Search found 126 matches

by NLS
Fri Jul 14, 2017 8:26 am
Forum: General Discussion
Topic: is SCUMMVM looking for an source game creation tool?
Replies: 35
Views: 30433

Re: is SCUMMVM looking for an source game creation tool?

...10 years later... Would the ScummVM community be interested in a proven adventure game creation tool becoming open source? This is my first post, so forgive me if I misunderstand the situation. According to a recent thread on the AGS forums , some people here on ScummVM were hoping that AGS could...
by NLS
Tue Oct 18, 2016 12:59 pm
Forum: General Discussion
Topic: ScummVM 1.9.0 "Myst-ery U.F.O.s release" is out
Replies: 13
Views: 8097

Good job.

Except Android in Store, also I don't see 1.9.0 Windows tools...
by NLS
Mon Oct 17, 2016 8:55 pm
Forum: Android Port
Topic: Isn't it time to fix the touchscreen mode in the settings?
Replies: 5
Views: 5648

damn... weird, as Android is possibly the most widespread platform out there

it's like VICE having no real dev for... Windows FFS!
(so they only build snapshots)

damn... return of 1990ies the bad way?
by NLS
Mon Oct 10, 2016 2:44 pm
Forum: Android Port
Topic: Isn't it time to fix the touchscreen mode in the settings?
Replies: 5
Views: 5648

+1
by NLS
Mon Sep 12, 2016 10:27 am
Forum: The Junkyard
Topic: Which games would you like to be supported on the future?
Replies: 378
Views: 328460

Well it was mentioned in the first few pages, but I thing it should get one more vote: Infocom, Magnetic Scrolls, Level 9 and other text engines. I know about the few interpreters that are already out there, but I don't see the field very active nowadays, especially concerning modular engine solutio...
by NLS
Mon Sep 12, 2016 10:05 am
Forum: General Discussion
Topic: The students are known for GSoC 2016!
Replies: 4
Views: 3390

Yes please. Give us a nice blog briefing when you can.
by NLS
Mon Sep 12, 2016 10:03 am
Forum: General Discussion
Topic: SCUMMVM for Windows 64 bit
Replies: 24
Views: 15522

Well, x64 is a "moving forward" idea. Many apps don't get a real benefit from moving to native x64, but as you can't run 8bit code and since (relatively) recently you can't run 16bit code on x64 environments (without emulation), why not explore that area? Just to be fully ready. Also, I su...
by NLS
Sun Sep 04, 2016 6:31 pm
Forum: General Discussion
Topic: The students are known for GSoC 2016!
Replies: 4
Views: 3390

So will you guys make a blog post on the overall progress made during GSoC? Do we have anything big coming?
by NLS
Thu May 26, 2016 2:24 pm
Forum: Android Port
Topic: ARM version?
Replies: 1
Views: 2952

ARM version?

A (stupid) question.

There are two apk for ARM.
The "normal" one and the ARMv7a one.
Question is, the "normal" one is BELOW ARMv7a or ABOVE ARMv7a?

(in other words, ARMv7a version is "up to ARMv7a" or "from ARMv7a and up"?)
by NLS
Tue Mar 12, 2013 11:28 am
Forum: PocketPC/WinCE Port
Topic: Best affordable pocket PC to play Scummvm and PSX ?
Replies: 2
Views: 7610

Re: Best affordable pocket PC to play Scummvm and PSX ?

shamelesslyscum wrote:It seems to me that the best option for a hand held that does music, PS one and Scummvm is a pocket PC for the price. But PSP would do the job well too.
I would move to a cheapo Android.
(even tablet)
by NLS
Tue Dec 21, 2010 11:17 pm
Forum: PocketPC/WinCE Port
Topic: Where is 1.2???
Replies: 10
Views: 16584

I have tried. I even used to talk to the fellow Greek dev that was active with the project here (and Stella for WM too), but he isn't even talking to me for some reason I don't know, let alone keep up with the projects. I'll try to check with the guy that made the CBM64 emulator for WM. Maybe he wil...
by NLS
Tue Dec 21, 2010 8:37 pm
Forum: PocketPC/WinCE Port
Topic: Where is 1.2???
Replies: 10
Views: 16584

Seems it is dying anyway. :(
by NLS
Sat Oct 16, 2010 9:14 pm
Forum: The Junkyard
Topic: Will if ever?
Replies: 11
Views: 11601

I wake up this thread of mine from almost three years ago (!!!), to ask/comment... 1) Gargoyle has moved to googlecode and has a build 1.2010 (newer than SCUMMVM-MISC one). Any plans to update yours? http://code.google.com/p/garglk/ 2) Why is it so bad to include Gargoyle to the main build? It's not...
by NLS
Sat Oct 16, 2010 8:41 pm
Forum: PocketPC/WinCE Port
Topic: Where is 1.2???
Replies: 10
Views: 16584

Where is 1.2???

You declared PalmOS dead not WM! Where is WM 1.2 final build?
by NLS
Mon Mar 22, 2010 8:21 am
Forum: PocketPC/WinCE Port
Topic: Pity this is dying...
Replies: 9
Views: 10096

I know there are capable programmers in WinCE community (contacted a couple with no luck), after all Windows CE and Windows Mobile development is 99.5% same with desktop development (same tools work etc.). I think the problem is that the whole WM community is in flux right now. We don't know what is...