Search found 107 matches

by cwadge
Fri Feb 23, 2018 10:00 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

Since DOSBox and Boxer have no API to connect to it, it seems it has to be used with various front ends that must be run separately in the background before launching the emulators. Ahh, I was using coremidi for MIDI routing between FluidSynth and client apps, which just provides the API/port. It d...
by cwadge
Thu Feb 22, 2018 5:32 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

I tested the latest UHD version and it is sounding very nice and balanced using FluidSynth. My reference point is the opening two tracks in Kyrandia 2. Thanks, glad all that fine tuning paid off! Sometimes being sick and miserable is the best motivator for pet projects. Is there any chance you coul...
by cwadge
Thu Feb 22, 2018 12:27 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

The drums finally don't need my cowbell in my LoL test case :) Good job balancing the volumes! Thank you, kind sir. JACK really helped me to get down into fine-grained signal analysis and do some real fine-tuning. https://pub.dotbalm.org/images/baudline.TwZ635-fs8.png I didn't actually have to bala...
by cwadge
Wed Feb 21, 2018 11:56 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

Minor request: can you rename the SF2 file before 7zipping it to include the version? maybe something like UHD321.sf2 or something. It is difficult (I have to use hashes) to figure out if I am using the latest one on all my systems that run ScummVM :) You're absolutely right. The version info is en...
by cwadge
Wed Feb 21, 2018 7:16 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

UHD updated to 3.21

Since I'm home sick anyway, I finally got around to ripping out all the consumer-oriented sound systems from my Linux workstation and using JACK as the controlling framework. This gave me access to much more precise and powerful audio analysis techniques, with which I was able to fine-tune instrumen...
by cwadge
Thu Feb 15, 2018 3:55 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

To me it is not noticeable in the games I have tested this in, but I am just casually into listening to MIDI music. In my opinion, SGM seems particularly well suited to the Sierra games for some reason. Perhaps it just more closely matches what I remember from older sound cards. Yeah, this kind of ...
by cwadge
Tue Feb 13, 2018 11:31 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

It does sound amazing, but it is massive, and as mentioned the drums and other percussion are overpowering in some instances. I've picked through the latest SGM (v2.01-Sal-Guit-Bass-V1.3) in a bit more detail and, although there are some great samples in there with no looping errors or other obviou...
by cwadge
Tue Feb 13, 2018 9:15 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

I actually quite like SGM but, at least last time I tried it, it was incomplete and didn't fully support GM. So, I still use UHD personally: I use a modified version of SGM that appears to have a full compliment of GM instruments. This site offers several improved versions ranging in size up to 518...
by cwadge
Sun Feb 11, 2018 9:58 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

UHD is a big help for games like Star Trek Judgment Rites, where some of the music has loud drums and cymbal crashes that overpower the other instruments. UHD seems to soften them just enough, whilst still providing a similar level of quality to the larger sound fonts such as SGM (over 200MB in siz...
by cwadge
Sun Feb 11, 2018 12:44 am
Forum: General Discussion
Topic: Just got Space Quest Collection
Replies: 5
Views: 3881

Uh oh, looks like this thread has been transformed into spam. :roll:
by cwadge
Sat Feb 10, 2018 11:45 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

Here are some GM soundtrack samples I recorded via FluidSynth/UHD3 directly (in fast mode):

Daggerfall (weather music)
Leisure Suit Larry 1 VGA
Monkey Island 2 Intro Swamp Parents Outro
Quest for Glory 3
Quest for Glory 4
Space Quest 4
Space Quest 5
by cwadge
Sat Feb 10, 2018 6:57 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

Check it out, LoL track 21 via FluidSynth/UHD3: https://pub.dotbalm.org/audio/lol_21.mp3 IMO this track isn't exactly the best test for MIDI in general, especially since the velocity on nearly every instrument is basically "bang on the keyboard like a confused ape," but I think it's pretty...
by cwadge
Sat Feb 10, 2018 6:40 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

but I am running the game in GM mode for music... you are, right? I run the game in ScummVM with fluidsynth defined as my GM driver. Also check out the settings for LOL itself (setup.exe). The volumes are correct for me I am not talking about the overall volume/gain/etc. Just the relative volume of...
by cwadge
Sat Feb 10, 2018 12:32 am
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

I've tried this with Lands of Lore (not a fair test case but one of my favorites) A cool track is the Northland Forest (just outside of Gladstone). Listen to it on an SC-55 to get the "what it is supposed to sound like" sound as far as the volumes of the different instruments. ( youtube v...
by cwadge
Fri Feb 09, 2018 11:17 pm
Forum: General Discussion
Topic: Better Music for GM ScummVM (and DOSBox) games
Replies: 204
Views: 613467

I have only recently started experimenting with various SF2 midi sound fonts in ScummVM and DOSBox. I entirely agree with your assessment of Timbres of Heaven and similar fonts which are too loud, unbalanced and just plain overpowering for many games. This is exactly what I have been looking for. T...