Search found 58 matches

by Flo
Wed Nov 24, 2010 3:13 pm
Forum: Help and Support
Topic: No Steam Scumm Game Support (And a Possible Way to Fix That)
Replies: 15
Views: 14551

You can extract the appropriate data from the game's new executable using a hex editor to recreate the missing data file.
by Flo
Fri Nov 05, 2010 11:09 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 44917

Giving examples of what certain options do would actually go a long way towards making ScummVM more novice-friendly. But it would probably also cause some unwanted bloat.
by Flo
Fri Nov 05, 2010 7:02 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 44917

At least I see undithered mode as some sort of enhanced EGA. Defaulting to plain EGA in that case, is like defaulting to CGA in an EGA game. I think that's a terrible analogy. These games already had both render modes available. Some people played them in CGA, some played them in EGA. In the case o...
by Flo
Thu Nov 04, 2010 9:35 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 44917

And there-in lies the problem - some people view this as an 'improvement', while others don't. I see it exactly the other way around. The problem is that there's no "code" on how games should be represented, so whenever there's an optional feature, you end up with discussions on what the default sh...
by Flo
Thu Nov 04, 2010 9:10 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 44917

IMO, whenever there's a choice (i.e. not hardcoded behavior/fixes/improvements), the default option should resemble the original game as closely as possible.
by Flo
Wed Nov 03, 2010 6:19 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 44917

It's still a subjective "improvement", and those have traditionally been opt-in, not opt-out.
by Flo
Wed Nov 03, 2010 5:17 pm
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 44917

Would have, could have, should have.

IMO, ScummVM should, by default, represent games the way they did originally appear, not try to guess what they might have looked like had the circumstances been different.
by Flo
Sun May 02, 2010 9:10 pm
Forum: General Discussion
Topic: The Whispered World
Replies: 16
Views: 11362

Well, the problem with the voice actors seem to be an English language specific problem. It's not, it's a translation/localization problem. Despite Germany's history of dubbing media (France does the same thing, btw), German localized versions of foreign games are, without exception, worse than the...
by Flo
Tue Mar 09, 2010 2:53 pm
Forum: Help and Support
Topic: Starting ScummVM on a DVD?
Replies: 2
Views: 2234

Relative paths are fine, but make sure your save directory points somewhere that's actually writable. Example from my ini (save pointing to %temp% and a relative path to the game: [scummvm] mute=false speech_volume=192 native_mt32=false midi_gain=100 talkspeed=100 gfx_mode=3x subtitles=false multi_m...
by Flo
Thu Feb 18, 2010 2:47 pm
Forum: Wii Port
Topic: 4:3 FULLscreen on Widescreen TV?
Replies: 9
Views: 12485

Play around with the overscan modes.
by Flo
Sun Aug 30, 2009 4:34 pm
Forum: General Discussion
Topic: Suggested improvements to CDDA support in games?
Replies: 13
Views: 7351

For Windows, you could simply use a tool like ReNamer to batch rename your audio files to match what ScummVM expects.
by Flo
Mon Jul 27, 2009 3:13 pm
Forum: Nintendo DS Port
Topic: [solved] 0.13.1: could not find any game
Replies: 3
Views: 5381

Re: d'uh

BTW, one build for all games (except the two that need extra RAM) would be impossible? On a regular DS, yes. It might be possible in DSi mode (on a DSi, obviously), if someone ever figures that out. Also completely resetting from the game launcher back to the card's game launcher so I could start a...
by Flo
Mon Jul 20, 2009 9:10 pm
Forum: Help and Support
Topic: Is it possible to use the compression tools, in Vista?
Replies: 5
Views: 3287

The ScummVM tools work fine in Vista's (and Windows 7's) command line interpreter (cmd.exe).
by Flo
Mon Jul 20, 2009 9:07 pm
Forum: General Discussion
Topic: monkey island special edition
Replies: 51
Views: 40457

let's not cast dispersions on Dom's ability to "get it right" because this version doesn't sound exactly like what was going through your head almost two decades ago. This. Many of us have grown up with these games, played them repeatedly and thus have our own ideas of what the characters "should" ...
by Flo
Fri Jul 17, 2009 5:31 pm
Forum: Help and Support
Topic: Can't full screen
Replies: 3
Views: 3041

Which scaler are you using? Running the game with no scaling at all could result in a resolution that's too low for some modern monitors.