Search found 44 matches

by ICEknight
Sat Jun 14, 2008 5:36 pm
Forum: Wii Port
Topic: Gobliiins CD audio out of sync + other issues
Replies: 4
Views: 5430

Yeah, I can't interact with those, either.

I was wondering if I was doing anything wrong.
by ICEknight
Wed Jun 11, 2008 11:14 pm
Forum: Wii Port
Topic: Fighting in Indy games with the pointer
Replies: 2
Views: 4430

Oh, I hadn't noticed, thanks for pointing that out.

But still, you can't do that in Last Crusade... =\
by ICEknight
Wed Jun 11, 2008 4:10 pm
Forum: Wii Port
Topic: Fighting in Indy games with the pointer
Replies: 2
Views: 4430

Fighting in Indy games with the pointer

I haven't been able to locate my Indy 3 manual to check, but I was wondering if this game also supported a mouse-fights mode just like Fate of Atlantis. Enabling it by default in all games would make fights more playable than just being able to use left and right, and could make the biplane section ...
by ICEknight
Wed Jun 11, 2008 4:26 am
Forum: Help and Support
Topic: Indiana Jones FoA Bug?
Replies: 7
Views: 4860

Hmm, enabling the mouse combat mode by default would make these scenes playable in the Wii port.

Does it also enable controlling the biplane scenes in Indy 3? Or was this just a feature made for FoA?
by ICEknight
Wed Jun 11, 2008 1:58 am
Forum: Wii Port
Topic: Gobliiins CD audio out of sync + other issues
Replies: 4
Views: 5430

Okay, so I've converted said track to OGG and it seems to play more synchronized, yet it's still a bit late.

So this indeed must have to do with the decoders.
by ICEknight
Wed Jun 11, 2008 1:57 am
Forum: Wii Port
Topic: Possible sound flaw in DOTT?
Replies: 0
Views: 2761

Possible sound flaw in DOTT?

I've just finished DOTT and noticed that the last playable character (just avoiding spoilers for anybody reading this) doesn't have a high pitch in his voice after being shrunk (yet the tentacle does, later in the game). If somebody can, please check if this happens playing outside SCUMMVM, or playi...
by ICEknight
Tue Jun 10, 2008 6:02 pm
Forum: Wii Port
Topic: ScummVM Channel with BANNER
Replies: 4
Views: 5856

My guess is that it tries to return to the loader which hasn't been loaded in the first place, being a self-boot channel.

I'd ask Paradox to fix it instead of the devs at these boards, since he made it unofficially.
by ICEknight
Tue Jun 10, 2008 3:51 pm
Forum: Wii Port
Topic: Gobliiins CD audio out of sync + other issues
Replies: 4
Views: 5430

Gobliiins CD audio out of sync + other issues

I've just tried Gobliiins 1 CD and the audio track seem to be playing a couple of seconds later than it should, causing synchronization problems in the intro (I'm using a FLAC rip that works perfectly in the PC version). I don't know if this could be caused by the Wii port automatically adding a pre...
by ICEknight
Tue Jun 10, 2008 2:25 pm
Forum: Wii Port
Topic: I'm having problems with overwriting saves on this version
Replies: 4
Views: 5355

I've had those problems with the previous version, are you sure you're using the latest one?
by ICEknight
Tue Jun 10, 2008 4:27 am
Forum: General Discussion
Topic: Give me Music from Amiga and GFX from DOS
Replies: 31
Views: 24647

And MI1's CD tracks are definitely not MT-32. They sound completely different. Both have their strength, and I like them both. An MT-32 recording of the MIDI's can be found here: http://s-island.mixnmojo.com/monkey1.php The CD soundtrack can be found here: http://soundtracks.mixnmojo.com/mi1.htm Ac...
by ICEknight
Mon Jun 09, 2008 8:24 pm
Forum: General Discussion
Topic: Secret of Monkey island sound effects device?
Replies: 8
Views: 11033

the bar door open/close sound for some reason sounds better to me synthesized from MT-32 Actually, there might be some issues with MT-32 emulation in SCUMMVM, not only with those sound effects but with some actual instruments (which seem to be either playing too faint or are just missing from certa...
by ICEknight
Mon Jun 09, 2008 2:24 pm
Forum: Wii Port
Topic: Fate of Atlantis: Strange issues with Lost dialogue of Plato
Replies: 7
Views: 9524

I seems to works fine now, thanks.
by ICEknight
Sat Jun 07, 2008 4:38 pm
Forum: Wii Port
Topic: Fate of Atlantis: Strange issues with Lost dialogue of Plato
Replies: 7
Views: 9524

Fate of Atlantis: Strange issues with Lost dialogue of Plato

I've been trying FoA and I've noticed that sometimes, when I first find the lost dialogue of Plato and read it, after exiting the book screen I'd get "teleported" to some previous scene like I was loading a savestate (with just the same items I had back then and all). Has anybody else had ...
by ICEknight
Sat Jun 07, 2008 4:31 pm
Forum: Wii Port
Topic: Keyboard support?
Replies: 82
Views: 136515

I've noticed that Last Cruisade uses left and right for retreat and middle punch (and Fate of Atlantis seems to have the one-blow-KO cheat mapped to the down key, I think), so wouldn't it be possible to make the directional pad simulate the whole numerical pad, instead of only two of the numbers? Th...