Search found 157 matches
- Mon Dec 21, 2009 10:04 pm
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 40063
So, this definitely isn't what the original artists intended. Just another interpretation, like fin said. Just because one artist says so doesn't mean that this is valid for everyone. In particular one artist who was not one of the original artists, so it's even less relevant Especially because thi...
- Sun Dec 20, 2009 9:58 am
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 40063
- Wed Dec 09, 2009 1:08 pm
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 40063
- Wed Dec 09, 2009 10:43 am
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 40063
- Tue Dec 08, 2009 12:41 pm
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 40063
- Tue Dec 08, 2009 10:58 am
- Forum: General Discussion
- Topic: Dithering in 16-Color SCI Games
- Replies: 42
- Views: 40063
- Sun Dec 06, 2009 9:09 am
- Forum: General Discussion
- Topic: Alternative Soundtrack for SCI-Games, eg. QuestStudios
- Replies: 7
- Views: 5980
Theoretically this should be possible, but because of some games depending on signals from the actual music one would need to actually play MIDI/adlib silently and play the MP3 on top of it. Also I'm not sure if any MP3 sounds better than MT32. Like someone already said: SCI is wip and our main conc...