Search found 46 matches

by Who'sThere
Thu May 28, 2009 8:50 pm
Forum: Dreamcast Port
Topic: AGI games supported?
Replies: 2
Views: 9568

I ended up testing the large zip files of fan-made AGI games that I found somewhere on this site. I think I also found out a lot of them came from a Gameboy Advance agi interpreter project... Well...anyways, I loaded them up in the Win32 version of ScummVM just fine. But while they were recognized b...
by Who'sThere
Sat Feb 28, 2009 4:15 am
Forum: General Discussion
Topic: Testing, testing (Help us with 0.13.0 release testing)
Replies: 95
Views: 99677

No Dreamcast daily build update on this?

I wouldn't mind running a few through that.

Is the one site listed on the wiki the only one with DC daily builds?
by Who'sThere
Wed Feb 04, 2009 3:26 am
Forum: The Junkyard
Topic: Disabling the Dreamcast autosave?
Replies: 13
Views: 8561

Sorry, hadn't checked my e-mail in a while. Thanks for all the help.

It's too bad about the DoTT needing it though. :(
by Who'sThere
Sun Feb 01, 2009 2:44 am
Forum: The Junkyard
Topic: Disabling the Dreamcast autosave?
Replies: 13
Views: 8561

I didn't want to start a new thread for this question, so here goes.

The request I made to the tracker has "disappeared", so I'm wondering if that signifies anything?

Like go away and don't bother us...

Yeah, yeah, we're doing all we can...

Yep,coming out next update...

:?:
by Who'sThere
Mon Jan 19, 2009 7:30 pm
Forum: The Junkyard
Topic: Disabling the Dreamcast autosave?
Replies: 13
Views: 8561

Okay thanks. There isn't a global menu option in the DC port, so I'm not sure if I put the request in the right format?... :oops: Could someone take a look? It's under "Who-sThere" username. In fact the only ScummVM menu accessible is the one where you select which game to load, and that means "load...
by Who'sThere
Sat Jan 17, 2009 5:06 pm
Forum: The Junkyard
Topic: Disabling the Dreamcast autosave?
Replies: 13
Views: 8561

Thanks for the replies. The Dreamcast port only comes in a binary form like the 1st_read.bin or scumm.bin, and the additonal plugins for each game like the scumm.plg for Lacasart games, or the gob.plg for the gobliiins engine. There isn't an .ini file, at least not in the last couple versions releas...
by Who'sThere
Fri Jan 16, 2009 8:57 pm
Forum: The Junkyard
Topic: Disabling the Dreamcast autosave?
Replies: 13
Views: 8561

Sorry, I'm still not seeing it. I thought for a minute that my TV was missing the very edge of the display area, and that it might be hidden there. But no such luck. The only option is to load any recognized games. Either from the same disc, or after a swap. Does Marcus Comstedt still maintain the D...
by Who'sThere
Fri Jan 16, 2009 3:06 am
Forum: The Junkyard
Topic: Disabling the Dreamcast autosave?
Replies: 13
Views: 8561

There is no option to do that on the DC.

Could you or anyone else recommend a tutorial to compile the source code using Windows(Vista preferably)?
by Who'sThere
Wed Jan 14, 2009 8:59 pm
Forum: The Junkyard
Topic: Disabling the Dreamcast autosave?
Replies: 13
Views: 8561

Disabling the Dreamcast autosave?

Is there any option, method, or edit that can be done to disable auto-saves in the Dreamcast port?

Being that the games need to be read off of compact discs, the auto-save interrupts really slows thing down.
by Who'sThere
Tue Jan 13, 2009 10:58 pm
Forum: The Junkyard
Topic: Newbie Help Compiling/Editing?
Replies: 4
Views: 3185

Above I mentioned possibly editing the plain files. I actually meant the engine PLG for each specific engine. That is where the auto-save is disabled on certain engines right? Like the SCUMM.PLG for Lucasart games? So, here are couple more questions: 1. How do I submit requests to the tracker? I onl...
by Who'sThere
Fri Jan 09, 2009 5:21 pm
Forum: The Junkyard
Topic: Newbie Help Compiling/Editing?
Replies: 4
Views: 3185

I didn't know the Dreamcast had that option, or did you only mean for the PC?
by Who'sThere
Fri Jan 09, 2009 3:49 pm
Forum: The Junkyard
Topic: Newbie Help Compiling/Editing?
Replies: 4
Views: 3185

Newbie Help Compiling/Editing?

Hi there, This might be a redundant question depending on the answer, so please forgive my ignorance to the issue. I would like to compile the ScummVM code for the Dreamcast, so the auto-save feature is disabled in the main binary (1st_read.bin usually). I know that the auto-save feature in certain ...
by Who'sThere
Thu Jan 08, 2009 5:56 pm
Forum: The Junkyard
Topic: Mojo forums "Soundtrack Island" support?
Replies: 7
Views: 4750

Jonatan wrote: I think you can already do that though:P
So how would I use say Loom floppy edition with an alternative midi?
by Who'sThere
Wed Jan 07, 2009 9:45 pm
Forum: The Junkyard
Topic: Mojo forums "Soundtrack Island" support?
Replies: 7
Views: 4750

Mojo forums "Soundtrack Island" support?

Will the soundtrack island tracks ever possibly be supported? - http://s-island.mixnmojo.com/index.php After asking around on the Mojo forums there, 's-island' informed me that his tracks weren't endorsed by Lucasarts, but that with the older static MIDI soundtrack games it could work. Is it technic...
by Who'sThere
Mon Jan 05, 2009 1:16 pm
Forum: Dreamcast Port
Topic: Soundtrack help?
Replies: 1
Views: 8524

Soundtrack help?

I was wondering if there was a list somewhere that shows what to rename the music tracks on cdda supported games, so ScummVM will recognize the tracks and play them? I'm thinking "Zak" cd version here... On a side note also relating to a soundtrack. Is there a way to extract the sound files from the...