Search found 127 matches

by hippy dave
Sun Jun 08, 2008 9:10 pm
Forum: General Discussion
Topic: Using Command Line codes with Terminal in Mac OS X
Replies: 9
Views: 5161

oh yeah, probably then :) i haven't poked around in the prefs file to be honest :oops:
by hippy dave
Sun Jun 08, 2008 8:05 pm
Forum: General Discussion
Topic: Using Command Line codes with Terminal in Mac OS X
Replies: 9
Views: 5161

yeah it goes green and black because it doesn't find the theme file. you might be able to work around this by putting the right file(s) in the right place relative to the scummvm link, but i expect it's not a very high priority. and yes the game folder is more of a problem, because you can't use har...
by hippy dave
Sun Jun 08, 2008 3:49 pm
Forum: General Discussion
Topic: Using Command Line codes with Terminal in Mac OS X
Replies: 9
Views: 5161

right, i've just been experimenting in the terminal, and found that making a "hard link" (this is a funky unix feature) can help you with this. basically you will make a pretend file, in a specific location (for example, your home directory), and all this pretend file does is point to the ...
by hippy dave
Sat Jun 07, 2008 8:24 am
Forum: General Discussion
Topic: Using Command Line codes with Terminal in Mac OS X
Replies: 9
Views: 5161

the program file you need to run is actually hidden away inside the .app, so you have to do (depending on where your app is):

Code: Select all

/Applications/ScummVM.app/Contents/MacOS/scummvm  -f -p/path/to/atlantis/ atlantis
or similar.
by hippy dave
Sat May 31, 2008 6:26 pm
Forum: Help and Support
Topic: LFL Files?
Replies: 8
Views: 3661

ebay probably.
by hippy dave
Sat May 31, 2008 11:00 am
Forum: Wii Port
Topic: Voice problems with Full Throttle on the Wii port of scummVM
Replies: 9
Views: 14462

subject line says wii port... :)
by hippy dave
Fri May 30, 2008 6:03 pm
Forum: Help and Support
Topic: Core Audio vs. MT32 Emu on a MAC
Replies: 48
Views: 39750

I just did a quick hack to verify that it's really a latency issue: If i modify OSystem_SDL::setSoundCallback() in backends/platform/sdl/sdl.cpp to set samples to 256 instead of the usual value (i.e. a tiny sound buffer), then the MT-32 emu seems to produce flawless output on my MacBook Pro. i just...
by hippy dave
Thu May 29, 2008 2:27 am
Forum: Nintendo DS Port
Topic: Secret of Monkey Island: Audio gives slow framerate :(
Replies: 7
Views: 8750

can you not use the original, not-compresed wav files?
by hippy dave
Wed May 28, 2008 10:11 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 442979

excellent news 8) congrats & keep up the good work guys, it's all appreciated!
by hippy dave
Tue May 27, 2008 1:39 am
Forum: Nintendo DS Port
Topic: Secret of Monkey Island: Audio gives slow framerate :(
Replies: 7
Views: 8750

have you tried using wav files instead of mp3?
by hippy dave
Mon May 26, 2008 7:08 pm
Forum: General Discussion
Topic: Repetita Juvant
Replies: 2
Views: 2774

nominated 8)
by hippy dave
Sun May 25, 2008 3:46 pm
Forum: Help and Support
Topic: Mac, Intel, full-screen, HQ2x, homemade build problem
Replies: 5
Views: 3148

Should be an issue with nasm on OS X, our configure script seems to allow our optimized hq assembly versions on OS X, though there are not updated for OS X. So probably you have to use --disable-nasm. (Was written down over here: http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscom...
by hippy dave
Sun May 25, 2008 3:44 pm
Forum: Help and Support
Topic: Core Audio vs. MT32 Emu on a MAC
Replies: 48
Views: 39750

interesting, and nice to know there's at least a way around it for the time being :)
would it be worth asking people to try out the smaller buffer setting on their various machines, to see if it's worth considering as a permanent change?
by hippy dave
Fri May 23, 2008 12:31 am
Forum: Help and Support
Topic: Unable to get OSX Version Working.. Help!
Replies: 2
Views: 1593

erik speaks the truth. when you've browsed to the game folder (so you can see the faded game files eg. dott.exe as you mention), just click the "choose" button (bottom right).
by hippy dave
Fri May 23, 2008 12:28 am
Forum: Help and Support
Topic: Mac, Intel, full-screen, HQ2x, homemade build problem
Replies: 5
Views: 3148

my self-built version of scummvm doesn't have this problem on my intel mac with sdl 1.2.13, i've just checked it with hq2x in fullscreen and it's fine. sorry i can't help more.