Search found 232 matches

by raina
Mon Aug 15, 2011 6:18 am
Forum: The Junkyard
Topic: Runaway - a road adventure
Replies: 45
Views: 58831

(From what I understand, though I could be wrong, the Runaway games use a mixure of 2D and 3D graphics which would be far more technically advanced than anything ScummVM does.) The 3D looks pre-rendered to me so that would just mean a whole lot of 2D image resources to achieve that smooth animation...
by raina
Fri Jun 17, 2011 5:54 am
Forum: The Junkyard
Topic: Dreamweb support
Replies: 18
Views: 15560

Damn, yet another oldie from my collection brought back to life! Maybe I'll get to actually playing it this time around. Just to make sure, there aren't subtitles for example for the opening cutscene, are there? The dialogue seems to get a little mumbly at times. (Or maybe I was just too tired to co...
by raina
Thu Jun 02, 2011 9:32 pm
Forum: General Discussion
Topic: "This arrow is ..quite annoying..."
Replies: 24
Views: 15675

Excellent! Now, could this be reopened: http://sourceforge.net/tracker/index.ph ... tid=418823
by raina
Wed Jun 01, 2011 8:50 am
Forum: General Discussion
Topic: Free Gobliiins
Replies: 0
Views: 1172

Free Gobliiins

DotEmu is giving away Gobliiins for free on account of their 1st birthday.

Go fetch: http://www.dotemu.com/en/download-game/44/gobliiins-1
by raina
Thu Apr 07, 2011 7:53 am
Forum: Help and Support
Topic: New Version of Broken Sword 2 won't boot in Scumm
Replies: 5
Views: 3447

Sounds like the game icon you're supposed to place in Applications folder is in fact an OS X .app bundle. You should be able to right-click it and select "Show Contents" to see what's inside. I'm thinking this distribution of the game already uses a version of ScummVM so don't be surprised if you se...
by raina
Wed Mar 09, 2011 6:56 am
Forum: Help and Support
Topic: secret of monkey island cd version symbian
Replies: 2
Views: 1425

Re: secret of monkey island cd version symbian

Do you know it to work otherwise on other platforms? I'm not sure but it sounds kinda natural for a CD game to behave like this. Or to just always start the audio track from the beginning.
by raina
Mon Feb 28, 2011 6:37 am
Forum: General Discussion
Topic: AGDI Unveils King's Quest III Redux!
Replies: 15
Views: 10817

tbaher wrote:In the settings there is 2xHQ and 3xHQ scalers available. I realize they're not the same as 2xSAI but it's better than pixel doubling.
The "settings"? I guess I have to go poke inside the .app to change anything on the OS X.
by raina
Thu Jan 13, 2011 9:04 am
Forum: Help and Support
Topic: Obsolete: Enhanced ScummVM MIDI music on Windows
Replies: 78
Views: 116377

You can still take the SoundFont suggestions from the original post and if you ask, people will tell you their favorites. Then it's just a matter of using them with ScummVM's FluidSynth music option.
by raina
Mon Jan 10, 2011 12:04 am
Forum: Help and Support
Topic: Obsolete: Enhanced ScummVM MIDI music on Windows
Replies: 78
Views: 116377

dowoshek wrote:And now i wonder if it's worth to try the solution from this topic.
No. I still use it for other things but not ScummVM anymore. If there's interest, I might update it for Windows 7.
by raina
Tue Nov 23, 2010 9:25 pm
Forum: Help and Support
Topic: No Steam Scumm Game Support (And a Possible Way to Fix That)
Replies: 15
Views: 14633

Re: No Steam Scumm Game Support (And a Possible Way to Fix T

Blooglspash wrote:On the Downloads page, have the missing files (and ONLY the missing files, so it wouldn't count as piracy)
Yeah, I don't think it works that way.
by raina
Mon Nov 22, 2010 2:19 pm
Forum: General Discussion
Topic: A new engine. One for the Christopher Lloyd fans.
Replies: 61
Views: 50677

the game is crashing...when bric-a-brac find his glasses. anyone else is having this problem? i am playing the english version. The engine only appears in the in-development version of ScummVM. Anything and everything like this is to be expected. it doesn't give any message, or error, it just kick ...
by raina
Fri Nov 12, 2010 6:21 pm
Forum: General Discussion
Topic: Dithering in 16-Color SCI Games
Replies: 42
Views: 30096

I was unable to find the sci_undither code in my INI file. But nothing's preventing you from putting the setting there. For example, if you want to disable the undithering globally, put sci_undither=false in the [scummvm] section, that's below that line but above any other bracketed lines (=game sp...
by raina
Tue Oct 19, 2010 6:37 am
Forum: General Discussion
Topic: ScummVM 1.2.0 "FaSCInating release" is here!
Replies: 23
Views: 14373

Re: ScummVM 1.2.0 "FaSCInating release" is here!

Early SCI 16-color games can be optionally undithered by ScummVM, making them look much better. Well, that's subjective. I wish you guys would have disabled it by default or at least made the undither option a little more accessible than going into the console all the time. You don't have to go to ...
by raina
Mon Oct 18, 2010 7:56 am
Forum: General Discussion
Topic: Beneath a Steel Sky Audio Restoration Project
Replies: 137
Views: 202016

BOYD1981 wrote:Sorry for digging up such an old thread, but I'm really interested in obtaining the midi files, does anyone still have them laying around on their hard drive?

Thanks.
I have them laying on my web space for times like this: http://raina.kapsi.fi/stuff/BaSSMIDI.zip
by raina
Fri Oct 01, 2010 5:53 pm
Forum: General Discussion
Topic: LOL support in official build ?
Replies: 31
Views: 18915

Re: Sooo Works great on Tilt 2 BUT

ezekiel000 wrote:It can't hurt to add it to the feature request tracker.
http://sourceforge.net/tracker/?group_i ... tid=418823
Yes, done and done. Thanks for making it that much easier with the link. :)