Search found 178 matches

by Noelemahc
Thu Sep 13, 2007 10:30 am
Forum: SymbianOS Port
Topic: ScummVM on UIQ3 (some games don't work)
Replies: 10
Views: 11989

Arranging the files in a way that allows you to play the game via Win32 ScummVM always helps. That is, remember to copy the contents of BOTH CDs into a single folder, keeping the directory structure. Then check if it'll work. If (when?) it does, then copy these files to the phone. But you have to re...
by Noelemahc
Thu Sep 06, 2007 4:52 am
Forum: SymbianOS Port
Topic: ScummVM on UIQ3 (some games don't work)
Replies: 10
Views: 11989

OGGs went for me as the fastest among the options of storing sound/music, both in terms of overall slowdownness and in terms of loading times. Haven't actually tried Loom's talkie version because I much more like the floppy one for it's persistent musick. And that one works, as you can probably gues...
by Noelemahc
Tue Sep 04, 2007 6:31 pm
Forum: Help and Support
Topic: SCUMMVM 64 bit
Replies: 18
Views: 8039

You have to put quotes (the " sign) around the lines that contain spaces, like in Program Files. So the command would actually appear as "C:\Program Files\ScummVM\scummvm.exe" -c "C:\Program Files\ScummVM\scummvm.ini" OR you can always enter it as C:\...
by Noelemahc
Sun Sep 02, 2007 9:34 am
Forum: The Junkyard
Topic: does anyone know where i can get games for scummvm for my pc
Replies: 12
Views: 12817

Also, isn't Lure of the Temptress freely available from Revolution Software's site? IIRC, ScummVM supports it now.
by Noelemahc
Sun Sep 02, 2007 9:32 am
Forum: Help and Support
Topic: MT-32 Help
Replies: 4
Views: 2711

You have to select MT-32 as the music device in the Audio setup after that. THEN the games with MT-32 tracks will work. You'll notice it right away as the first-time MT-32 boot is a nightmarish contemplation of the progress bar as MUNT generates the cache files for your choice of quality settings. T...
by Noelemahc
Fri Aug 31, 2007 3:13 am
Forum: Help and Support
Topic: ScummVM graphics problem
Replies: 5
Views: 3542

The firstest thing you'll have to tell us is whether you're playing in full-screen or windowed mode. If full-screen, then using HQ3x or any other 3x scaler instead, as this will reduce the resolution difference between the screen's actual resolution and ScummVM's.
by Noelemahc
Wed Aug 29, 2007 7:29 pm
Forum: The Junkyard
Topic: Gobliiins 4
Replies: 34
Views: 39776

<...> Ironically, when I look at screenshots of Gabriel Knight 3 and Simon the Sorcerer 3D , I find them significantly uglier than Gabriel Knight 1 and Simon the Sorcerer 1 . But I guess 3D graphics have had the time to catch up by now... Yes, but have you seen the screenshots to Simon the Sorcerer...
by Noelemahc
Wed Aug 29, 2007 7:06 pm
Forum: SymbianOS Port
Topic: Scumm for motorola z8
Replies: 13
Views: 11436

The keymapper is somehow broken in the UIQ3 version, yeah, I even submitted a bug report about it (which for me is like a vegetarian suddenly asking for a triple burger in the nearest fast food place). I assume it's because of the touchscreen control support, but how and why is it impossible to use ...
by Noelemahc
Tue Aug 28, 2007 8:34 pm
Forum: SymbianOS Port
Topic: Curse of Monkey Island and the upcoming 3G N95
Replies: 4
Views: 4503

Who knows? Sadly, we have no reports of its trials on the SE P1i (which has double the RAM from the M600i, and effectively triple the memory-free-from-system-processes), but I'm willing to suspect that the next bottleneck is going to be processor power. So far, the only SVGA game I've managed to run...
by Noelemahc
Sun Aug 26, 2007 3:35 pm
Forum: Help and Support
Topic: Monkey Island 1 - high frequency tone problem
Replies: 16
Views: 6569

Could you upload a sample of the MP3s you are using for testing by someone else on their rig to see if it's a file-dependent or system-dependent problem?

Trying the SVN version might also be a way out.
by Noelemahc
Fri Aug 24, 2007 7:14 pm
Forum: General Discussion
Topic: Best Versions of supported Adventure-Games ??
Replies: 15
Views: 17109

Hmm. There is something to argue here, for those of us that have never seem FM-TOWNS, let alone played games on it. I, for one, prefer the EGA version of Loom as the CD version only has music in the dialogue scenes. Which is, needless to say, annoying as it kills the athmosphere - the Blacksmith's G...
by Noelemahc
Tue Aug 21, 2007 5:40 am
Forum: SymbianOS Port
Topic: Nokia N95
Replies: 29
Views: 21705

That's great news :)

Think you could fix the keymapper for the UIQ versions so we too could complete it? Controlling the fights via stylus is not entirely comfortable (can't move without swinging and changing weapons is a MAJOR PAIN), y'know :)
by Noelemahc
Sun Aug 19, 2007 8:17 pm
Forum: SymbianOS Port
Topic: General Game Speed on W950i
Replies: 8
Views: 6058

Pogo{ wrote:I know AnotherGuest is aware of the problem so it will probably get fixed sooner or later, see this thread for more info -> http://forums.scummvm.org/viewtopic.php?t=4071
Hey, I didn't know it would work for us too! Me wants! Me wants!
by Noelemahc
Sat Aug 18, 2007 6:35 pm
Forum: SymbianOS Port
Topic: Touche in N80
Replies: 2
Views: 2399

Haven't tried it, but the 'all black' syndrome is called "it's loading man, wait a bit". The less supported and the more sizeable the game, the longer it takes to load - for example, Elvira takes up a few minutes to load on my W950i, while DoTT Talkie only needs fifteen seconds. Now, Simon...
by Noelemahc
Sat Aug 18, 2007 6:32 pm
Forum: SymbianOS Port
Topic: General Game Speed on W950i
Replies: 8
Views: 6058

The scaling modes are for small-screen phones only. You have to live with the bar, I'm afraid. Not that it ever bothered me, actually. I find it quite comforting to have a place to click at to keep the backlight alive while watching cutscenes so as not to interrupt anything... And it's naturally gon...