Search found 166 matches

by dhewg
Sun Mar 13, 2011 7:41 am
Forum: Android Port
Topic: Beneath a steel sky on HTC Desire - cannot load game (crash)
Replies: 21
Views: 16974

catapaicu: the nightly builds are not signed, which means that you can't upgrade from a release version. that's a restriction from the android infrastructure. did you manage to get a nighly on your phone?
by dhewg
Fri Mar 11, 2011 5:36 pm
Forum: Android Port
Topic: Broken Sword 1 & 2 is running slow
Replies: 10
Views: 7795

subcetra and czikus: please install "glinfo" from the market. it will collect infos about the GPU capabilities. you can send the infos straight from that app, please mail that to dhewg@wiibrew.org and i try to hunt this down
by dhewg
Sun Mar 06, 2011 8:20 pm
Forum: General Discussion
Topic: Looking for help: Uniformizing the ScummVM webpages
Replies: 116
Views: 62201

Quick question. Is there a easy tutorial to set up buildbot so I can test my templates? depends, i'd say. if you're familiar with python it should be straight forward. if you're on windows, i can't assist much i'm afraid, i only know it from linux. its probably easier if we just test it on the buil...
by dhewg
Thu Mar 03, 2011 11:09 am
Forum: Android Port
Topic: Tablet (honeycomb 3.0) Version
Replies: 9
Views: 8056

i take one too then! the port works great on my 1st gen galaxy tab, so it should work just fine on your future xoom (also: feedback, kthx) we currently build the port so its compatible with 1.5 and above. adding something that's only available on a higher API levels has drawbacks too. is there any s...
by dhewg
Wed Mar 02, 2011 10:54 am
Forum: General Discussion
Topic: Looking for help: Uniformizing the ScummVM webpages
Replies: 116
Views: 62201

billwashere wrote: I don't care, I simply do what I'm told
Also, what else needs uniformizing?
http://buildbot.scummvm.org/
http://article.gmane.org/gmane.games.devel.scummvm/8845

do eeeeet :wink:
by dhewg
Sun Feb 20, 2011 12:36 pm
Forum: Wii Port
Topic: Cursor disappears
Replies: 12
Views: 18457

by dhewg
Wed Feb 16, 2011 7:41 pm
Forum: Wii Port
Topic: Cursor disappears
Replies: 12
Views: 18457

took some time, but odcb found the issue. fix is part of the latest nightly build now.
by dhewg
Wed Feb 16, 2011 7:39 pm
Forum: Wii Port
Topic: 1.2.1 official build for Wii?
Replies: 9
Views: 16331

heya, wasn't around for a long time, i just missed the release :P
i have yet to check a few hundred commits to our base libraries, so i can integrate as many fixes as possible.
release will come, uhm.. "soon" ;)
by dhewg
Tue Aug 31, 2010 9:44 pm
Forum: Wii Port
Topic: Failed to load mt32_control.rom
Replies: 12
Views: 19844

Might be another fallout from the MIDI device changes in the development versions. At least at first, ScummVM was far too fond of using that emulator as default. It might still be. Perhaps it should have a more graceful fallback if those files are missing, e.g. switching to another driver, consider...
by dhewg
Mon Aug 30, 2010 5:44 pm
Forum: Wii Port
Topic: Loom - Graphic Issue
Replies: 9
Views: 10366

I still can't reproduce this, but I have an idea whats going wrong. Please try the next nightly build, hopefully this is fixed starting with r52456.
by dhewg
Mon Aug 30, 2010 5:03 pm
Forum: Wii Port
Topic: Kyrandia 3 - Crash after Intro
Replies: 11
Views: 12299

What you're hearing is a replay of old sfx chunks. That happens if the sound data couldn't be read in time. You will only notice that with certain games, mostly the bigger onces, like kyra3 or comi. Kyra3 is perfect with USB2 and my SDHC adapter, while I do hear the sfx hiccups when using the slower...
by dhewg
Tue Aug 24, 2010 6:37 pm
Forum: Wii Port
Topic: USB 2.0 Loading - IOS58
Replies: 20
Views: 21470

Next nightly build contains some USB2 improvements. I/O throughput doubled (in my tests, 3MB/s -> 6MB/s). COMI intro is almost perfect now ;)
by dhewg
Tue Aug 24, 2010 6:24 pm
Forum: Wii Port
Topic: Kyrandia 3 - Crash after Intro
Replies: 11
Views: 12299

as mentioned on irc: this indeed cuts down the delay. using smb, i see an improvement from ~2m -> ~4s
by dhewg
Tue Aug 17, 2010 7:14 pm
Forum: Wii Port
Topic: Loom - Graphic Issue
Replies: 9
Views: 10366

I cannot reproduce this. Can you try a nightly build?
by dhewg
Tue Aug 17, 2010 6:56 pm
Forum: Wii Port
Topic: Kyrandia 3 - Crash after Intro
Replies: 11
Views: 12299

works fine here too. there's a delay between the end of the intro and the first game screen, be a little patient.
it looks like its related to I/O performance, try the recently introduced USB2 feature, that should shorten the delay.