Search found 101 matches

by Bossk
Wed Feb 18, 2009 2:01 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

scummvm-wii-0.14.0svn_r38477.7z
- Enabled saving/loading in GMM for COMI. Are there more Scumm games who need this?

For Simon, use the postcard for saving + loading.
by Bossk
Wed Feb 18, 2009 1:37 pm
Forum: Help and Support
Topic: Certain Speech works, but not all is audible.
Replies: 4
Views: 2466

How did you compress your MONSTER.SOU ? Is your compression method supported in the version you use?
by Bossk
Wed Feb 18, 2009 11:22 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

You're right. This is a bug, a result from the GMM being changed from F5 to CTRL-F5.
Resulting in effect that the save/load script is disabled from the GMM. I'm gonna file a bugreport (#2612313) and will upload a fixed version soon.
by Bossk
Wed Feb 18, 2009 10:39 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

Are they disabled during the intro movie?
I remember something about the save/load being disabled during movies, but am not 100% sure.
by Bossk
Wed Feb 18, 2009 10:24 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

New day, new build to test. scummvm-wii-0.14.0svn_r38458.7z /wiikbd.map can hold any of the following values: us de de-nodead fr fr-apple fr-dvorak dk dk-nodead it uk jp sv sv-nodead no no-nodead us-dvorak us-swapctrlcaps us-iopener jp-swapctrlcaps fr-swapctrlcaps fr-swapctrlcaps-apple fr-swapctrlca...
by Bossk
Tue Feb 17, 2009 3:16 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 165888

No. You keep the files as released.
Don't unzip, just put it in the correct location on your SD card (/apps/X for HBC).
by Bossk
Tue Feb 17, 2009 1:42 pm
Forum: Wii Port
Topic: Some doubts
Replies: 13
Views: 13173

The AGI engine (stable engine) support only the AGI (non-VGA) King's Quest games (1-3 + 4 AGI). The brand new SCI engine (not stable) supports the VGA games, but it's not really usable just yet. Will be in the near future though. And SDHC cards are supported, but with varying success. I don't know o...
by Bossk
Tue Feb 17, 2009 1:19 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 165888

No, you enter the sequence of keys you want and dismiss the vkeybd.
by Bossk
Tue Feb 17, 2009 9:14 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

This *should* have the buttons mapped properly: scummvm-wii-0.14.0svn_r38393.7z
Used dhewg's libwiikeyboard lib this time.

;)
by Bossk
Tue Feb 17, 2009 8:14 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

@ Paperman
Ah crap, that's what you get for compiling stuff @ work and not being able to test the build (I want a Wii at work!)
Sorry. But then again, it was only a test for MI3 so I got the feedback I wanted.
I'll post an updated build later tonight, after I tested it ;)
by Bossk
Mon Feb 16, 2009 1:10 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

Ok, I reupped scummvm-wii-0.14.0svn_r38363.7z.
Compiled the libs (tremor etc) a bit different.

Paperman: please tell me if you notice a difference.
by Bossk
Mon Feb 16, 2009 11:05 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

@ Red_Breast 7zip (LZMA) is a much better compression algorithm. It's pretty common these days, so I prefer 7zip over RAR or regular ZIP. @ Paperman Ogg is indeed the preferred compression method. Good performance, quality and small files. There are indeed a few framedrops/stutters in COMI. Nothing ...
by Bossk
Fri Feb 13, 2009 11:41 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 152663

With brijohn's patches+builds I haven't had the need to build stuff lately, but I'm still continuing to do so. ScummVM is getting better with each svn commit, so updated builds are always welcome IMHO. I'm posting the builds to mediafire (see link in signature). scummvm-wii-0.14.0svn_r36300.7z - Add...
by Bossk
Thu Feb 12, 2009 8:59 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 165888

Great job brijohn! However, the 0-9 number keys of the virtual keyboard still don't work for me. I am not using a keymap at all (not copied, not enabled). Could that be it? I can't test further anymore unfortunately. Will try tomorrow. [edit]Seems to be a virtualkeyboard bug, not your patch bug ;) I...
by Bossk
Wed Feb 11, 2009 9:59 am
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 491726

I regularly build Wii and Win32 binaries for myself. Check the link in my signature. No guarantees ofcourse. BTW Now that DW 1+2 are playable, completable we could use a compression tool for them ;) I have no idea what would be necessary for this, could anyone knowledgable give some pointers? How mu...