Search found 178 matches
- Mon Nov 26, 2007 6:16 pm
- Forum: SymbianOS Port
- Topic: Saving in Goblins 2 on nokia 6120
- Replies: 6
- Views: 3694
I KNOW you don't have a UIQ phone. They're a very short list of models, I'll have you know. You can remap the keys via the Options menu of ScummVM, in the Paths pane, it is the last button there. This will allow you to change what buttons whatever function will use, but these are all attached to the...
- Mon Nov 26, 2007 4:20 pm
- Forum: SymbianOS Port
- Topic: Saving in Goblins 2 on nokia 6120
- Replies: 6
- Views: 3694
- Mon Nov 26, 2007 6:25 am
- Forum: SymbianOS Port
- Topic: SVN Build updated
- Replies: 128
- Views: 112505
- Sun Nov 25, 2007 7:30 pm
- Forum: SymbianOS Port
- Topic: SVN Build updated
- Replies: 128
- Views: 112505
Well, yeah, I do have to scroll. And I installed 0.11.0 on top of 0.10.0 to keep the saves and settings intact. At least that was my reasoning when I did it. And it IS only a Gob III problem as only Gob III has screen scrolling :) Suffice to say it works well enough in the Win32 version of ScummVM a...
- Sun Nov 25, 2007 12:02 pm
- Forum: SymbianOS Port
- Topic: SVN Build updated
- Replies: 128
- Views: 112505
Quick review: the ScummVM menu now loads four times as longer (!!!), Nippon Safes Inc. is no longer recognized as a supported game, the keymapper works and therefore the mouse-over problem is solved fully. But Goblins 3 still don't scroll the screen, only, fancy this -- the dropdown menu. Yesss, exa...
- Mon Nov 19, 2007 2:48 pm
- Forum: Help and Support
- Topic: Looking for a point-and-click adventure
- Replies: 3
- Views: 2211
- Mon Nov 19, 2007 2:45 pm
- Forum: SymbianOS Port
- Topic: Mouse-over and UIQ - a solution
- Replies: 0
- Views: 1349
Mouse-over and UIQ - a solution
Chugging through Monkey Island 2, I've come across my favourite part - the obligatory "I can hold my breath for 10 minutes scene". You got it, right before Mr. Brush takes a dip, we have to tell Captain Kate where to drop anchor so that we can get below water. Normally, you'll have written...
- Sun Nov 18, 2007 9:15 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 26391
Your comments (some) are only valid for the PC world. I design apps that do not run on a PC. Run run on a 4-5 Watt chip that can be reprogrammed regarding both hardware (what processor it emulates) and firmware. Okay, then I shall retreat back into my small PC world. It's really scary outside of it...
- Sun Nov 18, 2007 8:53 pm
- Forum: SymbianOS Port
- Topic: Commander Keen dos game on Scumm or without ?
- Replies: 5
- Views: 5386
- Sat Nov 17, 2007 2:00 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 26391
I lost you here, but there is no explicit palettes in my image files. It is inferred. Maybe i should write an encode/decode tool to/from my format for BMP. I have written something for my work that might get GPL'ed later on. Alright, what I meant was... A common garden variety palettized image stor...
- Fri Nov 16, 2007 12:57 pm
- Forum: The Junkyard
- Topic: Custom paletted image format without palette storage
- Replies: 31
- Views: 26391
seubz , from what I've managed to understand, the concept is based off 21 pre-determined palettes of an unknown amount of colours, and as such each pixel will be determined by either an index number from one of those, or a mix between two or more. So, if handled properly, this concept WILL retain t...
- Wed Nov 14, 2007 1:13 pm
- Forum: SymbianOS Port
- Topic: P990i problems
- Replies: 4
- Views: 2753
Passed the map piece scene in MI2. No crashes. I did get this bug though, but that was to be expected, naturally. P.S. Got a new fun bug I haven't seen before though. The skeleton dance/bone song scene... was infinite. The skeletons would simply refuse to stop dancing, even after the musick ended. B...
- Tue Nov 13, 2007 1:36 pm
- Forum: SymbianOS Port
- Topic: P990i problems
- Replies: 4
- Views: 2753
- Mon Nov 12, 2007 2:39 pm
- Forum: The Junkyard
- Topic: Scary bits in Beneath a Steel Sky [spoilers, obviously]
- Replies: 3
- Views: 3708
You're probably gonna laugh, but the most memorable horror about BaSS was... Reich's death. Starting from the meticulously animated steam coming from his excessive wound, to our eventual study of what made the man tick as we visit his house and dig around in his private stuff, as well as his softwar...
- Sat Nov 10, 2007 7:20 am
- Forum: The Junkyard
- Topic: The Best Music in Video Games
- Replies: 47
- Views: 45289
This is a nigh-infinite list, so instead of games I'll sound off the composers, if you don't mind. Robert C. Prince III and his comrade-in-arms Lee Jackson - Duke Nukem 2, 3d, Manhattan Project; Doom 1-2; Rise of the Triad; Demon Star. The textbook definition of MIDI rock, ambiance and ambient rock ...