Search found 1135 matches

by MusicallyInspired
Tue Aug 12, 2008 1:10 pm
Forum: General Discussion
Topic: AGI Sound
Replies: 13
Views: 12311

Bad sound? :)
by MusicallyInspired
Tue Aug 12, 2008 12:06 am
Forum: Wii Port
Topic: Wii/GameCube port - News & Nightly snapshots
Replies: 79
Views: 220643

Doesn't fixing the video to stretch to a 16:9 screen stretch the graphics horizontally and make it....ugly? Nevertheless, awesome updates!
by MusicallyInspired
Mon Aug 11, 2008 3:10 am
Forum: General Discussion
Topic: AGI Sound
Replies: 13
Views: 12311

Ah, so it's planned but not a priority then.

Here's some recordings taken from an actual Tandy:

King's Quest III
Space Quest I

And for fun, here's a couple from Maniac Mansion.

Maniac Mansion
Maniac Mansion (Enhanced)
by MusicallyInspired
Sun Aug 10, 2008 1:09 pm
Forum: General Discussion
Topic: AGI Sound
Replies: 13
Views: 12311

Interesting. That recording would be from DOSBox. NAGI sounds almost identical with a few differences (I think pitch is one of them). I may be able to get a true Tandy recording from a friend, though, if it'll help. I should also mention that the current sfx channel sounds different as well (a singl...
by MusicallyInspired
Sun Aug 10, 2008 12:28 pm
Forum: General Discussion
Topic: AGI Sound
Replies: 13
Views: 12311

I say I can't see how it's difficult because the creators of other AGI interpreters said it wasn't that difficult. NAGI, for instance. I know ScummVM is a huge program which I guess makes it more difficult. I have experience in programming but currently couldn't hope to do anything so bold as progra...
by MusicallyInspired
Sun Aug 10, 2008 2:11 am
Forum: General Discussion
Topic: AGI Sound
Replies: 13
Views: 12311

The IBM PCJr selection gives me the same sounds I've mentioned above: a bad 80s synth. I already know it has 3-voice compatibility but it's awful. I'm wondering if a true Tandy 3-voice-like sound will someday be integrated? I can't see how it can be that difficult. In terms of technicality, the curr...
by MusicallyInspired
Sat Aug 09, 2008 1:47 pm
Forum: General Discussion
Topic: AGI Sound
Replies: 13
Views: 12311

AGI Sound

The AGI integration via Sarien is a welcome addition to ScummVM. I'd use it for all my AGI games if it weren't for this little hitch: Basically the sound is just not good. I remember hearing that Sarien was made to look more like the Amiga counterparts and that's probably why it sounds like a bad 80...
by MusicallyInspired
Mon Mar 05, 2007 1:04 am
Forum: The Junkyard
Topic: Searching for Goblins 3 CD
Replies: 6
Views: 8566

I have 3 versions. The orignial Coktel disk version, Sierra's Disk version (named Goblins Quest 3), and the Coktel CD version. I actually prefer the adlib soundtrack (it's not really MIDI) to the CD-audio. They have completely different soundtracks. Same goes for Goblins 2 actually, the CD version s...
by MusicallyInspired
Mon Mar 05, 2007 12:45 am
Forum: Help and Support
Topic: Copy Protection and multiple Scumm version installations
Replies: 5
Views: 7818

That's fine that ScummVM tries not to bypass copy protection. But what I want to know is why did it bypass before and not now? (And before this all changed I was able to bypass Ween's copy protection screen somehow by entering random numbers)
by MusicallyInspired
Sun Mar 04, 2007 2:11 pm
Forum: Help and Support
Topic: Copy Protection and multiple Scumm version installations
Replies: 5
Views: 7818

Copy Protection and multiple Scumm version installations

I have 3 versions of ScummVM installed. 0.9.0, 0.9.1, and the latest snapshot 0.10.0. All of them until well after this problem all use the same scummvm.ini file. I had no problems a few days ago with playing any Scumm or otherwise game (including Ween) and bypassing the copy protection with all of ...