Search found 2278 matches
- Thu Nov 24, 2005 12:37 am
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 265817
http://gforge.lug.fi.uba.ar/projects/freeprince/ seems to be by the same folks as http://sourceforge.net/projects/princed/ Yes, they are. A news item at gforge: We had moved the updated repository from SourceForge to the GForge project. PR stands for Princed Resources. This program is able to impor...
- Thu Nov 24, 2005 12:22 am
- Forum: Help and Support
- Topic: Confused with language options
- Replies: 2
- Views: 5188
Re: Confused with language options
Now, I'm a little confused. Does this mean, that these are the supported languages, or that I can change the languages using scummvm? I know it works with BASS (since ALL languages are included), but I can't get it working with scummvm. ScummVM runs original game data, i.e. it is just a substitute ...
- Wed Nov 23, 2005 8:56 pm
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 265817
- Wed Nov 23, 2005 8:51 pm
- Forum: General Discussion
- Topic: Ultimate game versions/Ultimate audio versions
- Replies: 33
- Views: 38627
since you seem to be into some if the internal details of the music in LA games, allow me one question: on what type of (roland) midi device was the music of MI2 composed? Roland MT-32 I tried ScummVM with the GS Mode enabled (if I understand it right, it does a GS -> MT32 mapping), that's correct....
- Wed Nov 23, 2005 7:29 pm
- Forum: PocketPC/WinCE Port
- Topic: ScummVM on Smartphone (QTek 8310)
- Replies: 110
- Views: 146088
- Wed Nov 23, 2005 6:22 pm
- Forum: General Discussion
- Topic: What happened to ctrl/Alt?
- Replies: 2
- Views: 6057
- Wed Nov 23, 2005 3:39 pm
- Forum: Help and Support
- Topic: Extracting Mac Games in Windows
- Replies: 45
- Views: 40435
How can you fix things faster than it takes me to post them here? :D :D :D :D Kirben and me worked hard over a year to make that happen. Now it's a matter of changing 1 or 2 lines of code (game details and probably file name substitution). Though there are still bunch of bugs in the games, and we l...
- Wed Nov 23, 2005 3:35 pm
- Forum: General Discussion
- Topic: Sometimes You Don't Need ScummVM
- Replies: 11
- Views: 21072
Yes, this is known. Also you may run most of older games which ScummVM supports with dosbox and most of Humongous Entertainment titles are for Windows too. But native run as you describe is limited to Windows, and ScummVM is about portability, i.e. try to do that on your pocket computer or game cons...
- Wed Nov 23, 2005 3:23 pm
- Forum: Help and Support
- Topic: more curse of monkey island issues...
- Replies: 1
- Views: 4523
- Wed Nov 23, 2005 4:51 am
- Forum: The Junkyard
- Topic: Will SCUMMVM support...
- Replies: 181
- Views: 265817
- Wed Nov 23, 2005 4:50 am
- Forum: Help and Support
- Topic: Voice issues
- Replies: 3
- Views: 5118
- Wed Nov 23, 2005 2:38 am
- Forum: Help and Support
- Topic: Trouble launching SCUMMVM
- Replies: 1
- Views: 4285
- Wed Nov 23, 2005 2:37 am
- Forum: General Discussion
- Topic: Simon the Sorcerer 1 Amiga unknown Versions
- Replies: 32
- Views: 26300
Check decrunchFile() in simon/simon.cpp of ScummVM source code. Ok, I'll see if I can figure something out. I'll let someone who knows how it should be done worry about adding the demo details to the Simon engine because, as was said earlier, that hasn't been done yet. ScummVM currently says: Alter...
- Wed Nov 23, 2005 12:06 am
- Forum: General Discussion
- Topic: Simon the Sorcerer 1 Amiga unknown Versions
- Replies: 32
- Views: 26300
Additionally you will need to unpact 7tune file from the demo which is packed MOD file. And if you ask, yes, this is better target than that ITE hack I mentioned aboveKirben wrote:But the gameamiga file will need to be unpacked manually with extract_simon1_amiga, and md5 details added to ScummVM.
Eugene
- Wed Nov 23, 2005 12:01 am
- Forum: Help and Support
- Topic: Indiana Jones and the Last Crusade help
- Replies: 26
- Views: 32720