Search found 29 matches
- Thu Feb 23, 2017 1:28 am
- Forum: Help and Support
- Topic: Is it possible to set window size when using opengl_nearest?
- Replies: 3
- Views: 2777
Is it possible to set window size when using opengl_nearest?
I like the sharp look that opengl_nearest gives, but the window size is a bit too small on my 2560x1440 display and I'm not to keen on manually resizing the window and trying to get the aspect ratio just right so that there isn't any black space on the sides. To that end, is there a way to pre-set t...
- Fri Jan 20, 2017 8:43 pm
- Forum: Help and Support
- Topic: Why do FM-Towns games appear "squished"?
- Replies: 3
- Views: 2881
- Fri Jan 20, 2017 4:47 pm
- Forum: General Discussion
- Topic: What are the best versions of each game?
- Replies: 30
- Views: 50618
The best Maniac Mansion version is of course Maniac Mansion Deluxe, by LucasFan. Anyway - since this question is raised quite often, why not add a wiki page which gives the best versions of each game in a table with various criterias, like sound, graphics, content (e.g. Floppy Loom has longer dialo...
- Fri Jan 20, 2017 3:51 pm
- Forum: Help and Support
- Topic: Why do FM-Towns games appear "squished"?
- Replies: 3
- Views: 2881
Why do FM-Towns games appear "squished"?
I have the Fate of Atlantis both DOS VGA and FM-Towns versions. In the FM-Towns version, I noticed that the aspect ratio seemed different. Why questions are: 1. Which version is the "correct" or "intended" aspect ratio? 2. Is this normal? 3. Can this be fixed? I went to youtube t...
- Wed Dec 28, 2016 4:50 pm
- Forum: Help and Support
- Topic: How to make ScummVM portable?
- Replies: 8
- Views: 13742
This is what D-Fend Reloaded looks like wherein you specify the ScummVM folder that it is installed to: http://i.imgur.com/PPJFABI.png As you can see it only allows you to specify the folder but not the file to be ran (I tried adding scummvm.bat to the end of the path but it acted like it was trying...
- Wed Dec 28, 2016 8:46 am
- Forum: Help and Support
- Topic: How to make ScummVM portable?
- Replies: 8
- Views: 13742
Re: How to make ScummVM portable?
Yes, I'm referring to the stable release zip of ScummVM. Thanks for the help - however, I'm not sure that being required to launch a .bat or anything other than the exe itself will work because of the way that D-Fend Reloaded is. In other words I'm not aware of how to specify D-Fend to launch anythi...
- Thu Dec 22, 2016 7:33 pm
- Forum: Help and Support
- Topic: How to make ScummVM portable?
- Replies: 8
- Views: 13742
How to make ScummVM portable?
I'm making a USB drive with D-Fend Reloaded and I want to include ScummVM. Can I just drag-and-drop the files from the ScummVM zip download into a "ScummVM" directory on the USB flash drive and everything should work correctly when I point D-Fend Reloaded to that path? Or are there more th...
- Sun May 27, 2012 6:03 am
- Forum: iPhone Port
- Topic: iPhone 4S - Cursor Issues with Portrait Mode
- Replies: 3
- Views: 5984
That's great, but how do I install this on my iPad 3?LordHoto wrote:That should be fixed in a current daily build, which you can grab from here: http://buildbot.scummvm.org/builds.html
I have the same problem. Cursor doesn't seem to work properly on the iPad 3 when in portrait mode.
- Tue Jul 26, 2011 8:25 am
- Forum: Help and Support
- Topic: D-Fend Reloaded not loading scummvm games?
- Replies: 4
- Views: 7093
D-Fend Reloaded not loading scummvm games?
I just got D-Fend Reloaded (v1.1.0) and have got all of my dosbox games to work nicely, but for some reason, I cannot get a single scummvm game to work. I have scummvm v1.3.1 and before I got d-fend I had several games running in scummvm itself. Such as full throttle, monkey island, etc. However, wh...
- Thu Jul 21, 2011 6:36 am
- Forum: General Discussion
- Topic: Custom Resolution scaling
- Replies: 21
- Views: 33392
Hello, I have the same issue. My monitor's native resolution is 1920x1080, and I would like to play windowed, but at a resolution relatively close to that of full screen, such as 1280x1024. That is a desirable resolution for me, but 3x just doesn't quite cut it. I downloaded the most recent build fr...
- Tue Mar 17, 2009 4:41 pm
- Forum: iPhone Port
- Topic: No backspace?
- Replies: 3
- Views: 4247
- Tue Mar 17, 2009 3:35 am
- Forum: iPhone Port
- Topic: No backspace?
- Replies: 3
- Views: 4247
No backspace?
I just noticed that I cannot appear to be able to use backspace. Is this a known or normal issue? I cannot use backspace within a game (such as space quest 2), and I cannot use it in the shell menu of scummvm (such as while saving a state). I also noticed that the caps lock seems to be on constantly...
- Tue Mar 17, 2009 3:06 am
- Forum: General Discussion
- Topic: Windowed scummvm larger than "normal3x"?
- Replies: 5
- Views: 9823
Windowed scummvm larger than "normal3x"?
Is it possible to make the windowed version of a scummvm game session larger than normal3x? I like the normal scaler because it doesn't play with the graphics that much (as opposed to some of the others which make them look pastel-like), but when I play Monkey Island 3, specifically, it's just kinda...
- Tue Mar 17, 2009 1:53 am
- Forum: Help and Support
- Topic: Can you enable mouse capture by default?
- Replies: 2
- Views: 2771
Can you enable mouse capture by default?
Just wondering if this is possible? I know it's a small thing and what's the big deal pressing ctrl+m each time, but if I could configure it where that I didn't have to, it would be nice, and I would gladly do it! So, is this possible to do? To rephrase the question, is it possible to enable "m...