scummvm-wii-0.14.0svn_r38477.7z
- Enabled saving/loading in GMM for COMI. Are there more Scumm games who need this?
For Simon, use the postcard for saving + loading.
Search found 101 matches
- Wed Feb 18, 2009 2:01 pm
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
- Wed Feb 18, 2009 1:37 pm
- Forum: Help and Support
- Topic: Certain Speech works, but not all is audible.
- Replies: 4
- Views: 2466
- Wed Feb 18, 2009 11:22 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
- Wed Feb 18, 2009 10:39 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
- Wed Feb 18, 2009 10:24 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
New day, new build to test. scummvm-wii-0.14.0svn_r38458.7z /wiikbd.map can hold any of the following values: us de de-nodead fr fr-apple fr-dvorak dk dk-nodead it uk jp sv sv-nodead no no-nodead us-dvorak us-swapctrlcaps us-iopener jp-swapctrlcaps fr-swapctrlcaps fr-swapctrlcaps-apple fr-swapctrlca...
- Tue Feb 17, 2009 3:16 pm
- Forum: Wii Port
- Topic: Keyboard support?
- Replies: 82
- Views: 165888
- Tue Feb 17, 2009 1:42 pm
- Forum: Wii Port
- Topic: Some doubts
- Replies: 13
- Views: 13173
The AGI engine (stable engine) support only the AGI (non-VGA) King's Quest games (1-3 + 4 AGI). The brand new SCI engine (not stable) supports the VGA games, but it's not really usable just yet. Will be in the near future though. And SDHC cards are supported, but with varying success. I don't know o...
- Tue Feb 17, 2009 1:19 pm
- Forum: Wii Port
- Topic: Keyboard support?
- Replies: 82
- Views: 165888
- Tue Feb 17, 2009 9:14 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
This *should* have the buttons mapped properly: scummvm-wii-0.14.0svn_r38393.7z
Used dhewg's libwiikeyboard lib this time.
Used dhewg's libwiikeyboard lib this time.
- Tue Feb 17, 2009 8:14 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
- Mon Feb 16, 2009 1:10 pm
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
Ok, I reupped scummvm-wii-0.14.0svn_r38363.7z.
Compiled the libs (tremor etc) a bit different.
Paperman: please tell me if you notice a difference.
Compiled the libs (tremor etc) a bit different.
Paperman: please tell me if you notice a difference.
- Mon Feb 16, 2009 11:05 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
@ Red_Breast 7zip (LZMA) is a much better compression algorithm. It's pretty common these days, so I prefer 7zip over RAR or regular ZIP. @ Paperman Ogg is indeed the preferred compression method. Good performance, quality and small files. There are indeed a few framedrops/stutters in COMI. Nothing ...
- Fri Feb 13, 2009 11:41 am
- Forum: Wii Port
- Topic: ScummVM/Wii SVN builds
- Replies: 121
- Views: 152663
With brijohn's patches+builds I haven't had the need to build stuff lately, but I'm still continuing to do so. ScummVM is getting better with each svn commit, so updated builds are always welcome IMHO. I'm posting the builds to mediafire (see link in signature). scummvm-wii-0.14.0svn_r36300.7z - Add...
- Thu Feb 12, 2009 8:59 pm
- Forum: Wii Port
- Topic: Keyboard support?
- Replies: 82
- Views: 165888
Great job brijohn! However, the 0-9 number keys of the virtual keyboard still don't work for me. I am not using a keymap at all (not copied, not enabled). Could that be it? I can't test further anymore unfortunately. Will try tomorrow. [edit]Seems to be a virtualkeyboard bug, not your patch bug ;) I...
- Wed Feb 11, 2009 9:59 am
- Forum: General Discussion
- Topic: Discworld
- Replies: 484
- Views: 491726
I regularly build Wii and Win32 binaries for myself. Check the link in my signature. No guarantees ofcourse. BTW Now that DW 1+2 are playable, completable we could use a compression tool for them ;) I have no idea what would be necessary for this, could anyone knowledgable give some pointers? How mu...