Search found 48 matches

by chojin
Tue Jun 17, 2008 6:10 am
Forum: Wii Port
Topic: USB Mass Storage Device support?
Replies: 5
Views: 8065

Sven Peter recently has applied a patch to libfat called "usbstorage module for wii" (as comment in his blog entry "USB Status 1.1".)

Just another step :)
by chojin
Tue Jun 17, 2008 5:58 am
Forum: Wii Port
Topic: Nintendo Wii Update 16.06.
Replies: 1
Views: 4088

Nintendo Wii Update 16.06.

Testing Broken Sword on my Wii I noticed yesterdays Nintendo Update. The description says, "unauthorized save data will be removed."
http://wiibrew.org/wiki/June16_update

As Wii port tester you probably don't want that.
by chojin
Tue Jun 17, 2008 5:47 am
Forum: Wii Port
Topic: Broken Sword 1
Replies: 17
Views: 23878

As for the save/load menu, [...] for the first game you used F5 (if I'm not mistaken) for the save/load menu Both keys ESC and F5 should work, which are mapped to Minus and Home on the WiiMote. So I tested my BS1 (German DXA/OGG). I had do move the Cluster-Files from a CLUSTERS subfolder back into ...
by chojin
Mon Jun 16, 2008 6:43 am
Forum: Wii Port
Topic: Broken Sword II Problem
Replies: 7
Views: 8220

I experienced the same issue trying to add Broken Sword 2 (German, DXA+OGG) in R32565. It obviousely could not find the game files, because I used subfolders for CLUSTERS, VIDEOS and SWORD2. After moving CLUSTERS and INF files back into the main game directory, the game was recognized. The Videos wo...
by chojin
Mon Jun 16, 2008 5:17 am
Forum: Wii Port
Topic: Broken Sword 1
Replies: 17
Views: 23878

Re: Broken Sword 1

And i can´t save. When i point the curser to the upper boarder, there is no save icon and when i push the home key, i got back to the homebrew channel. In Broken Sword 1 the upper border is your inventory and the lower border lists your conversation topics, so there is no save icon. Some Key (minus...
by chojin
Wed Jun 11, 2008 6:24 am
Forum: General Discussion
Topic: Extract Gobliiins content
Replies: 25
Views: 25595

I have to ask the annoying question again ;) The file woodruff.itk is about 533 MByte in size (german best of sierra version) and zip-compressed together with intro.stk it's 204 MByte. I don't know how much is possible with sound and video compression here. I remember The Feeble Files compression (4...
by chojin
Wed Jun 11, 2008 5:56 am
Forum: Wii Port
Topic: SCUMMVM Wii Themes
Replies: 0
Views: 3649

SCUMMVM Wii Themes

Since the Wii port got a dedicated forum, I want to point to a topic started by CyberAxe regarding Wii Themes. If you need a bigger font etc. on your TV, those themes may interest you.
by chojin
Wed Jun 11, 2008 5:47 am
Forum: Wii Port
Topic: Will the port have bluetooth keyboard support?
Replies: 3
Views: 5119

AFAIK nintendo unfortunately did not implement a driver for Bluetooth HIDs, only USB-Keyboards are supported, which is quite sad I think. So, it's the same thing like a USB Mass Storage Device Driver - someone has to provide such driver first. Of course I would be more than happy to see both feature...
by chojin
Wed Jun 11, 2008 5:38 am
Forum: Wii Port
Topic: Residual/Grime/GRIM FANDANGO
Replies: 5
Views: 13157

Isn't Grim a 3D-Game controlled without a pointer? I don't think those Engines will make it into SCUMMVM.
by chojin
Wed Jun 04, 2008 7:04 pm
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 45550

I was wondering whether it's possible to assign an image to the background? I tried pix_main_dialog_bkgd but it didn't work ;)

Are other image dimensions (in addition to 5x5) possible?
by chojin
Sun Jun 01, 2008 1:09 pm
Forum: Help and Support
Topic: LFL Files?
Replies: 8
Views: 3697

We made a page in our wiki just for this purpose: <http://wiki.scummvm.org/index.php/Where_to_buy_games> The german versions of Broken Sword (Baphomets Fluch) are also available at amazon.de, even as cheap trilogy. Day of the Tentacle appeared bundled with Sam & Max occasionally. I hope Indiana...
by chojin
Sat May 31, 2008 2:10 pm
Forum: Wii Port
Topic: Voice problems with Full Throttle on the Wii port of scummVM
Replies: 9
Views: 14518

I had the same problem with the Wii Channel (0.12.0svn 30. Apr). After deleting Sam & Max everything was fine again.
by chojin
Fri May 30, 2008 11:03 pm
Forum: Help and Support
Topic: Need beneath a steel sky savegame
Replies: 6
Views: 3391

Maybe there is functional autosave data, if you are lucky...
by chojin
Fri May 30, 2008 10:04 pm
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 45550

There is a small problem if using this theme with a SVN version. In the "Paths" tab the "Plugins Path" button is not correct positioned and sized. This can be fixed by adding in "# paths tab" the next lines[...] Thanks alot for the info, I added the missing lines and u...
by chojin
Wed May 28, 2008 6:24 pm
Forum: Help and Support
Topic: ScummVM Themes
Replies: 48
Views: 45550

I used FontForge to update the Liberation BDF fonts, and corrected the letter "W". Actually it was not errant, but probably too wide for SCUMMVM, so i reduced its width from 17 to 15 pixels. I corrected some other letters with strange edges as well. Theme Archive and Screenshots are update...