Ah, I see!
Well, in a certain way, it makes the cursor clearer for easier playing, so it's a feature and not a bug from a certain point of view
Thanks a lot for the explanation!
Search found 73 matches
- Wed Dec 08, 2021 12:53 pm
- Forum: General Discussion
- Topic: Sierra SCI games in OpenGL mode: floaty cursor
- Replies: 3
- Views: 1518
- Mon Dec 06, 2021 5:17 pm
- Forum: General Discussion
- Topic: Sierra SCI games in OpenGL mode: floaty cursor
- Replies: 3
- Views: 1518
Sierra SCI games in OpenGL mode: floaty cursor
Hi there, I have been experimenting with OpenGL rendering + filters (tv2x, dotmatrix...), and I have found out that some games, like Sierra's Space Quest series (SCI) seem to exhibit an strange cursor that seems to "float" over the image because filter is not applied to it so it appears &q...
- Tue Oct 19, 2021 9:53 pm
- Forum: Help and Support
- Topic: Skip warning when launching IF games
- Replies: 0
- Views: 21976
Skip warning when launching IF games
Hi there, Here in Spain there is a looong tradition of homemade IF text adventure games, which are now supported in Scummvm via the GLK engine, ZCODE, etc. I have been trying to play some of these games in .blb or .gblorb, etc, and they seem to work fine, but Scummvm ALWAYS yells at me that these ar...
- Thu Oct 07, 2021 2:25 pm
- Forum: Help and Support
- Topic: Repeating console messages in LBA engine
- Replies: 0
- Views: 22144
Repeating console messages in LBA engine
Hi there, I have just built 2.5.0 for x86_64 on GNU/Linux + SDL2, and I am trying LBA for the first time. Everything seems right to the point I have played, except that these message appear on the console (the TTY console, not the internal Scummvm console!) everytime I enter a menu or a dialog: Fram...
- Mon Aug 02, 2021 11:57 am
- Forum: The Junkyard
- Topic: Adding some obscure games to ScummVM?
- Replies: 6
- Views: 3769
Re: Adding some obscure games to ScummVM?
@criezy: I agree, yes. The most important part in free software development is having fun.
Each developer should work ONLY on what he/she enjoys, and no one can dictate that.
Each developer should work ONLY on what he/she enjoys, and no one can dictate that.
- Mon Jul 26, 2021 10:26 am
- Forum: The Junkyard
- Topic: Adding some obscure games to ScummVM?
- Replies: 6
- Views: 3769
Re: Adding some obscure games to ScummVM?
I would be more happy, if developers spent their valuable time on something else than obscure Portuguese games in Portuguese only about history of Portuguese colonization. These games have a government propaganda purpose and if government sponsored them, they should finance a port as well. I second...
- Thu Jul 22, 2021 10:54 am
- Forum: General Discussion
- Topic: Eye Of The Beholder 1 & 2 AGA Versions?
- Replies: 6
- Views: 5267
Re: Eye Of The Beholder 1 & 2 AGA Versions?
These games are only available via illegal download and thus cannot be supported, since we have a strict anti-piracy policy. My understanding is that these game versions are basically made up from 3 different games (graphics from the PC versions of EOB, sound data from the Amiga versions and some a...
- Wed Jan 13, 2021 10:49 am
- Forum: Help and Support
- Topic: Gabriel Knight 1: restoring savegame is impossible.
- Replies: 4
- Views: 1335
Re: Gabriel Knight 1: restoring savegame is impossible.
I was able to reproduce the problem (or at least cause a very similar one) by removing the file called VERSION from my game. I guess ScummVM writes the information from that file to the savegame, but if it's missing it just writes random garbage there instead. I guess VERSION is a necessary file, b...
- Mon Jan 11, 2021 7:38 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1: restoring savegame is impossible.
- Replies: 4
- Views: 1335
Re: Gabriel Knight 1: restoring savegame is impossible.
Hi Sev!
Thanks for answering.
I created an issue ticket here, as instructed, with an attached savefile:
https://bugs.scummvm.org/ticket/12060
Thanks for answering.
I created an issue ticket here, as instructed, with an attached savefile:
https://bugs.scummvm.org/ticket/12060
- Sun Jan 10, 2021 11:45 pm
- Forum: Help and Support
- Topic: Gabriel Knight 1: restoring savegame is impossible.
- Replies: 4
- Views: 1335
Gabriel Knight 1: restoring savegame is impossible.
Hi there! Using latest .DEB version of Scummvm, 2.2.0 as of this writting. Also tried stock Ubuntu version, which is currently 2.1.0. I have tried on both X86_64 and ARM aarch64. I have been using Scummvm for years, and I have never encountered this bug with any other game. With the GOG version of G...
- Thu Oct 29, 2020 12:18 pm
- Forum: General Discussion
- Topic: LibRetro Shaders
- Replies: 4
- Views: 1709
Re: LibRetro Shaders
I also thing that RetroArch shaders are what Scummvm is missing right now: games look SOOOO authentic with scanlines+curvature shaders... Really needed for Apple II and Amiga games, for example, so the games look as intended back in the day. Why not just merge LordHoto's solution into the main code?...
- Fri Jun 26, 2020 1:13 pm
- Forum: General Discussion
- Topic: Delores engine (Thumbleweed Park) partially released. Does it mean...?
- Replies: 5
- Views: 2105
Re: Delores engine (Thumbleweed Park) partially released. Does it mean...?
Aaaaand here we go!
A working, opensource Thumbleweed Park engine that let's you complete the game to the end, with some small bugs:
https://github.com/scemino/engge/tree/v0.6.0-alpha
I think this belongs to the almighty Scummvm, it's the destiny!
A working, opensource Thumbleweed Park engine that let's you complete the game to the end, with some small bugs:
https://github.com/scemino/engge/tree/v0.6.0-alpha
I think this belongs to the almighty Scummvm, it's the destiny!
- Fri Jun 05, 2020 3:33 pm
- Forum: Help and Support
- Topic: Myst ME (GOG) - Can't select spanish language on GUI
- Replies: 1
- Views: 681
Myst ME (GOG) - Can't select spanish language on GUI
Hi there, Back when Scummvm started supporting Myst ME, I went and bought it from GOG. The game is in spanish, among other languages. Today, I re-added the game in Scummvm, and I can't select it's language on the GUI: I have to force language=es in the scummvm.ini entry for the game. Things seem to ...
- Fri Jun 05, 2020 12:20 pm
- Forum: General Discussion
- Topic: Any update on shaders?
- Replies: 44
- Views: 25863
Re: Any update on shaders?
Is there a reason for not merging braindx shader support to mains Scummvm code?
I also love shaders. As Scummvm is now, games don't look as they did back in the day. With shaders, they would.
I also love shaders. As Scummvm is now, games don't look as they did back in the day. With shaders, they would.
- Sun May 31, 2020 11:15 am
- Forum: General Discussion
- Topic: Delores engine (Thumbleweed Park) partially released. Does it mean...?
- Replies: 5
- Views: 2105
Delores engine (Thumbleweed Park) partially released. Does it mean...?
Well, what are you thoughts on this?
https://grumpygamer.com/delores_dev
Actual release is here:
https://github.com/grumpygamer/DeloresDev
So...Does it mean that Delores engine could become part of Scummvm (if reimplemented I guess)?
https://grumpygamer.com/delores_dev
Actual release is here:
https://github.com/grumpygamer/DeloresDev
So...Does it mean that Delores engine could become part of Scummvm (if reimplemented I guess)?