Search found 101 matches

by Bossk
Wed Mar 11, 2009 9:02 am
Forum: Wii Port
Topic: FullThrottle crash on intro
Replies: 9
Views: 12078

Full Throttle works fine on my Wii, both 0.13 and my own builds. And since your error mentions an unknown chunk, I think your copy of Full Throttle is either corrupt, badly compressed, or a different version (dunno if there are multiple versions). Try copying the data again from your original cd, an...
by Bossk
Wed Mar 11, 2009 8:59 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153461

New build:

scummvm-wii-0.14.0svn_r39329.7z
- SCI progress
- Personal Nightmare support
by Bossk
Fri Mar 06, 2009 9:11 am
Forum: Android Port
Topic: port to android g1??
Replies: 65
Views: 72040

@ raukodur
Most, if not all, your questions are answered in the FAQ. Please go read it.

To answer your question: Yes, you need the original version.
by Bossk
Thu Mar 05, 2009 7:10 am
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 498190

My package contained a trunk checkout, scummvm as-was at that moment.
IIRC my copy of DW1 worked fine, I have no idea why yours was not detected.

Got any debug output?
by Bossk
Tue Mar 03, 2009 9:41 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153461

scummvm-wii-0.14.0svn_r39095.7z - SCI engine included Note about the SCI engine: This engine has just been merged and still under heavy (really heavy) development. Both with merging it into the scummvm framework AND the fact that most (if not all) games are at most partly supported. But still, plen...
by Bossk
Tue Mar 03, 2009 8:33 pm
Forum: Wii Port
Topic: Some doubts
Replies: 13
Views: 13218

Are you sure it's FAT32 formatted? NTFS is not supported.
by Bossk
Tue Mar 03, 2009 8:05 am
Forum: Wii Port
Topic: Discworld
Replies: 7
Views: 8789

Fortunately the builds on this subforum do support Discword 1+2, so you can still play it.
by Bossk
Wed Feb 25, 2009 5:10 pm
Forum: Help and Support
Topic: i have no mouth - keeps crashing
Replies: 26
Views: 15665

Then go bug whoever builds the android binary. Not the devs.
Or better: build your own binary.

The bugs are fixed. Nothing more can be done than building a binary.
by Bossk
Wed Feb 25, 2009 3:26 pm
Forum: Help and Support
Topic: i have no mouth - keeps crashing
Replies: 26
Views: 15665

- A dev told you that SAGA bugs are fixed in the latest development tree. - You use an older build (which still has the bugs). - Not much else can be done at this point, except for you to update your scummvm (if that build exists). Talking about an already fixed bug is not that interesting to devs I...
by Bossk
Mon Feb 23, 2009 8:50 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153461

scummvm-wii-0.14.0svn_r38811.7z
- Remapped keys: Home=F5, Up=GMM.
- Predictive input enabled (hold right) for AGI.
by Bossk
Sat Feb 21, 2009 6:22 pm
Forum: Help and Support
Topic: i have no mouth - keeps crashing
Replies: 26
Views: 15665

Sam and Max has a different engine, so it won't apply.

Use another version (eg. PC) of ScummVM to get past the point you are now. Savegames should be compatible for all platforms, so you can at least continue your current game.
by Bossk
Sat Feb 21, 2009 12:45 pm
Forum: Help and Support
Topic: i have no mouth - keeps crashing
Replies: 26
Views: 15665

I just finished IHNM completely. I experienced no crashes with the SAGA script fixes.

Tested on 0.13.0 r38584 on the Wii.
by Bossk
Sat Feb 21, 2009 7:51 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153461

If you want I can bind the F5 key to the Wii '1' key, but with the virtual keyboard you can also easily reach any key you need.
by Bossk
Fri Feb 20, 2009 12:47 pm
Forum: General Discussion
Topic: FreeSCI SCI engine implementation has been merged in
Replies: 69
Views: 53851

I'm currently writing a remake of King's Quest II in the SCI0 engine. It runs fine in DOS, but in FreeSCI there are a few glitches when interacting with water as if it's not interpreting the script code exactly as it should. So these errors would be inherent in ScummVM as well unless the problem is...
by Bossk
Thu Feb 19, 2009 8:29 pm
Forum: Wii Port
Topic: The 7th Guest (DOS) Error Message
Replies: 6
Views: 9091

I just tried for you with my copy of The 7th Guest, and it runs alright.
A loading time of 15secs orso after hitting "start new game" but still running okay.