Search found 149 matches

by Morden
Sat Nov 22, 2008 11:58 am
Forum: Nintendo DS Port
Topic: [SOLVED] Sam & Max - Bumpusville Audio Problem
Replies: 13
Views: 15197

I know it's a low priority bug and I figured that's exactly why it's still there. I'm sure that you have plenty to do as it is, keeping the build up to date. It would be nice to hear Bumpus sing his crazy song though and if a savegame helps, a savegame is what you'll get. Just click HERE to download...
by Morden
Tue Nov 04, 2008 12:51 pm
Forum: Nintendo DS Port
Topic: WARNING: Fake Homebrew Cards!!
Replies: 17
Views: 18400

Here's my R4 without the casing. Now if only Another World would be kind enough to post some links to the photos of legit R4s. http://img60.imageshack.us/img60/9192/r4mordennocasinglo8.th.jpg *EDIT* I checked out GBATemp.net site and their review of the R4. They had a white cartridge and the PCB dif...
by Morden
Tue Nov 04, 2008 9:25 am
Forum: Nintendo DS Port
Topic: [SOLVED] Sam & Max - Bumpusville Audio Problem
Replies: 13
Views: 15197

Most people seem to think this issue is related to ScummVM not playing the audio tracks [and they often mean the bonus tracks that came with the first edition of the game]. I see that agentq put this on the "issues to fix" list, so maybe the next build will fix this? Hopefully it will. I know the so...
by Morden
Tue Nov 04, 2008 9:17 am
Forum: Nintendo DS Port
Topic: WARNING: Fake Homebrew Cards!!
Replies: 17
Views: 18400

also the clone loaders for the clone kits are decrypted versions of the official 1.18 (final released official firmware). they contain hacked verions of yasu's ysmenu with narin's cheat updates and calls to allow the sdhc to function. First of all, thanks for the detailed reply. Second, I'll post a...
by Morden
Tue Nov 04, 2008 12:51 am
Forum: Nintendo DS Port
Topic: Sam & Max: Hit the Road - Out of Memory crash.
Replies: 4
Views: 5763

Like I said earlier, reloading the game helped and the next time I used the VR machine, it did not freeze. That's why I asked if this has something to do with playing the game over an extended period of time in one sitting. I transfered my save states over to my N73 and played through the VR sequenc...
by Morden
Tue Nov 04, 2008 12:46 am
Forum: Nintendo DS Port
Topic: [SOLVED] Sam & Max - Bumpusville Audio Problem
Replies: 13
Views: 15197

Any links? And is this glitch present in all of the ScummVM DS builds? I'm curious if anyone of the port developers has commented on this. Is that something that can be fixed?
by Morden
Tue Nov 04, 2008 12:43 am
Forum: Nintendo DS Port
Topic: WARNING: Fake Homebrew Cards!!
Replies: 17
Views: 18400

As you can see, I already got the R4 and I am actually pretty happy with it. Is there anything that Cyclo can do that R4 can't? Aside from SDHC support that is. Anyways, I'm not interested in buying another one since this one works with anything I throw at it. I'm just wondering if there is any kind...
by Morden
Mon Nov 03, 2008 10:38 pm
Forum: Nintendo DS Port
Topic: WARNING: Fake Homebrew Cards!!
Replies: 17
Views: 18400

iPwnzorz wrote:Sounds real to me. If you can get any clear pictures, I can tell you for sure.
Sure. Here's the PCB shot I described. As you can see, there are some white letters on it, visible at an angle, but you can't really read anything.

Image
by Morden
Mon Nov 03, 2008 9:22 pm
Forum: Nintendo DS Port
Topic: WARNING: Fake Homebrew Cards!!
Replies: 17
Views: 18400

Look at what you can see of the board on the back, if it's light green with visible labelling it's probably real. However if it's dark green with no labelling at all it's a fake. When I look at the visible part of the PCB without removing the casing, I can see some white letters. I can't read them ...
by Morden
Mon Nov 03, 2008 9:15 pm
Forum: Nintendo DS Port
Topic: [SOLVED] Sam & Max - Bumpusville Audio Problem
Replies: 13
Views: 15197

[SOLVED] Sam & Max - Bumpusville Audio Problem

When you get to Bumpusville, you can see Conroy perform a song in the room on the far right. The problem is, you can't hear Conroy sing. The announcer comes on, then Sam says "I hate floor shows" and throughout the duration of Conroy's song you can't hear a thing. Just as if the song file didn't loa...
by Morden
Mon Nov 03, 2008 9:01 pm
Forum: Nintendo DS Port
Topic: WARNING: Fake Homebrew Cards!!
Replies: 17
Views: 18400

I ordered my R4 directly from China. The box contained everything seen on the first picture here , plus a mini CD with Moonshell, kernel [1.18] and some other soft that I didn't check out. The site I bought it from sells R4 carts only, and lately they started selling the new version with SDHC card s...
by Morden
Mon Nov 03, 2008 7:23 pm
Forum: Nintendo DS Port
Topic: Sam & Max: Hit the Road - Out of Memory crash.
Replies: 4
Views: 5763

Sam & Max: Hit the Road - Out of Memory crash.

I just have played through Sam & Max: Hit the Road on my DS Lite, using the latest ScummVM build [0.12]. I've noticed that there's a risk of the game crashing due to the lack of memory during one particular scene. When in Bumpusville, at one point you'll use the Virtual Reality machine as Sam. Durin...
by Morden
Mon Nov 03, 2008 7:01 pm
Forum: Nintendo DS Port
Topic: Full Throttle on DSi
Replies: 11
Views: 10659

We'll see how things will look after DSi is released in all regions. Anyone interested will be able to take the DSi for a spin and probe it a bit. I'm hoping that someone will be able to hack the firmware so that homebrew code can be run off the SD card, eliminating flash cards completly. I'm all fo...
by Morden
Mon Nov 03, 2008 10:23 am
Forum: Nintendo DS Port
Topic: Full Throttle on DSi
Replies: 11
Views: 10659

First of all, Nintendo DSi will not boot any presently manufactured flash device since firmware has been changed completly. It might take some time before we'll see ScummVM on DSi.

Plus what iPwnzorz already mentioned. Nintendo DSi, with all of its upgrades, will still not have enough memory.