:Just one question about that, is there a setting where I can disable sprite undithering but still enable background non-dithering?
There is currently none.
by m_kiewitz
Wed Dec 09, 2009 1:08 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 40063

In particular the light and dark brown used on the doors / cabinets now has a much higher contrast (to my perception, at least) than the original (dithered) one Actually those cels are not dithered at all :) They are only detected as being dithered and then "undithered", but that's wrong....
by m_kiewitz
Wed Dec 09, 2009 10:43 am
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 40063

For example, the shelves on the left and right side of the room, if you look at their sides closely, then in the undithered version, they are clearly messed up -- the "L"-shaped light brown lines are merged in the undithered version, which looks wrong, while in the dithered version, it lo...
by m_kiewitz
Tue Dec 08, 2009 12:41 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 40063

Are the closets and the door supposed to look different? They are not exactly what I would call "dithered" to begin with. in that room closets and doors are actually cels that are drawn on top of the picture. They are also "undithered", that's why they look different. In that ca...
by m_kiewitz
Tue Dec 08, 2009 10:58 am
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 40063

just fyi: you may also use the command "undither 0/1" while playing the game. Changes will get applied when entering another room afterwards.

EDIT: don't use this way anymore, instead set "sci_undither=1" in scummvm.ini or even use the GUI option, if available.
by m_kiewitz
Sun Dec 06, 2009 9:09 am
Forum: General Discussion
Topic: Alternative Soundtrack for SCI-Games, eg. QuestStudios
Replies: 7
Views: 5980

Theoretically this should be possible, but because of some games depending on signals from the actual music one would need to actually play MIDI/adlib silently and play the MP3 on top of it. Also I'm not sure if any MP3 sounds better than MT32. Like someone already said: SCI is wip and our main conc...