Search found 3322 matches

by eriktorbjorn
Tue Nov 01, 2005 10:47 am
Forum: Help and Support
Topic: Graphics problem at the end of "Broken Sword 1" (S
Replies: 6
Views: 9497

Re: Graphics problem at the end of "Broken Sword 1"

The room is definitely wider than 640 pixels, and it is being told to scroll to the right. It doesn't because the SCROLL_FLAG variable is being set immediately to 0, before the camera has a chance to move. From what I understand of the code, 0 means "don't scroll -- ever", 1 means "scroll slowly tow...
by eriktorbjorn
Tue Nov 01, 2005 10:20 am
Forum: Help and Support
Topic: Compressing .SOU?
Replies: 11
Views: 12726

Rakani Firedorn wrote:Speaking of audio compression, the SAGA compressor, does it work ok? I was thinking of doing it for ITE
No, it doesn't.
by eriktorbjorn
Tue Nov 01, 2005 7:59 am
Forum: Help and Support
Topic: Graphics problem at the end of "Broken Sword 1" (S
Replies: 6
Views: 9497

Re: Graphics problem at the end of "Broken Sword 1"

I never played it with the original interpreter, but I did see something that might have looked like the second image (it's hard to tell, it was over so quickly) at the very end of the scene, as George and Nico run away: the character seemed to vanish much too early.
by eriktorbjorn
Mon Oct 31, 2005 4:13 pm
Forum: General Discussion
Topic: Discworld
Replies: 484
Views: 429952

Re: Discworld

That's one of those things that actually might happen. See http://wiki.scummvm.org/index.php/Discworld

Though the way the word "shortly" has been used in that article over the past three months, it obviously doesn't mean what I always thought it meant.
by eriktorbjorn
Mon Oct 31, 2005 1:39 pm
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 27822

I hope you didn't ignore my bugreports just because I reported to many already and you didn't take me serious. I doubt that. In fact, people are often encouraged to write individual bug reports rather than reporting several different bugs as one. It's frustrating to see so many bug reports, of cour...
by eriktorbjorn
Mon Oct 31, 2005 11:35 am
Forum: General Discussion
Topic: Legend of Kyrandia - Unknown MD5
Replies: 7
Views: 11410

Re: Legend of Kyrandia - Unknown MD5

Hi i was curios about how far along the WIP was for Kyrandia Not very far, as far as I know. For the CD version, which is all I have, it plays the intro with one very noticeable glitch, and then it crashes. The floppy version supposedly has some very basic functionality in addition to that. See htt...
by eriktorbjorn
Mon Oct 31, 2005 8:44 am
Forum: General Discussion
Topic: Do you think ScummVM release testing is cut too short?
Replies: 25
Views: 27822

At the risk of sounding flippant... Given how rare and/or expensive the FM-Towns games tend to be, it might be both quicker and cheaper to invest the money in a good C++ book (or maybe borrow one at the library, if that's an option) and see if you can figure out any more details about the bugs yours...