Search found 178 matches

by Noelemahc
Mon Nov 26, 2007 6:16 pm
Forum: SymbianOS Port
Topic: Saving in Goblins 2 on nokia 6120
Replies: 6
Views: 3694

I KNOW you don't have a UIQ phone. They're a very short list of models, I'll have you know. You can remap the keys via the Options menu of ScummVM, in the Paths pane, it is the last button there. This will allow you to change what buttons whatever function will use, but these are all attached to the...
by Noelemahc
Mon Nov 26, 2007 4:20 pm
Forum: SymbianOS Port
Topic: Saving in Goblins 2 on nokia 6120
Replies: 6
Views: 3694

After you type in, you hit the emulated Enter key (don't ask me how it's handled in non-UIQ phones, please), move the mouse cursor to the "I Confirm" position and left click, simple as that. Try it a few times in the Win32 build to get the hang of it, if my explanation seems too vague.
by Noelemahc
Mon Nov 26, 2007 6:25 am
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 112505

This means, I guess, that it's time to re-try running the HE games and CoMI?
by Noelemahc
Sun Nov 25, 2007 7:30 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 112505

Well, yeah, I do have to scroll. And I installed 0.11.0 on top of 0.10.0 to keep the saves and settings intact. At least that was my reasoning when I did it. And it IS only a Gob III problem as only Gob III has screen scrolling :) Suffice to say it works well enough in the Win32 version of ScummVM a...
by Noelemahc
Sun Nov 25, 2007 12:02 pm
Forum: SymbianOS Port
Topic: SVN Build updated
Replies: 128
Views: 112505

Quick review: the ScummVM menu now loads four times as longer (!!!), Nippon Safes Inc. is no longer recognized as a supported game, the keymapper works and therefore the mouse-over problem is solved fully. But Goblins 3 still don't scroll the screen, only, fancy this -- the dropdown menu. Yesss, exa...
by Noelemahc
Mon Nov 19, 2007 2:48 pm
Forum: Help and Support
Topic: Looking for a point-and-click adventure
Replies: 3
Views: 2211

Darkseed didn't have any scenes involving alleys. Not to my immediate memory at least. Besides, the art of H.R. Giger would usually be its identifying shtick and easily remembered, wouldntcha think?
by Noelemahc
Mon Nov 19, 2007 2:45 pm
Forum: SymbianOS Port
Topic: Mouse-over and UIQ - a solution
Replies: 0
Views: 1349

Mouse-over and UIQ - a solution

Chugging through Monkey Island 2, I've come across my favourite part - the obligatory "I can hold my breath for 10 minutes scene". You got it, right before Mr. Brush takes a dip, we have to tell Captain Kate where to drop anchor so that we can get below water. Normally, you'll have written...
by Noelemahc
Sun Nov 18, 2007 9:15 pm
Forum: The Junkyard
Topic: Custom paletted image format without palette storage
Replies: 31
Views: 26391

Your comments (some) are only valid for the PC world. I design apps that do not run on a PC. Run run on a 4-5 Watt chip that can be reprogrammed regarding both hardware (what processor it emulates) and firmware. Okay, then I shall retreat back into my small PC world. It's really scary outside of it...
by Noelemahc
Sun Nov 18, 2007 8:53 pm
Forum: SymbianOS Port
Topic: Commander Keen dos game on Scumm or without ?
Replies: 5
Views: 5386

Unfortunately, DosBox is yet to be ported to Symbian, or I would already be playing King's Bounty day in and day out :D
by Noelemahc
Sat Nov 17, 2007 2:00 pm
Forum: The Junkyard
Topic: Custom paletted image format without palette storage
Replies: 31
Views: 26391

I lost you here, but there is no explicit palettes in my image files. It is inferred. Maybe i should write an encode/decode tool to/from my format for BMP. I have written something for my work that might get GPL'ed later on. Alright, what I meant was... A common garden variety palettized image stor...
by Noelemahc
Fri Nov 16, 2007 12:57 pm
Forum: The Junkyard
Topic: Custom paletted image format without palette storage
Replies: 31
Views: 26391

seubz , from what I've managed to understand, the concept is based off 21 pre-determined palettes of an unknown amount of colours, and as such each pixel will be determined by either an index number from one of those, or a mix between two or more. So, if handled properly, this concept WILL retain t...
by Noelemahc
Wed Nov 14, 2007 1:13 pm
Forum: SymbianOS Port
Topic: P990i problems
Replies: 4
Views: 2753

Passed the map piece scene in MI2. No crashes. I did get this bug though, but that was to be expected, naturally. P.S. Got a new fun bug I haven't seen before though. The skeleton dance/bone song scene... was infinite. The skeletons would simply refuse to stop dancing, even after the musick ended. B...
by Noelemahc
Tue Nov 13, 2007 1:36 pm
Forum: SymbianOS Port
Topic: P990i problems
Replies: 4
Views: 2753

Simon Sorcerer I've never been able to get to load. If by "never able to get to load" you mean it's stuck on a black screen upon choosing it in the menu, that's normal. All of the AGOS games take one HUGE while to load for some reason. As for the crashes... I'm currently playing through M...
by Noelemahc
Mon Nov 12, 2007 2:39 pm
Forum: The Junkyard
Topic: Scary bits in Beneath a Steel Sky [spoilers, obviously]
Replies: 3
Views: 3708

You're probably gonna laugh, but the most memorable horror about BaSS was... Reich's death. Starting from the meticulously animated steam coming from his excessive wound, to our eventual study of what made the man tick as we visit his house and dig around in his private stuff, as well as his softwar...
by Noelemahc
Sat Nov 10, 2007 7:20 am
Forum: The Junkyard
Topic: The Best Music in Video Games
Replies: 47
Views: 45289

This is a nigh-infinite list, so instead of games I'll sound off the composers, if you don't mind. Robert C. Prince III and his comrade-in-arms Lee Jackson - Duke Nukem 2, 3d, Manhattan Project; Doom 1-2; Rise of the Triad; Demon Star. The textbook definition of MIDI rock, ambiance and ambient rock ...