Search found 1522 matches

by Raziel
Sat Feb 04, 2023 11:36 pm
Forum: Help and Support
Topic: Libretro Shaders
Replies: 4
Views: 2503

Re: Libretro Shaders

Launcher/Global Options/Graphics/Shader

choose one from the long list and enjoy
by Raziel
Fri Feb 03, 2023 4:55 pm
Forum: Help and Support
Topic: Simon the Sorcerer - Merge Talkie with Subtitles
Replies: 24
Views: 11988

Re: Simon the Sorcerer - Merge Talkie with Subtitles

There should be a button down in ScummVM's launcher called "Add anyway".

With this you get the "unknown variant" in your games list and can start it...and maybe crash, but still :-)
by Raziel
Mon Jan 30, 2023 5:28 pm
Forum: Fangame Creation
Topic: The Neverhood 4K upscale project
Replies: 7
Views: 9012

Re: The Neverhood 4K upscale project

You got PM :-)
by Raziel
Sun Jan 15, 2023 8:46 pm
Forum: The Junkyard
Topic: The Bard's Tale Construction Set
Replies: 1
Views: 6073

Re: The Bard's Tale Construction Set

Bards Tale Online lists five games from which four are downloadable/buyable.
by Raziel
Wed Dec 28, 2022 9:39 am
Forum: The Junkyard
Topic: WildMIDI support?
Replies: 3
Views: 6778

Re: WildMIDI support?

Hmm, ok.

I don't know about the inner workings of wildmidi.

Thank you for the answer
by Raziel
Tue Dec 27, 2022 4:09 pm
Forum: The Junkyard
Topic: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)
Replies: 155
Views: 344567

Re: *UPDATES!* ESRGAN AI Upscaling (HiRes packs now possible!)

@nachazo

That.looks.amazing :-o :shock:

/me fan
/me want
by Raziel
Tue Dec 27, 2022 4:07 pm
Forum: The Junkyard
Topic: WildMIDI support?
Replies: 3
Views: 6778

WildMIDI support?

https://github.com/Mindwerks/wildmidi Would it be feasible to support the WildMIDI API as software MIDI player for low end systems? It could be an alternative to TiMIDIty/Fluidsynth etc. which aren't available on all destination platforms, is lightweight and uses GUS patches. And moreover, since I w...
by Raziel
Sun Nov 06, 2022 10:07 pm
Forum: Help and Support
Topic: monkey4 game ID not supported
Replies: 10
Views: 9224

Re: monkey4 game ID not supported

If I understand it correctly EMI was marked unstable (due to a numerous amount of still not fixed bugs) and hence taken out of the supported games.

It will be back eventually, but for now it's unavailable.

You can still compile your own version with EMI enabled though
by Raziel
Wed Nov 02, 2022 12:29 pm
Forum: The Junkyard
Topic: RogueVM
Replies: 30
Views: 33775

Re: RogueVM

@dreammaster

Dink!!!

Here's happy :-D
by Raziel
Thu Oct 27, 2022 9:49 pm
Forum: Help and Support
Topic: Renaming SOMI mp3 files in the correct order
Replies: 1
Views: 1183

Re: Renaming SOMI mp3 files in the correct order

viewtopic.php?t=3860

See the post by@Laserschwert further down the linked thread
by Raziel
Sun Oct 09, 2022 11:48 am
Forum: Help and Support
Topic: Audio buffer size calculated wrong?
Replies: 0
Views: 16794

Audio buffer size calculated wrong?

Hey there, i have a little problem with the automatic audio buffer size calculation. I suffer from audible "thuds" in numerous games (most prominently in Grim Fandango, but that might be because i do a lot of testing with this one) during every audio/music playback starting in the intro. I...
by Raziel
Mon Oct 03, 2022 7:14 am
Forum: General Discussion
Topic: Curse Of Monkey Island - best graphic settings
Replies: 23
Views: 51748

Re: Curse Of Monkey Island - best graphic settings

@sev

Wasn't there talk at some point that the possibility of using shaders for filters and scalers exist?

I remember seeing a video of shaders that gave beautiful results when scaling old games

Edit: not sure but was it xbrz?
by Raziel
Fri Sep 09, 2022 9:53 am
Forum: Help and Support
Topic: Compiler error in macgui/macwidget.cpp (Fixed)
Replies: 0
Views: 16744

Compiler error in macgui/macwidget.cpp (Fixed)

Todays source shows up with this error

Code: Select all

graphics/macgui/macwidget.cpp:29:1: error: no declaration matches
'Graphics::MacWidget::MacWidget(Graphics::MacWidget*, int, int, int, int,
Graphics::MacWindowManager*, bool, uint16, uint16, uint16, uint32, uint32)'
edit: Thank you sev