Search found 41 matches

by seubz
Mon Nov 10, 2008 6:26 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102557

Yes, my compiler is in a usable state (it's about 90% done I'd say). I haven't updated the SVN for ages though, and still, no editor yet ! When I update the SVN (soon), I'll include an example ready to be used with ScummVM.
by seubz
Mon Nov 10, 2008 11:06 am
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102557

Licensing issues

I'd like to bump this thread and react on sev's post about the licensing issues he talked about. As you said sev, SCUMM was a script creation utility. I'm the author of ScummGEN, and I think that what I'm doing is a copy of what SCUMM was at the time, even though I don't really have an idea of how S...
by seubz
Sun Dec 02, 2007 7:42 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102557

I'm still working on ScummGEN (a set of editors which will eventually be able to create SCUMM v8 based games). If any good programmer wants to join my, visit scummgen.googlecode.com :)

Sébastien
by seubz
Sun Nov 18, 2007 12:07 pm
Forum: The Junkyard
Topic: Custom paletted image format without palette storage
Replies: 31
Views: 27853

Hello, I'm still curious about what sort of embedded system you want to use. You're saying that "we're blind" and come from a PC world. As an embedded systems engineer, I'm still confused about what you want to achieve. And we're all very conscious that there are other types of processors ...
by seubz
Sat Nov 17, 2007 1:58 am
Forum: The Junkyard
Topic: Custom paletted image format without palette storage
Replies: 31
Views: 27853

seubz, from what I've managed to understand, the concept is based off 21 pre-determined palettes of an unknown amount of colours, and as such each pixel will be determined by either an index number from one of those, or a mix between two or more. Noelemahc: I see what you mean, I must have misunder...
by seubz
Fri Nov 16, 2007 10:20 am
Forum: The Junkyard
Topic: Custom paletted image format without palette storage
Replies: 31
Views: 27853

I still don't understand your point here... You're throwing all the benefits of indexed images to trash, and what you're doing has nothing to do with palettes. You're just creating your own RGB encoding format. Also, I'd like to know what kind of embedded systems you use in order to think that this ...
by seubz
Mon Nov 12, 2007 2:08 pm
Forum: General Discussion
Topic: Best program to develop a new adventure to be used with SCUM
Replies: 116
Views: 102557

Yes it's free, and based on the LGPL license. The project is hosted on Google Code at scummgen.googlecode.com. The status of the SVN doesn't reflect the actual status of the project, as I removed a lot of code when switching from SCUMM v5 to SCUMM v8 resource file generation, and I haven't updated t...
by seubz
Mon Nov 05, 2007 10:58 pm
Forum: Nintendo DS Port
Topic: Little OT: Ron Gilbert loves ScummVM wants it official on DS
Replies: 9
Views: 11488

PsYcO: what do you mean by "something that's free" ? ScummVM obviously is, but not the games. So for people like me who don't have all the original LEC games, it would definitely be a great deal, and I'm sure a lot of other people would buy that cartridge.
by seubz
Fri Oct 19, 2007 6:52 pm
Forum: The Junkyard
Topic: Where should I ask questions about the PC source code?
Replies: 5
Views: 4808

Sorry clemmy, you were not fast enough :)
by seubz
Fri Oct 19, 2007 6:48 pm
Forum: The Junkyard
Topic: Where should I ask questions about the PC source code?
Replies: 5
Views: 4808

I suggest you join the #scummvm IRC channel on FreeNode if you have questions about the source, even though the developers may not always be there to answer.
by seubz
Thu Oct 11, 2007 7:36 am
Forum: Help and Support
Topic: Audio Sync problems using ScummVM
Replies: 10
Views: 5177

Maybe you could try compressing the files, even though I'm really not sure about that as I don't know how ScummVM plays audio files. If it loads the entire raw audio data in memory when using MONSTER.SOU, then it could cause some kind of lag for you. Try to compress as OGG or MP3 (I suggest OGG whic...
by seubz
Sat Oct 06, 2007 5:00 pm
Forum: General Discussion
Topic: indiana jones 3
Replies: 8
Views: 6067

Read forum rules... ScummVM lets you play old games, but you have to own the games to be able to play them. So buy them first.
by seubz
Thu Oct 04, 2007 10:26 pm
Forum: Help and Support
Topic: S&M Hit the Road Speech issues
Replies: 10
Views: 4266

Browse to your CD and copy these files to a directory of your choice :
MONSTER.SOU
SAMNMAX.SM0
SAMNMAX.SM1

If your game works it means you have the two last files - MONSTER.SOU is the file containing the speech, so make sure it's present in the game directory.
by seubz
Thu Oct 04, 2007 5:22 pm
Forum: General Discussion
Topic: Adding Voice acting to Non-Voice acting games
Replies: 20
Views: 14227

As I said earlier, you can edit the scripts by parsing the resource files, finding the right blocks, and add the right opcodes. You would have to create your own program to do that, and if you don't know how to code, you should forget about it. Also, making it in AGS would take a hell lot of time......
by seubz
Tue Oct 02, 2007 11:31 am
Forum: Help and Support
Topic: Games
Replies: 3
Views: 1910

Just my two cents. I'm fairly certain the ScummVM devs would ask the same questions.
Noelemahc: pretty funny, but I'm sure you meant answer and not ask ;)