Search found 31 matches

by jimbob0i0
Sat Apr 11, 2009 7:39 pm
Forum: Wii Port
Topic: Goblins 3 issue - Game protection is dependent of a keyboard
Replies: 8
Views: 11883

Well they are checkouts of the development branch being worked on for the next release of scummvm - 0.14 - so it depends what you call unreleased. They come from the same codebase as the scummvm developers but cannot be considered official or endorsed by them. I think Bossk has all engines enabled i...
by jimbob0i0
Sat Apr 11, 2009 10:41 am
Forum: Nintendo DS Port
Topic: Nintendo DSi
Replies: 11
Views: 16969

What do you mean by "DSi mode"? I've got most of the Lucasarts old point and click games + Broken Sword, Simon the Sorcerer & BASS. I'm hoping to be able to run them on my newly bought DSi as it's been around eight years since I last gave them any love. :) The new hardware available i...
by jimbob0i0
Tue Apr 07, 2009 4:12 pm
Forum: Nintendo DS Port
Topic: Nintendo DSi
Replies: 11
Views: 16969

Not quite right.... There are now 2 flash cards... Acecard 2i and TTDSi that work - but this is in DS mode only apparently... no expanded acess to RAM etc at this time (I think). I did get a DSi last weekend and will be getting one of these soon to start testing - see how much RAM DSLinux etc shows....
by jimbob0i0
Tue Mar 31, 2009 9:16 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153734

Still haven't had time to test my build... My wii is currently packed up in a carry case :/ Thanks for letting me know about the usb drive on my build - will try to find whatever is needed in next day or two to rebuild it and see what I get. I don't have any external storage to test it with right no...
by jimbob0i0
Tue Mar 31, 2009 2:42 pm
Forum: The Junkyard
Topic: Teen Agent
Replies: 97
Views: 99908

To all 2D adventure fans.....

You may be interested to know that GoG has just added Teenagent to its games catalogue for the grand ol' price of ZERO!

http://www.gog.com/en/gamecard/teenagent

Hopefully a scumm engine will be written to include this in the already excellent catalogue :)
by jimbob0i0
Mon Mar 30, 2009 9:11 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153734

I asked about the buildbot on IRC... The binaries generated aren't downloadable according to some scummvmers on there... the daily page just has it as: "ScummVM Daily builds will come back to you very soon, via our new ScummVM buildbot! " Plus of course some engines might be missing etc wh...
by jimbob0i0
Sun Mar 29, 2009 9:29 pm
Forum: Nintendo DS Port
Topic: Please test! Run Full Throttle and The Dig using slot-2 RAM
Replies: 142
Views: 273488

I'm planning on picking up a DSi in about 2-3 weeks or thereabouts....

The RAM on it has been increased from the 4MB in the DS/DSLite to 16MB...

Will have to keep an eye on the DS homebrew scene to see if it's usable sooner rather than later - might open up a lot more games as playable :)
by jimbob0i0
Sun Mar 29, 2009 8:52 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153734

Didn't have time to test the build yet this weekend... been very busy. Followed the instructions on the wiki... so if that's enough then yes (has current libogc and the patched libfat etc mentioned on the wiki).... If more is needed for them then I'll adjust my build environment accordingly this wee...
by jimbob0i0
Sun Mar 29, 2009 8:42 pm
Forum: General Discussion
Topic: SCI implementation general question
Replies: 22
Views: 11894

If you want to do a quick test try the binary from my webspace in sig - svn checkout as of saturday with all engines enabled.
by jimbob0i0
Sat Mar 28, 2009 8:03 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 153734

Hi Bossk Thought I'd help you out in trunk builds (also so I can test current builds here at home ;))... I will be doing a weekly snapshot on a saturday going forward of the current trunk for win32, linux and wii... Untested beyond 'does it compile' so no promises of things working... try an older v...
by jimbob0i0
Sat Mar 28, 2009 12:30 pm
Forum: General Discussion
Topic: Theme Updates
Replies: 15
Views: 12707

A new version of the dark GUI has been uploaded with the logos fixed - thanks kindly to fingolfin for pointing me in the right direction for the SVG logo :) Next step... cleaning up the STX file to make sense... and then to work on another theme ;) This is a nice distraction from Simon3D.... just go...
by jimbob0i0
Sat Mar 28, 2009 12:01 pm
Forum: General Discussion
Topic: Theme Updates
Replies: 15
Views: 12707

I spent ages looking through the SVN repo for that but only found the svg used for the ico files :/ (i was looking through the scummvm trunk... didn't occur to me to check the repo root for other areas.... not woken up yet lol) Thank you so much! That will make it much quicker and easier to do the t...
by jimbob0i0
Sat Mar 28, 2009 11:50 am
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 50425

Oh great :)

I was just going by his blog and stuff on his activity....

I'll send an email to him to make sure he doesn't mind me redoing his theme....
by jimbob0i0
Sat Mar 28, 2009 11:35 am
Forum: General Discussion
Topic: Theme Updates
Replies: 15
Views: 12707

Yeah I'd only edited the large logo so far for testing purposes... The problem with doing the small logo is that the edges of the letters in the bitmap has a threshold change from the colour of the letter to the RGB(255, 0, 255) colour used for the key for the background transparency.... The problem...
by jimbob0i0
Sat Mar 28, 2009 10:43 am
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 50425

WNivek the new STX stuff is pretty easy to follow - it won't take long to update your theme.... I was planning on doing a modern blue and ice update in next week ish but given you are the original author of ice I'll let you do that one ;) I've just done a proof of concept in testing a dark initial u...