Search found 3522 matches

by eriktorbjorn
Wed Apr 06, 2022 4:52 pm
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 7483

Re: SQ1 AGI (accented letters - fan trad)

I just checked, and it seems the Hercules font does not, unfortunately, have any accented characters. Just the standard ASCII set, and a handful of special characters.
by eriktorbjorn
Wed Apr 06, 2022 2:57 pm
Forum: Fangame Creation
Topic: SQ1 AGI (accented letters - fan trad)
Replies: 7
Views: 7483

Re: SQ1 AGI (accented letters - fan trad)

If I understand correctly, most of the time ScummVM will use a hard-coded font - defined in engines/agi/font.cpp, where each character is 8x8 pixels. The "è" character in that one looks like this: ###..... ........ .####... ##..##.. ######.. ##...... .####... ........ My guess, from your s...
by eriktorbjorn
Mon Apr 04, 2022 2:49 pm
Forum: Help and Support
Topic: Shift J COMI Lightsaber sounds effects broken
Replies: 5
Views: 1388

Re: Shift J COMI Lightsaber sounds effects broken

60fpshacksrock wrote: Mon Apr 04, 2022 8:18 am I meant GB's ship.
Well, as I said, I believe Shift+J only works in the exact same scenes as Shift+V does.
by eriktorbjorn
Sat Apr 02, 2022 6:14 am
Forum: Help and Support
Topic: Shift J COMI Lightsaber sounds effects broken
Replies: 5
Views: 1388

Re: Shift J COMI Lightsaber sounds effects broken

60fpshacksrock wrote: Fri Apr 01, 2022 4:38 pm So then it needs to be enabled when Guybrush is on his ship before starting a swordfight?
Depends on what you mean by "on his ship". It should work during any of these parts:

scummvm-comi-00000.png
scummvm-comi-00000.png (40.52 KiB) Viewed 1326 times
Which is also where you can press Shift+V to cheat.
by eriktorbjorn
Fri Apr 01, 2022 8:03 am
Forum: Help and Support
Topic: Shift J COMI Lightsaber sounds effects broken
Replies: 5
Views: 1388

Re: Shift J COMI Lightsaber sounds effects broken

Has anyone else had issues with the Lightsaber sounds not playing when supposedly activated (Shift J) during the swordfighting? It worked for me, using the development version of ScummVM in Linux. It's a bit fiddly though, since a) you have to press Shift+J during ship combat, not during the sword ...
by eriktorbjorn
Sun Mar 27, 2022 8:22 am
Forum: Help and Support
Topic: King's Quest 7 Error
Replies: 6
Views: 1263

Re: King's Quest 7 Error

thanks for your answer. My version only has 1 CD That's true of my English copy too, so I don't think you have to rename any files for King's Quest 7. I think I've found the warning message you're seeing, but the comment there talks about King's Quest 5 so that's not much help. At least some of the...
by eriktorbjorn
Fri Mar 25, 2022 11:01 am
Forum: Help and Support
Topic: Aspect Ratio Correction on FM Towns Games
Replies: 104
Views: 76652

Re: Aspect Ratio Correction on FM Towns Games

I gave it a quick (literally, as I was using "fast mode" a lot) playthrough, using the "z_zm_height_200_v9" branch. There were three things I noticed, though at least one of them may be deliberate. Object names were written at the top of the object image, not the bottom like the ...
by eriktorbjorn
Sat Mar 19, 2022 6:12 am
Forum: Help and Support
Topic: SCUMMvm command line parameter help
Replies: 4
Views: 1480

Re: SCUMMvm command line parameter help

Could someone please point me to info. regarding loading command line parameters to start in-development SCUMM games...? I checked the newbie guide (404 error), WIKI & FAQ but not sure if/where instructions might be in there. Command line parameters refers to starting ScummVM from a command pro...
by eriktorbjorn
Mon Mar 14, 2022 2:03 pm
Forum: General Discussion
Topic: Amber Journey's beyond
Replies: 2
Views: 1195

Re: Amber Journey's beyond

HI, i've seen this game pop up in different posts and was wondering if it has been added to the list of games? It's in the list of games that use the Director engine , but I have no idea how far off that particular version is from being supported. (The development version of ScummVM detected the ga...
by eriktorbjorn
Tue Mar 08, 2022 10:56 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18755

Re: LOOM sound not working

EDIT2: Originally I have only ever played the EGA-version as a kid. Playing the FMTOWNS-version for a few minutes already made me fed up with the looping music blasting in my ears though :mrgreen: That's one of the main reasons I don't enjoy the FM Towns version as much as the EGA music. There just...
by eriktorbjorn
Tue Mar 08, 2022 7:38 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18755

Re: LOOM sound not working

Too bad there isn't a "perfect" version of Loom, with all content, all dialogue (with speech/audio), CD-audio music and all... I like Brian Moriarty's idea for what a remastered version of Loom would look like: If I was asked to “remaster” Loom, I would leave the original 16-color art and...
by eriktorbjorn
Tue Mar 08, 2022 7:03 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18755

Re: LOOM sound not working

I saw that table but was still unsure, as it only lists 11 tracks, but there are 18 available. Yeah, that Ouverture got lost, but I assumed so did the audio, why include a track that's never played? Too bad there isn't a "perfect" version of Loom, with all content, all dialogue (with spee...
by eriktorbjorn
Mon Mar 07, 2022 11:08 am
Forum: Help and Support
Topic: LOOM sound not working
Replies: 20
Views: 18755

Re: LOOM sound not working

So I named the tracks 01-18, but now I wonder if this is correct and when track01 will actually be played. That should be correct: ScummVM expects the audio tracks to be numbered 1 and upwards, even though I guess technically track 1 on the CD is the data track. With the caveat that I've never play...
by eriktorbjorn
Thu Mar 03, 2022 7:53 am
Forum: General Discussion
Topic: Cluedo Chronicles Fatal Illusion?
Replies: 1
Views: 1097

Re: Cluedo Chronicles Fatal Illusion?

Willabong wrote: Tue Mar 01, 2022 2:16 pm Is this game supported on ScummVM?
If it's not in the compatibility list, the answer is probably no. There are a lot of games that may eventually be covered by the Director engine, but I don't see it in that list either so I guess it's not one of those either?
by eriktorbjorn
Tue Feb 22, 2022 12:47 pm
Forum: Help and Support
Topic: Can't Compile ScummVM With Fresh Download
Replies: 12
Views: 2817

Re: Can't Compile ScummVM With Fresh Download

Thank you! I have tried that mouse option, honestly the reason I don't prefer it is because I sometimes forget it's enabled and then confuses me haha! I know, I'm strange. I really prefer the old way it was handled, so much I use an old version of ScummVM :O Switch your renderer in the Global Optio...