Search found 58 matches

by Flo
Sat Jun 06, 2009 12:44 pm
Forum: Nintendo DS Port
Topic: Could Curse of Monkey Island be remastered for DS play?
Replies: 14
Views: 17718

The DSi screens are the same resolution as the DS/DS Lite's (256x192), they're just larger by a quarter of an inch.
by Flo
Fri Jun 05, 2009 8:36 pm
Forum: Nintendo DS Port
Topic: Could Curse of Monkey Island be remastered for DS play?
Replies: 14
Views: 17718

The best point of hope right now seems to be the DSi. If anyone can get homebrew to run in native DSi mode rather than compatibility mode, the extra CPU speed (133 MHz vs. 66 MHz) and RAM (16MB vs. 4MB) might be enough to get the newer SCUMM games to run.
by Flo
Fri Jan 09, 2009 6:09 pm
Forum: General Discussion
Topic: What is Lucasarts' problem?
Replies: 59
Views: 37419

It makes very little sense for a company to sell off IPs unless they're strapped for cash. And I somehow doubt that's true for LucasArts.
by Flo
Tue Oct 28, 2008 3:48 pm
Forum: The Junkyard
Topic: Maniac Mansion trademarks renewed
Replies: 1
Views: 2334

I wouldn't hold my breath on anything new coming out. LucasArts has traditionally been very protective of its IPs.
by Flo
Tue Sep 23, 2008 12:55 pm
Forum: General Discussion
Topic: About reverse-engineering & virtual emulation
Replies: 5
Views: 3473

Emulation usually requires a lot more resources. Not to mention that, besides emulating the game's original OS, you'd also have to emulate the original hardware platform. 68000 CPU and AmigaOS for an Amiga game. x86 CPU and DOS for DOS games, etc. Using that method would also make it virtually impos...
by Flo
Wed Sep 17, 2008 8:14 pm
Forum: The Junkyard
Topic: how does one save a game using dosbox
Replies: 4
Views: 4028

DOSbox is an emulator, so you have to use the game's built-in save feature.
by Flo
Wed Sep 17, 2008 4:48 pm
Forum: Wii Port
Topic: Monkey Island 1 -- CD track oddity?
Replies: 4
Views: 4708

Figured it out. The global "extrapath" was set to an empty directory. Once I removed that setting from the ini it picked up the MP3 files.

The question remains why it picked up the OGG files before, but not the MP3s.
by Flo
Wed Sep 17, 2008 1:39 pm
Forum: Wii Port
Topic: Monkey Island 1 -- CD track oddity?
Replies: 4
Views: 4708

Apparently it won't use the MP3 tracks at all. If I remove them completely, it still plays the same (wrong) music.
by Flo
Mon Sep 15, 2008 5:35 pm
Forum: Wii Port
Topic: Monkey Island 1 -- CD track oddity?
Replies: 4
Views: 4708

Monkey Island 1 -- CD track oddity?

I've noticed that, when using MP3-encoded versions of the CD audio tracks, the Wii version of ScummVM 0.12 will always play back the wrong audio tracks. This does not appear to happen in the Win32 version of 0.12, nor will it happen with Vorbis files in the Wii version. Has anyone else noticed this ...
by Flo
Thu Sep 11, 2008 5:39 pm
Forum: Help and Support
Topic: COMI - no music in cut scenes
Replies: 11
Views: 4918

Do you absolutely need a daily build or are the 0.12 tools sufficiently up to date?
by Flo
Tue Sep 02, 2008 6:31 pm
Forum: Wii Port
Topic: ScummWiiM ( Wii ScummVM Channel )
Replies: 86
Views: 155589

Is there a good argument against the Homebrew Channel and for putting the extra strain on the Wii port coders to come up with their own launcher?
by Flo
Tue Aug 05, 2008 2:03 pm
Forum: Wii Port
Topic: Wii port and non-native cursor behaviour
Replies: 3
Views: 4437

ScummVM's cursor movement seems to be more direct than that of the Wii system menu. As such, you have to hold your hand more steady and aim more carefully.

Maybe a sensitivity adjustment would be a good feature for those who prefer a less jittery cursor.
by Flo
Tue Aug 05, 2008 1:52 pm
Forum: Wii Port
Topic: monkey island on the wii cd version(audio)
Replies: 8
Views: 12529

Check that your files are named correctly, it should be "Track1.mp3" through "Track24.mp3". No spaces, no leading zeroes.