Search found 39 matches

by aculotarpa
Thu Apr 15, 2010 7:03 am
Forum: Wii Port
Topic: 4:3 FULLscreen on Widescreen TV?
Replies: 9
Views: 13375

The first one is not an issue, is a feature meant to obtain the correct 4/3 aspect ratio on 16/9 LCD panels. The second one is a problem due to lack of overscan option in 1.1 branch. Is the same problem leading to the problem highlighted by Campi69 and me in various treads. If the overscan option co...
by aculotarpa
Fri Feb 19, 2010 8:06 am
Forum: Wii Port
Topic: 4:3 FULLscreen on Widescreen TV?
Replies: 9
Views: 13375

The overscan options disappeared in recent nightly, I've filled a ticked about this last week.
A far as I know, last version with overscan enabled was the stable 1.0.0
by aculotarpa
Mon Jan 18, 2010 10:27 am
Forum: Help and Support
Topic: Discworld 1 - Problem with whistle
Replies: 2
Views: 1784

Ok, done!
by aculotarpa
Sun Jan 17, 2010 6:15 pm
Forum: Help and Support
Topic: Discworld 1 - Problem with whistle
Replies: 2
Views: 1784

Discworld 1 - Problem with whistle

After talking with the pirate in Act III, you get a whistle in Racewind's inventory. Before using it the appropriate way, I messed around a bit with it and when I double-clicked on the pirate with the whistle he toke it back. Now there is no way to get again the whistle and continue the game. Do is ...
by aculotarpa
Wed Jan 21, 2009 4:16 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 140487

Great job!
But the num keys don't seem work, so is impossible to enter the code in Monkey 2 and start the game (during this screen F5 is disabled too, so it could'nt be skipped by loadinfìg a saved game).
by aculotarpa
Wed Jan 21, 2009 12:49 pm
Forum: Wii Port
Topic: Wii audio backend
Replies: 6
Views: 7706

Wow, I was'nt aware the MT32 worked on Wii, thank you for the advice!!
by aculotarpa
Tue Jan 20, 2009 9:48 am
Forum: Wii Port
Topic: Wii audio backend
Replies: 6
Views: 7706

Wii audio backend

Just a curiosity: wich audio backend the Wii port use? To mee, it seems the Adlib one. There is no kind of midi sinthesizer by default on the console, is'nt it? And, I suppose, no hope for a soundfont integration in the libogc...
by aculotarpa
Tue Dec 23, 2008 8:57 am
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 140487

Anything seems working fine, not an deep testing tought, holydays approaching....
Too bad FAT boost is gone, MI3 intro is stuttering again, but we trust in Dhweng!
I'm gonna test any game I hown during the olydays.
Thank you everybody!!
by aculotarpa
Sat Dec 13, 2008 2:13 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 140487

BS1 MP3 works. Strange, all my games are compressed in OGG format (monster.sog, track**.ogg etc...) and all of them works fine on my Wii, only Brocken Sword does'nt start at all with OGG.

Any news from someone with scummvm-wii-svn_r35295_20081210?
by aculotarpa
Fri Dec 12, 2008 7:39 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 140487

scummvm-wii-SDHC_20081114 works fine under hbc 1.0.1, both builds. CMI with the new libfat plays woderful, the intro is smooth as the PC port, but there is always a gap between lines of dialogue; try to look from the window with the cannon at the very beginning of the game: Guybrush says his line, ...
by aculotarpa
Fri Dec 12, 2008 12:11 pm
Forum: Wii Port
Topic: ScummVM/Wii SVN builds
Replies: 121
Views: 140487

I've tried all tree dol (/scummvm/apps/scummvm/boot.dol , /scummvm/apps/scummvm/dols/Engines_ALL/boot.dol (identical to previous) and /scummvm/apps/scummvm/dols/Engines_SCUMM/boot.dol), but all tree give me the same error: HBC 1.0.1 load the file to the 100%, then says "Error - It's not a valid...
by aculotarpa
Fri Nov 21, 2008 9:39 am
Forum: Wii Port
Topic: Screen Adjustment
Replies: 7
Views: 11478

The most recent versions of Snes9x GX (007) and FCE Ultra GX (2) have an axolutly perfect aspect ratio correction for 16:9 screens out of the box, without messing with overscan and/or overcrop: no black border up and down and perfect 4/3 ratio. Those are the first HB I see working this fine way out ...
by aculotarpa
Wed Sep 03, 2008 8:27 am
Forum: Wii Port
Topic: Screen Adjustment
Replies: 7
Views: 11478

Solved!

In stable 0.12 screen 16/9 + NO Fullscreen is perfectly 4:3!
16/9 fullscreen is always wrong, but does'nt matter, if I can correctly play Monkey Island on my TV!
by aculotarpa
Tue Aug 26, 2008 3:17 pm
Forum: Wii Port
Topic: Screen Adjustment
Replies: 7
Views: 11478

I'm shure it's not ScummVM related, since ALL homebrew act this way. The only HB in wich I have a correct aspect ratio are Quake (it lets me adjust the vertical overscan, so i have a little black border around all 4 sides, but AR it's ok) and Genesis Plus (as I said previously, it has indipendent X ...
by aculotarpa
Wed Aug 13, 2008 10:16 am
Forum: Wii Port
Topic: Screen Adjustment
Replies: 7
Views: 11478

It's possible to implement indipendent overscan for horizontal and vertical resolution? I try to explain I have a 1080i LCD TV; those kind of panels have an exotic 1366x768 native resoution. The official Wii games and channels have no problem to fill the screen in 16/9, but ALL the homebrew seems to...