Search found 421 matches

by Kirben
Thu Nov 17, 2005 11:22 pm
Forum: Help and Support
Topic: Extracting Mac Games in Windows
Replies: 45
Views: 40274

The SCUMM engine of ScummVM gets the md5 checksum of the first 1,048,576 bytes of a filename. The SAGA and Simon engines of ScummVM only get the md5 checksum of the firsy 5,000 bytes of a filename. I added the updated details to ScummVM and corrected your name as requested. The Dig demo was already ...
by Kirben
Thu Nov 17, 2005 1:24 pm
Forum: Help and Support
Topic: Extracting Mac Games in Windows
Replies: 45
Views: 40274

I added the details to ScummVM, try the current Windows snapshot.
by Kirben
Thu Nov 17, 2005 12:35 pm
Forum: Help and Support
Topic: Extracting Mac Games in Windows
Replies: 45
Views: 40274

We don't have the md5 details of the unextracted data files of the Macintosh versions of later SCUMM games.

If you could provide the md5 checksum of unextracted data forks of ATLANTIS, DOTT and SAMNMAX, we will add them to ScummVM.
by Kirben
Thu Nov 17, 2005 10:06 am
Forum: General Discussion
Topic: Feeble Files and Simon the Sorcerer 1/2 md5 details required
Replies: 48
Views: 59258

I added details for German version of Simon the Sorcerer 1 (DOS CD) to ScummVM CVS, the change will be in the next ScummVM snapshot.
by Kirben
Thu Nov 17, 2005 2:12 am
Forum: Help and Support
Topic: Simon the Sorcerer I + II (German)
Replies: 2
Views: 5722

I added details for German version of Simon the Sorcerer 2 (DOS) to ScummVM CVS, the change will be in the next ScummVM snapshot.

Please post further information to the thread at http://forums.scummvm.org/viewtopic.php?t=265
by Kirben
Thu Nov 17, 2005 1:56 am
Forum: General Discussion
Topic: Feeble Files and Simon the Sorcerer 1/2 md5 details required
Replies: 48
Views: 59258

Feeble Files and Simon the Sorcerer 1/2 md5 details required

We currently require the md5 details for: Any other rare language versions, which ScummVM still doesn't recognise. If you have any of the above versions, could you please try the current ScummVM snapshot and post the details reported by ScummVM. Original versions only, no cracked or modified versions.
by Kirben
Wed Nov 16, 2005 12:09 am
Forum: General Discussion
Topic: Donate to ScummVM
Replies: 23
Views: 34243

joachimeberhard wrote:I just tested, the demo also crashes with kanji-fonts.
There was a recent regression in Kanji support for FOA & MI2, due to changes made to string code of SCUMM engine. Kanji support works in the FM TOWNS demo of Indiana Jones 4 and the Fate of Atlantis again now, try the next ScummVM snapshot.
by Kirben
Tue Nov 15, 2005 12:43 pm
Forum: Help and Support
Topic: ScummVM under Win95 OSR2 ?
Replies: 2
Views: 5715

The problem was due to an earlier version of SDL that broke Windows 95 support, which was included with ScummVM 0.7.1. Update to ScummVM 0.8.0 to solve the problem. Or if you must stick with ScummVM 0.7.1, download the updated SDL runtime from http://www.libsdl.org/release/SDL-1.2.9-win32.zip and ex...
by Kirben
Mon Nov 14, 2005 11:24 pm
Forum: Help and Support
Topic: AMIGA ScummVM supported games
Replies: 12
Views: 17375

ScummVM and WinUAE both provide graphic filtering, make sure you are comparing screenshots which aren't filtered.

The only known visual difference in the Amiga versions under ScummVM, is minor palette issues in Indy4 and Monkey Island 2.
by Kirben
Mon Nov 14, 2005 12:42 pm
Forum: General Discussion
Topic: Donate to ScummVM
Replies: 23
Views: 34243

joachimeberhard wrote:Do you think those Kanji-font-rom bugs could be solved with one of the later games?
The demo of the FM-TOWNS version of Indiana Jones 4 and the Fate of Atlantis already provides a good test case for the Kanji issues but the problem is not simple to fix.
by Kirben
Sat Nov 05, 2005 10:41 pm
Forum: General Discussion
Topic: How to Run Pajama Sam without CD?
Replies: 3
Views: 8952

The following files are required to play the Macintosh version of Pajama Sam 1:
Pajama Sam (0)
Pajama Sam (2)
Pajama Sam (4)
Pajama Sam (7)
Pajama Sam (a)

Please let us know the exact issue, if you are having problems starting the game.
by Kirben
Sat Nov 05, 2005 12:37 am
Forum: The Junkyard
Topic: Will SCUMMVM support...
Replies: 181
Views: 263866

One game that I would love to see supported is Igor: Objective Uikokahonia, the first game by Pendulo Studios, since it's a pain in the ass to get the first edition to work fine. There was a latter Windows edition, though. Anyway, I understand this to be hardly feasible, as the game is not very com...
by Kirben
Fri Nov 04, 2005 10:48 am
Forum: General Discussion
Topic: The Feeble Files
Replies: 400
Views: 379279

The Feeble Files is a recent addition to ScummVM and there has not been much progress so far. The game will be at least partially playable with ScummVM in the future though. Much of the original source code of the Feeble Files is still in assembler, so doesn't offer detailed information about the la...
by Kirben
Thu Nov 03, 2005 10:41 pm
Forum: General Discussion
Topic: Possible to record cutscene sequences?
Replies: 6
Views: 11308

Re: Possible to record cutscene sequences?

Hey fellas, just stumbled on the SCUMMVM project, and I have to say, beautiful work! I'm trying to show my younger brother, who lives out of state, what he will be missing if he passes up the opportunity to play this great game, and I'm hesitant to just send him my one and only (10 year-old) copy o...
by Kirben
Wed Nov 02, 2005 11:35 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 34282

There was no official Macintosh snapshot of ScummVM provided for testing, but if you had checked the forums you would have noticed someone provided a Macintosh snapshot of ScummVM just before testing started. Specifically at http://forums.scummvm.org/archives.php?thread=1364367