Search found 67 matches

by Stryfe
Sat Jul 04, 2009 9:17 pm
Forum: The Junkyard
Topic: Monkey Island 1 Speech Patch WIP20090311
Replies: 27
Views: 30174

I prefer vorbis when playing on a desktop, but there are some platforms that don't support ogg... :(

I take it that you couldn't let some people compress the file themselves?
by Stryfe
Sat Jul 04, 2009 4:19 pm
Forum: The Junkyard
Topic: Monkey Island 1 Speech Patch WIP20090311
Replies: 27
Views: 30174

Any chance there will be MP3 support for this? I noticed the monster file was compressed with vorbis.
by Stryfe
Wed Jul 01, 2009 1:39 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 378
Views: 325919

What about support for the MacVenture series developed by ICOM for the MAC?

Deja Vu: a Nightmare Comes True (1985)
Uninvited (1986)
Shadowgate (1987)
Deja Vu II: Lost in Las Vegas (1988)

Possible?
by Stryfe
Thu Jun 18, 2009 3:42 pm
Forum: Dreamcast Port
Topic: Loom CD talkie problem
Replies: 25
Views: 46201

There's a thread here on the forums with links to french, german, and spanish(?) patche sites, but all but the german site link are down.

Maybe someone else here would know more...
by Stryfe
Thu Jun 18, 2009 1:04 pm
Forum: The Junkyard
Topic: LucasArts Posters - The better thread
Replies: 437
Views: 420171

Thanks for these awesome posters Laserschwert.

Can I ask if there's a Indy and the Last Crusade in the works?
by Stryfe
Sat May 23, 2009 10:09 pm
Forum: The Junkyard
Topic: DXA file size reduction?
Replies: 4
Views: 3589

Have you considered posting links so the ScummVM team can see all the great work you're doing?
I don't follow...

All I'm trying to do is reduce stutter on my DC, and my PSP.
by Stryfe
Sat May 23, 2009 4:33 pm
Forum: The Junkyard
Topic: DXA file size reduction?
Replies: 4
Views: 3589

Okay, thanks for the info.
by Stryfe
Sat May 23, 2009 1:20 am
Forum: The Junkyard
Topic: DXA file size reduction?
Replies: 4
Views: 3589

DXA file size reduction?

Hi again, got a another question. Is there any way to reduce the size of the DXA files used by Broken Sword 1 & 2? I thought maybe I'd try encoding the SMK to DXA files myself, but I don't know if the only thing I could reduce size wise is the accompanying audio files. Is there a parameter in the "e...
by Stryfe
Wed Mar 18, 2009 8:37 pm
Forum: Help and Support
Topic: (DC) I Have No Mouth, And Must Scream - Burn Problem
Replies: 2
Views: 1903

The Dreamcast needs self-boot discs to be burned in a 2 session format, separate issue from the ScummVM game that's on the disc. Either in (audio/data) track 1 audio dummy and track 2 iso containing the scummvm binary and game files, or a (data/data) track 1 data dummy and track 2 iso format. I also...
by Stryfe
Wed Mar 18, 2009 1:40 am
Forum: Help and Support
Topic: (DC) I Have No Mouth, And Must Scream - Burn Problem
Replies: 2
Views: 1903

(DC) I Have No Mouth, And Must Scream - Burn Problem

I recently attempted to build a single self-boot disc of IHNM for the Dreamcast. I burned as a 2 session disc, first session was audio, while the second was the required games files. I ended up wasting several cd-rs, so I have some questions. I used the latest 0.13.0 plainfiles, and I also used the ...
by Stryfe
Sun Mar 01, 2009 5:13 pm
Forum: Dreamcast Port
Topic: A question about Libronin and the sound in DC Scummvm.
Replies: 4
Views: 13445

Ok, thanks. Thought it'd be worth the shot, and I asked.

Not a programmer myself, so thanks for the response.

BTW - Thanks for all the hard work you've put into the app. :D
by Stryfe
Sat Feb 28, 2009 10:33 pm
Forum: Dreamcast Port
Topic: A question about Libronin and the sound in DC Scummvm.
Replies: 4
Views: 13445

A question about Libronin and the sound in DC Scummvm.

This is mostly aimed at Marcus C., and/or any other involved party on the Dreamcast port. I was wondering why the DC port still used the rather antiquated Libronin, as opposed to something like KOS, which is still seeing updates and programming usage? I also have a question about a post by another m...
by Stryfe
Tue Jan 27, 2009 2:43 pm
Forum: The Junkyard
Topic: Dreamcast Audio Question
Replies: 2
Views: 2663

It's probably the memory issue, oh well.

I asked because I didn't know if it was a technical issue, or had just never been implemented.

Thanks.
by Stryfe
Mon Jan 26, 2009 6:10 pm
Forum: The Junkyard
Topic: Dreamcast Audio Question
Replies: 2
Views: 2663

Dreamcast Audio Question

I never understood why the DC didn't support other types of audio compression. I know that a few DC apps use "ogg" for instance.

Is there any reason that ogg or flac compression of "sou" files isn't possible?
by Stryfe
Fri Jan 23, 2009 7:29 pm
Forum: Dreamcast Port
Topic: Readme
Replies: 11
Views: 27738

I'm sorry, I wasn't clear enough. :oops: What I tried to say is that I want to compile the Dreamcast ScummVM in Windows. The Dreamcast compile instructions are only given for Linux, and I need a way to compile them in a Windows environment. Like maybe using Cygwin, but I don't know how to set up the...