Just making sure the project doesn't bitrot and still compiles against master.
Fuzzie's comment about a "crazy rebase" implies there may have been a better way for me to do it
Search found 102 matches
- Tue Apr 17, 2012 9:28 am
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 197708
- Tue Feb 28, 2012 12:41 pm
- Forum: General Discussion
- Topic: ScummVM Podcast with _sev, LordHoto and Strangerke
- Replies: 7
- Views: 4500
- Tue Feb 21, 2012 1:48 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 197708
Sorry folks. Been focused on external contracts lately, so no major time blocks for scummvm :( And other developers? I think that several people worked on this engine. Nobody is interested to continue? I can only offer my two cents as to why progress has stopped; I cannot speak for anyone else as I...
- Mon Feb 20, 2012 11:45 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 197708
Thank you, Maximus. I'll reach out to sev about the bounty. :) I do appreciate the work you continue to put into this project, thanks again! Just to clarify, I'm not suggesting a bounty on this engine would expedite development, just that I know the subject has been raised before, and contacting se...
- Mon Feb 20, 2012 10:51 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 197708
Thank you for the updates. :) While I have no reverse engineering, or developmental skills, I do have money. :) Will that help at all in completion of the Asylum engine? If so, send a link and I'll certainly pitch in! For me at least, the incentive to work on this project isn't a monetary one; What...
- Thu Feb 16, 2012 4:08 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 197708
So I guess we just have to be patient - good things come to those who wait :) Bingo :P Sorry folks. Been focused on external contracts lately, so no major time blocks for scummvm :( As with any open source project/initiative though, the code is there if anyone's feeling ambitious. I'd love to see t...
- Thu Feb 09, 2012 1:26 pm
- Forum: General Discussion
- Topic: New adventure game from the creators of MI and DoT
- Replies: 23
- Views: 16376
- Mon Nov 21, 2011 11:35 am
- Forum: General Discussion
- Topic: No foreign fonts support for Simon the Sorcerer AGA (Amiga)
- Replies: 9
- Views: 7662
- Sun Oct 23, 2011 12:15 pm
- Forum: General Discussion
- Topic: Sanitarium Engine - All help is welcome
- Replies: 150
- Views: 197708
This posts wasn't very helpful. :x Your question wasn't either. I've seen so many open source projects - things take their time, just wait. Take a look here to see the current progress: https://github.com/alexbevi/scummvm/commits/asylum Judging from current commits I'd suppose the game will be supp...
- Mon Jul 25, 2011 12:40 pm
- Forum: The Junkyard
- Topic: Hugo's House of Horrors
- Replies: 17
- Views: 16783
This may not be the right place to post, but there's an interview with David Grey over at AdventureClassicGaming that mentions the integration with ScummVM
- Thu Jul 21, 2011 2:33 pm
- Forum: The Junkyard
- Topic: Bobdevis' Diablo and Hellfire project
- Replies: 36
- Views: 66340
- Fri May 27, 2011 12:43 pm
- Forum: General Discussion
- Topic: Gobliiins Pack on Sale this Weekend
- Replies: 0
- Views: 2223
Gobliiins Pack on Sale this Weekend
You can pick up Gobliiins 1-3 this weekend at GOG for $2.99
http://www.gog.com/en/gamecard/gobliiins_pack
http://www.gog.com/en/gamecard/gobliiins_pack
- Fri May 20, 2011 12:16 pm
- Forum: The Junkyard
- Topic: Humongous Entertainment Macintosh Floppy Games
- Replies: 16
- Views: 13957
I would think your best route would be what criezy said about Sheepshaver. Might take a while setting up though. I've grabbed the free OS 7.5 myself in the past from Apple's site but I don't know if they still have it. Good luck. http://download.info.apple.com/Apple_Support_Area/Apple_Software_Upda...
- Wed May 11, 2011 9:46 am
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108458
... So, to sum up, as long as AGS is under the Artistic License, I don't perceive a great chance for much collaboration. Our world views and goals are too different. That said, maybe it would indeed make sense for us to work on AGS 2.x support, but then as far as I know, that version of AGS has not...
- Fri Apr 29, 2011 4:11 pm
- Forum: The Junkyard
- Topic: AGS Is Going Open-Source!
- Replies: 77
- Views: 108458
Just to clarify, my comparison with SCI seems to have been misunderstood (which is likely my fault for not providing enough information). All I meant is that there are variations of the interpreter, and for each major variation, there are minor variations as well. If AGS were implemented, there are ...