Search found 950 matches

by criezy
Thu Apr 20, 2023 11:53 am
Forum: Help and Support
Topic: Mouse cursor always visible - macOS and OpenGL
Replies: 9
Views: 11643

Re: Mouse cursor always visible - macOS and OpenGL

Maybe this is related to https://github.com/libsdl-org/SDL/issues/5340 that was fixed in SDL 2.0.22?
Which SDL version are you using when you compile ScummVM yourself?
by criezy
Sat Apr 15, 2023 10:38 pm
Forum: Help and Support
Topic: ScummVM usage on non-OpenGL targets
Replies: 1
Views: 1466

Re: ScummVM usage on non-OpenGL targets

The --renderer option is for 3D games (e.g. to choose between OpenGL and TinyGL). The option you want here to select the Surface SDL graphics mode is --gfx-mode.
by criezy
Thu Apr 13, 2023 11:27 pm
Forum: Help and Support
Topic: AGS incorrect scaling
Replies: 5
Views: 4865

Re: AGS incorrect scaling

I have now run the game in the debugger both with ScummVM and with the original AGS executable. I can confirm that the game uses the stretch flag for this video. However running it through the debugger also made me realise that we interpret that flag incorrectly. When the stretch flag is not set bot...
by criezy
Thu Apr 13, 2023 10:18 am
Forum: Help and Support
Topic: AGS incorrect scaling
Replies: 5
Views: 4865

Re: AGS incorrect scaling

This video should be played in a 16:9 aspect ration with black bars at the top and bottom. Ah, I was missing that information and indeed misunderstood what you meant. I checked quickly the code and we do seem to respect the "stretch" flag specified by the script when playing a video. So e...
by criezy
Fri Mar 31, 2023 2:26 pm
Forum: Help and Support
Topic: Game file detection: hash and correct filename needed?
Replies: 2
Views: 1317

Re: Game file detection: hash and correct filename needed?

For most engines, including scumm, the detection uses the hash (only on part of the file and not the full file), name, and file size. However the detection doesn't use all the game files and only a minimum set sufficient to identify the game. For example I think for the FM-Town version of Indiana Jo...
by criezy
Thu Mar 30, 2023 7:18 am
Forum: Help and Support
Topic: Where Are The New Shaders Stored?
Replies: 17
Views: 29560

Re: Where Are The New Shaders Stored?

The default set is distributed in the same place as the themes, fonts, and engine data files, which for example means it is embedded in the scummvm.exe on Windows, and included in the ScummVM.app bundle on macOS. So indeed only additional sets you can downloads from the Global Options will appear in...
by criezy
Tue Mar 28, 2023 12:04 pm
Forum: Help and Support
Topic: Full Throttle speech not working?
Replies: 6
Views: 3579

Re: Full Throttle speech not working?

I checked my game files for those three games (The Dig, Full Throttle, Curse of Monkey Island) and while I have the Monster.SOU (the uncompressed file) for Full Throttle, I don’t have any .SOU for either The Dig or Curse of Monkey Island . Indeed, the original post was about Full Throttle so I only...
by criezy
Fri Mar 24, 2023 3:11 pm
Forum: Help and Support
Topic: Command line resolution
Replies: 2
Views: 1584

Re: Command line resolution

There might be a confusion here. The window-size is documented as being for opengl only, but this is not related to the --renderer= setting (only used for 3D games, so irrelevant for loom). Instead this is related to the --gfx-mode= setting. Currently OpenGL is the default graphics mode on Windows a...
by criezy
Fri Mar 24, 2023 10:33 am
Forum: Help and Support
Topic: Trying to get a Mac Floppy Disk of Putt Putt's Fun Pack to run
Replies: 2
Views: 1340

Re: Trying to get a Mac Floppy Disk of Putt Putt's Fun Pack to run

.sea files are self extracting stuffit archives. We do support running some games directly from the stuffit archives, but that is not the case for this one. So you would indeed need to extract its content. However , it looks like we do not support the mac version of this game, so it is unlikely to r...
by criezy
Fri Mar 17, 2023 6:28 pm
Forum: General Discussion
Topic: SetRes - companion app to launch scummvm at lower screen resolution
Replies: 10
Views: 9909

Re: SetRes - companion app to launch scummvm at lower screen resolution

It uses the Windows API I guess ChatGPT does not have the same definition for portability as we do. :D Maybe it used that meaning: https://en.wikipedia.org/wiki/Portable_application While I think Raziel meant that one: https://en.wikipedia.org/wiki/Software_portability Regarding the "endian aw...
by criezy
Tue Mar 14, 2023 10:55 am
Forum: Help and Support
Topic: COMI compressed data
Replies: 9
Views: 3860

Re: COMI compressed data

I didn't work on the new digital iMuse engine (AndywinXp did most of the work). But from a general perspective having two iMuse engines (the old that supports compressed files and the new) is not ideal as this makes the code more complex, with increased risks of bugs, and two engines to maintain. Al...
by criezy
Thu Mar 09, 2023 12:34 am
Forum: Help and Support
Topic: AGS incorrect scaling
Replies: 5
Views: 4865

Re: AGS incorrect scaling

You may need to disable the Aspect Ratio Correction for these games. They have a resolution of 320x200 pixels, and if Aspect Ratio Correction is on, ScummVM assumes that the correct resolution should be 320x240 and stretches the game vertically. That is usually correct for old games from the era of ...
by criezy
Wed Mar 08, 2023 11:53 am
Forum: Help and Support
Topic: Bug with cross-hair cursor?
Replies: 4
Views: 4679

Re: Bug with cross-hair cursor?

There have been various fixes to cursor display since the release, so its possible that the issue is already fixed in daily builds (using the ScummVM latest download and not ScummVM stable ). If not then creating a ticket on https://bugs.scummvm.org/ would be good so that this gets visibility and is...
by criezy
Mon Mar 06, 2023 2:39 pm
Forum: General Discussion
Topic: Thousands of games needing testing
Replies: 102
Views: 49292

Re: Thousands of games needing testing

Thank you. I have updated the status for both games on https://wiki.scummvm.org/index.php?title=AGS/Games
by criezy
Sun Mar 05, 2023 7:41 pm
Forum: Help and Support
Topic: Mouse cursor always visible - macOS and OpenGL
Replies: 9
Views: 11643

Re: Mouse cursor always visible - macOS and OpenGL

The 2.6.1 and 2.7.0 release were compiled on the same system with the same SDL version and same compiler. Which ones they are depend on the CPU type (Intel or Apple Silicon). For the Intel version there is no difference whatsoever in the way the 2.6.1 and 2.7.0 release where compiled. For Apple sili...