Search found 145 matches

by mac_es
Thu Nov 24, 2005 8:38 am
Forum: PlayStation 2 Port
Topic: Creating ScummVM DVD
Replies: 7
Views: 12810

Whith a CD/DVD generator for PS2 (google it), you can create an ISO compatible whith a PS2 (you still need a console which can run homebrew, modded or not). The CD/DVD structure of a PS2 disc it is slightly different from a standard CD. It has to start in an exact sector, and must include some files...
by mac_es
Wed Nov 23, 2005 3:50 pm
Forum: PlayStation 2 Port
Topic: Creating ScummVM DVD
Replies: 7
Views: 12810

CDVD needs the original sces,sles,slus. But all homebrews don´t have them.
For your homebrew you can simply write any number
by mac_es
Mon Nov 21, 2005 8:55 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

the cdvd thing is not ComI related, no. In fact, it doesn't make any difference at all to the user. There have been some changes, but the only one worth noticing is HDD support. Works quite well, and even ComI runs perfectly fine from hdd. (from cd/dvd it's as broken as it used to be Bad news, but ...
by mac_es
Thu Nov 17, 2005 8:18 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

FYI, 2005-11-16 23:53 lavosspawn * backends/ps2/: asyncfio.cpp, asyncfio.h, fileio.cpp, systemps2.cpp, systemps2.h: some ps2 changes, added HDD support 2005-11-16 23:52 lavosspawn * backends/ps2/: eecodyvdfs.c, eecodyvdfs.h, iop/CoDyVDfs/common/codyvdirx.h, iop/CoDyVDfs/iop/cdtypes.h, iop/CoDyVDfs/i...
by mac_es
Sat Nov 12, 2005 11:08 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

@lavosspawn: Thank you very much. As I understand there is no much that we can do to play COMI in PS2. no? @kaysow: To create a DVD for PS2, you only need to keep some files and to ensure to leave some sectors in certain positions. There are some utilities to create iso, but there are not freeware n...
by mac_es
Fri Nov 11, 2005 1:14 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

The sequences in Dig and FT run fine on the PS2. There are two places in the ComI intro (which is 640x480 instead of 320x200) where playback hangs for like 1/10th of a second... so it's not that noticable, but obviously it pushes the PS2 to its limits there. So, well, it may work for FT and Dig... ...
by mac_es
Fri Nov 11, 2005 12:32 pm
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

I still don't see the zlib problem. With mp3 compression you can easily make BS1, BS2, ComI, FT and The Dig all fit on one DVD and those are the largest games we support. Well I was lookinf for a DVD containing: all the scummvm games I have PLUS Monkey Island 4 PS2 Edition which size is 1,60 GB. So...
by mac_es
Fri Nov 11, 2005 11:22 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

Hello, Yeah!, I haven't been able to use tthe toolchain, I have been looking in ps2dev. I would be great if someone archieves to compile for PS2 under windows post the instructions. I will look in www.ooopo.net, thanks I'm doing a multigame DVD, scummvm+Monkey4 for PS2, so I need to compress SAN fil...
by mac_es
Fri Nov 11, 2005 9:20 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

Thanks for responding, First, I'm a windows user and I haven't compiled anything for PS2. Although I have alot of experience in JAVA. I mean, I know what a compiler is, libraries, packaging, etc... but no idea what is a chaintool (as I have read is the compiler plus some libraries, no?) So, I would ...
by mac_es
Thu Nov 10, 2005 9:51 am
Forum: PlayStation 2 Port
Topic: PS2: ScummVM 0.8.0 RC3
Replies: 103
Views: 187496

Hello, It looks good, may I ask why zlib is not supported? Only asking, I'm not saying to implement it,eh! :P Also it is a pitty the COMI issue, could not be possible to disable iMuse digital? Finally, could you post how can we compile it (for PS2) from the source code? What we have to download, fro...