Search found 38 matches

by df
Thu Apr 12, 2007 10:24 pm
Forum: General Discussion
Topic: C64 versions of Elivra 1 & 2
Replies: 9
Views: 7068

Regarding to your own Wiki they are :wink: : http://wiki.scummvm.org/index.php/Category:AGOS_Games Seems like they are already (partially) supported with ScummVM: http://wiki.scummvm.org/index.php/Datafiles Hm, I wonder: Don't the developers discuss these topics internally? we are talking about the...
by df
Thu Apr 12, 2007 7:20 pm
Forum: General Discussion
Topic: C64 versions of Elivra 1 & 2
Replies: 9
Views: 7068

there actually was an Elvira Mistress of the Dark that was a point n click adventure game by flair and it looks like AGOS engine. see; http://www.c64gg.com/Images/E/Elvira-Mistress_Of_The_Dark.ss.gif c64 jaws of cerberus also looks like agos as well. http://www.c64gg.com/Images/E/Elvira_II.ss.gif ht...
by df
Fri Feb 23, 2007 2:28 pm
Forum: General Discussion
Topic: AGI Game Testing/Documenting
Replies: 19
Views: 41231

The problem I have is some of these games logic is version specific. I dont know if winagi can open 2.086 games and understand them to recompile them as 2.917 etc. how much support do we give fan translations? (that and agi was never designed to really handle non-english.) I guess it should all just...
by df
Tue Feb 13, 2007 3:00 pm
Forum: Help and Support
Topic: Scumm VM and Windows Vista?
Replies: 13
Views: 21748

even then it would probably be an SDL issue than anything else.
by df
Mon Feb 12, 2007 2:26 pm
Forum: General Discussion
Topic: AGI Game Testing/Documenting
Replies: 19
Views: 41231

Ive played through Space Quest II: Vohaul's Revenge (2.0F 1989-01-05 3.5"/DOS/English) and can confirm thats it is completable with no apperent bugs :D I can confirm apparent bugs :( (see scummvm bugtracker). Can you do things like walking in odd places and other things? Nobody is adding anyth...
by df
Wed Jan 31, 2007 2:40 am
Forum: General Discussion
Topic: What are the best versions of each game?
Replies: 30
Views: 51128

i must be odd coz I didnt like the fm-towns zak, I liked the pc-ega version...
by df
Thu Jan 04, 2007 11:45 pm
Forum: General Discussion
Topic: We are able to accept donations again. Fundraiser
Replies: 14
Views: 14380

as long as its not divide by zero ;)
by df
Thu Dec 28, 2006 5:42 pm
Forum: Help and Support
Topic: No more AGI?
Replies: 4
Views: 3153

I will add some more game md5's tonight or tomorrow.

We have new detection code, which replaces the old stuff. sev has 180+ fan made games or some huge number :) plus I am doing md5's for original sierra games that I have.

AGI is a work in progress, so please be patient.
by df
Tue Dec 12, 2006 7:33 pm
Forum: General Discussion
Topic: Status of the AGI engine (ex Sarien)
Replies: 8
Views: 5304

well I dont know about kq4 rare either. There are two distinct versions, v2.0 + v2.2. I dont know what 2.2 fixed over 2.0 (Both are winnable). I remembering it being sold in australia for the tandy. If it were pulled straight away from the shelves, Id not expect two versions. But I guess its rare in...
by df
Fri Oct 06, 2006 5:09 pm
Forum: General Discussion
Topic: AGI Speficiation Changes
Replies: 1
Views: 1732

AGI Speficiation Changes

I dont know what kind of response I'll get from here but I'll put it here for completeness as well incase someone has some... I am slowly getting the 3.0 specs into the scummvm wiki, things are mostly there but for two or three sections... If anyone has any changes from 3.0 that they know of, put th...
by df
Thu Oct 05, 2006 12:28 pm
Forum: General Discussion
Topic: Elvira series support in-progress for AGOS (Simon) engine?
Replies: 26
Views: 25991

a personal nightmare was great. (unrelated, i also loved ooze and darkseed...) didnt really like the other elvira / waxworks games.
by df
Tue Oct 03, 2006 12:34 pm
Forum: General Discussion
Topic: New Sierra games collections
Replies: 9
Views: 7349

to me the agi versions had more atmosphere than the sci vga remakes :(
shame they shipping the vga sq1.. at least sq2 is agi :)
by df
Mon Sep 25, 2006 4:05 pm
Forum: General Discussion
Topic: OT: I got AESOP/32 engine compiler/manuals from John Miles
Replies: 14
Views: 16857

i dl'ld the vogons files and i will take a look. nice!

looks overly more complex than it needed to be but hey, atleast he was kind enough to provide the compiler and some interp source!
by df
Wed Sep 06, 2006 10:44 pm
Forum: The Junkyard
Topic: Other reverse-engineering projcets
Replies: 27
Views: 42102

Dark-Star wrote:df: You're probably confusing it with DOS/16M or DOS/4GW
nah I was thinking of ultima7 and its poor extender.

i just fired up dhack to check.
by df
Tue Sep 05, 2006 6:19 pm
Forum: The Junkyard
Topic: Other reverse-engineering projcets
Replies: 27
Views: 42102

well considering dungeon hack and eob3 are the exact same style of game.. except DH is 'hack', its random dungeons. its been a long long time since I looked, I was under the impression that the aesop/16 system was a kind of dosextender. (i have not looked in a long time)... i'm probably totally wron...