Search found 48 matches

by chojin
Wed Jan 21, 2009 7:41 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 140519

Hm, I cannot bring up the virtual keyboard. I tried the Edit Game Title Area... Where is it supposed to be available?

Anyway thanks for providing svn builds!
by chojin
Tue Jan 20, 2009 5:54 am
Forum: Wii Port
Topic: Feeble files
Replies: 1
Views: 3203

Yes, sort of. - homebrew channel 0.9 beta - dhewgs latest SCUMMVM version: rev 35894, added 2009/01/18 on Toshiba SD Card 1 GByte - Feeble Files (4CD/Win/German) - files recompressed, DXA and OGG (~1.3 GByte) on Sandisk Cruzer USB Stick 16 GByte Game and Video run smoothly, but there seems to be an ...
by chojin
Tue Jan 13, 2009 10:29 pm
Forum: Help and Support
Topic: CD music/spech in lost in time.
Replies: 18
Views: 10180

Just an idea: Maybe a good old standalone CD-Player can read the audio, so you can grab it via Line In? But I'm not sure what will happen, if the track is not 100 percent in sync with the "game timecodes".
by chojin
Tue Jan 13, 2009 8:52 pm
Forum: Help and Support
Topic: CD music/spech in lost in time.
Replies: 18
Views: 10180

My german CD (Sierra Originals, english speech) contains 2 tracks:
1. Data 04:38 / 46.77 MByte
2. Audio 52:47 / 532.93 MByte

As shown in Audiograbber. The Audio-Content is recognized by Vista.
by chojin
Sat Jan 03, 2009 3:27 pm
Forum: Wii Port
Topic: Curse of monkey island running slow
Replies: 5
Views: 8736

I agree and suggest to follow the Tutorial: Getting Monkey Island 3 to run properly.
by chojin
Tue Jul 15, 2008 6:29 am
Forum: Nintendo DS Port
Topic: Am I doing something wrong?
Replies: 5
Views: 4950

Re: Zip file found OK!

Can ScummVM make use of the extra RAM in the Ez 3in1 expansion cart? To help games like Full Throttle? probably not. Ah thanks. I guess the status still hasn't changed. The Zip-issue is more important to me, since I'm not removing the slot-2 cart every time I start SCUMMVM. Some flag in the scummvm...
by chojin
Fri Jul 11, 2008 11:55 pm
Forum: Nintendo DS Port
Topic: Am I doing something wrong?
Replies: 5
Views: 4950

Zip file found OK!

Is it possible to prevent ScummVM from loading that zipped content?

Can ScummVM make use of the extra RAM in the Ez 3in1 expansion cart? To help games like Full Throttle?
by chojin
Tue Jul 08, 2008 9:23 pm
Forum: Wii Port
Topic: Tutorial: Getting Monkey Island 3 to run properly
Replies: 39
Views: 79848

You may want to compress the full motion videos as well, using the compress_scumm_san.exe for all san-files in RESOURCE -folder (parameters like bun-tool). The opening video still stutters a bit in the beginning when there is much movement, so I guess the audio part is not the limit here. My files a...
by chojin
Sat Jul 05, 2008 11:40 am
Forum: Help and Support
Topic: Recording Videos in ScummVM
Replies: 15
Views: 15962

There is Hypercam (shareware) and CamStudio (GPL, free), but I tried neither of them.

http://sourceforge.net/projects/camstudio
by chojin
Sat Jul 05, 2008 11:24 am
Forum: Wii Port
Topic: If a SCUMMVM Channel was WiiWare...
Replies: 6
Views: 7617

Last Votes anyone? (not taking issues with GPL and WiiWare into consideration...)
by chojin
Sat Jul 05, 2008 10:54 am
Forum: Wii Port
Topic: A few problems with some games
Replies: 8
Views: 8844

Which scummvm revision do you use? Which game language?

Do you have a savepoint right before the issue occurs?
by chojin
Tue Jul 01, 2008 6:34 am
Forum: General Discussion
Topic: CD music doesn't play
Replies: 14
Views: 7259

I didn't even know Sam & Max had Audio Tracks, since there is no hint on the CD case. Thanks :) My FoA CD (part of Indy Adventure Pack) doesn't contain audio, my player instead played some data tracks - now i'm deaf. I had a small hope the game would contain a German Talkie when I bought it, but...
by chojin
Wed Jun 18, 2008 7:33 pm
Forum: Wii Port
Topic: USB Mass Storage Device support?
Replies: 5
Views: 8065

We really need NTFS support for mass storage to evade the 2GB cap :shock: FAT32 does the trick here, only FAT16 is limited to 2 GByte. Besides, Sven commented in his blog "However, it's unlikely that NTFS will be possible because there is no really good documentation available on it and becaus...
by chojin
Tue Jun 17, 2008 10:18 pm
Forum: Wii Port
Topic: Broken Sword II Problem
Replies: 7
Views: 8220

Vurtual wrote:but does anyone else notice scrambled parts of the screen i.e. the parts holding the inventory at the bottom and the options on the upper part of the screen?
Yes, funny color bars in both broken sword 1 and 2.
by chojin
Tue Jun 17, 2008 4:36 pm
Forum: Wii Port
Topic: If a SCUMMVM Channel was WiiWare...
Replies: 6
Views: 7617

If a SCUMMVM Channel was WiiWare...

How many Wii Homebrew users are interested in SCUMMVM? How many would use SCUMMVM if available w/o TL hack etc.?