Search found 554 matches
- Fri Jun 09, 2023 4:34 pm
- Forum: General Discussion
- Topic: Journey Now Into an Age of Chivalry in an Alternate Reality
- Replies: 11
- Views: 12846
Re: Journey Now Into an Age of Chivalry in an Alternate Reality
Thanks for the news! The original game (I have it from GOG) adds and launches fine, but there is no sound nor music... That's unfortunately the one limitation of the original mode.. it doesn't implement sound. Support is based on a disassembly of the original, and it's sound code was hard for me to...
- Fri Jun 09, 2023 4:25 pm
- Forum: The Junkyard
- Topic: What about Tex Murphy?
- Replies: 6
- Views: 16167
Re: What about Tex Murphy?
This post dates back to 2009. I was wondering if things had changed for a possible implementation of Mean Streets and Martian Memorandum in ScummVM? I'm not sure. My current work on Might and Magic 1 is done (bar any bugfixing). The Access engine is one of the possibilities for what I may work on n...
- Thu Jun 08, 2023 4:46 am
- Forum: General Discussion
- Topic: Journey Now Into an Age of Chivalry in an Alternate Reality
- Replies: 11
- Views: 12846
Journey Now Into an Age of Chivalry in an Alternate Reality
A stalwart party exploring the unknown, seeking the fabled Inner Sanctum. But all is not what it seems in the world of Varn… The ScummVM Team is pleased to announce full support for the PC version of the first game of the Might and Magic series: Might and Magic Book One: The Secret of the Inner Sanc...
- Wed Apr 19, 2023 10:03 pm
- Forum: Help and Support
- Topic: FM Town Voices in Ultima VI
- Replies: 23
- Views: 14341
Re: FM Town Voices in Ultima VI
If you could post a bug report, that'll be the best course of action. I'm the one most familiar with the engine, but the next few weeks I'm not sure how much time I'll have for ScummVM, due to real life considerations. A bug report will hopefully help remind me when I come back. And sorry about any ...
- Thu Apr 13, 2023 2:37 pm
- Forum: Help and Support
- Topic: Ultima 4 questions/issues
- Replies: 2
- Views: 1999
Re: Ultima 4 questions/issues
I recently looked into xu4 and noticed that a) it's code has been included into ScummVM and b) there's a NPC voice mod for it. I was wondering whether the xu4 code in ScummVM is the same as on the official xu4 GitHub page (https://github.com/xu4-engine/u4), and if mods work, where do I have to put ...
- Tue Mar 14, 2023 4:56 am
- Forum: Help and Support
- Topic: Dart game at Holmes Scalpel game
- Replies: 4
- Views: 2748
Re: Dart game at Holmes Scalpel game
At this point, I recall very little about the gameplay, so I can't say for sure.eriktorbjorn wrote: ↑Mon Mar 13, 2023 12:53 pm Maybe I'm misremembering, but isn't there also a way to get the information you need without having to play darts for it?
- Sun Mar 12, 2023 11:07 pm
- Forum: Help and Support
- Topic: Dart game at Holmes Scalpel game
- Replies: 4
- Views: 2748
Re: Dart game at Holmes Scalpel game
I have some difficulties with the dart game in the pub. Can you somehow skip this? I don't want to play that thing! After all, this is an adventure and not a skill game if it is not possible to skip, maybe there is a game for it? :?: Yes there is. As long as you're playing on a PC (or Mac as well p...
- Sun Mar 05, 2023 4:04 pm
- Forum: General Discussion
- Topic: Amazon: Guardians of Eden
- Replies: 14
- Views: 4376
Re: Amazon: Guardians of Eden
The weird thing is SVGA was one of the game's major selling points, so I wonder if your version was a prototype/beta or some kind. Is there any chance you'll eventually add it? It's always possible, shrug. As to adding it in, probably not, unless someone else decides to do it. I've already got a la...
- Sun Mar 05, 2023 4:00 pm
- Forum: Help and Support
- Topic: Ultima 6 MT32 Music?
- Replies: 3
- Views: 1794
Re: Ultima 6 MT32 Music?
I Just tested Ultima 6 (False Prophet) with ScummVM 2.7.0 Win64 and it seems the music will always be AdLib. I've set Audio to "MT32 Emulator" in game options and the MT32 Emulation works fine in SQ3, but I can't get Ultima 6 to use MT32. Is there any secret I'm missing? MT32 support vari...
- Sun Mar 05, 2023 1:45 am
- Forum: General Discussion
- Topic: Amazon: Guardians of Eden
- Replies: 14
- Views: 4376
Re: Amazon: Guardians of Eden
This game runs in VGA, but the original version had a VGA/SVGA toggle buton Alt+V , whereas the Super VGA had various benefits like an always-on inventory screen. Does ScummVM supports this game's Super VGA mode? No, it doesn't. The sub-engine for Amazon is based on a disassembly I did of a PC CD t...
- Tue Jan 31, 2023 4:01 am
- Forum: Help and Support
- Topic: How to register "The Magnetic Scrolls Collection" games?
- Replies: 25
- Views: 7886
Re: How to register "The Magnetic Scrolls Collection" games?
I would very much like to offer my little project as Engine to the ScummVM project. I know that there is support for Magnetic Scrolls' games through GLK and then Magnetic; however, using dMagnetic would offer a much more direct integration. That's kind of you. I'm the primary Glk developer, though ...
- Fri Jan 27, 2023 2:52 am
- Forum: Help and Support
- Topic: TADS Integration .gam files
- Replies: 2
- Views: 1170
Re: TADS Integration .gam files
Hi All, I was told SCUMM had Text Adventure integration, so I tried to load up my TADS games (.gam) files only to find TADS wasn't supported; Is there a roadmap for TADs integration, or a workaround I can use to import .gam files? these are the only formats I have these games in. I thought about co...
- Sat Nov 05, 2022 8:54 pm
- Forum: Help and Support
- Topic: Help with Demos
- Replies: 4
- Views: 1734
Re: Help with Demos
You could probably do this simply enough by creating a batch file that runs ScummVM from the command line (which I think should result in the demos exiting ScummVM entirely when done), and then loops to itself. My memories of batch files are a bit fuzzy, but something like @echo off loop: scummvm <d...
- Wed Nov 02, 2022 4:05 am
- Forum: The Junkyard
- Topic: RogueVM
- Replies: 30
- Views: 33782
Re: RogueVM
It isn't listed in the website that gathers information about all open-source remakes. https://osgameclones.com/ Anyway, are there any plans to implement other RPG engines into ScummVM? Yes. For one thing, I was in progress converting the Freedink engine to run in ScummVM earlier in the year, and i...
- Tue Nov 01, 2022 3:26 pm
- Forum: The Junkyard
- Topic: RogueVM
- Replies: 30
- Views: 33782
Re: RogueVM
Are there any news regarding this topic? Not really, no. I had a look at it's disassembly a while back, and confirmed that there was nothing that would make it particularly easy to reverse. Even the existing xBak code wasn't all that helpful, since they made it based on experimentation with the gam...