Search found 139 matches

by Bluddy
Thu Aug 26, 2010 6:09 pm
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 26550

It's a feature that's been thought of for a long time and partially implemented. It's quite complicated to pull off for all platforms and all games, which is why it hasn't happened yet. In any case, though I once pushed for this feature, I don't think it's needed for the PSP at this point. LOL is th...
by Bluddy
Thu Aug 26, 2010 10:00 am
Forum: PSP Port
Topic: Lands of Lore CD (controls error)
Replies: 15
Views: 26550

The reason shift + UP works for turning right is that you need the diagonals on the keyboard in order to turn in LOL. Because the PSP has notoriously bad diagonals, I built this system where shift 'turns' the D-Pad right 45 degrees, so up is up-right, right is right-down, down is down-left and left ...
by Bluddy
Tue Aug 24, 2010 5:25 pm
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 11963

Just checked on my PC and T7G seems to be running at about the same speed. I think it's framerate-limited. Never played 11th Hour.
by Bluddy
Sun Aug 22, 2010 5:32 am
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 11963

I think it's normal, but you can compare to the PC version and see if there are differences. You have to remember -- this was the first big CD-ROM game, the one that made many people go out and get a CD-ROM drive. I think it didn't work on single speed drives, but did on a double-speed drive, which ...
by Bluddy
Tue Aug 17, 2010 10:14 am
Forum: PSP Port
Topic: PSP firmware version 6.20 emulator NEED HELP!
Replies: 6
Views: 8476

So you're using HBL, right? On which PSP model? Which version of ScummVM are you running? What message do you get? Do other games work fine? The most likely problem is that since Curse uses a lot of memory, HBL is unable to provide enough memory for it at this stage. If you're using version 1.1.1, t...
by Bluddy
Sun Aug 15, 2010 7:38 am
Forum: Android Port
Topic: ScummVM on Samsung Galaxy i9000
Replies: 3
Views: 7050

I'm not the Android dev, but I'm glad to see you also think that the iPhone's touchpad style controls are the best way of implementing controls on a touch device. I got an iPhone recently and I agree with you.
by Bluddy
Sun Aug 15, 2010 7:34 am
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 11963

I'll ask you the same question I asked Hawke. Are you using the subversion build? I have made many optimizations since 1.1.1. The only thing that should be slow is the video, and that will require the Groovie engine to optimize its video output. Other than that, the game runs about as fast on PSP as...
by Bluddy
Sat Aug 07, 2010 5:55 pm
Forum: PSP Port
Topic: 7th Guest, icon sometimes hiding, almost perfect....
Replies: 12
Views: 11963

I'm not sure what you mean by the latest version. There are 2 version available: 1.1.1 and subversion (SVN) download, which is newer and has some improvements. I suggest trying the SVN version if you haven't yet. Playing on the SVN build, the video still stutters somewhat as a result of it not being...
by Bluddy
Sun Aug 01, 2010 7:17 am
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 17454

Actually the older games don't need to be downscaled. Old game resolution is 320x240 or 320x200. The iPhone resolution (pre-4.0) is 320x480, which means that if you divide the screen in 2 (as it is when you hold the phone vertically) the game fits perfectly though it seems small. I committed the cha...
by Bluddy
Thu Jul 29, 2010 1:07 pm
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 17454

The problem is here

iphone_video.m:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

It needs to be changed to GL_LINEAR
by Bluddy
Thu Jul 29, 2010 5:23 am
Forum: Help and Support
Topic: Question/Suggestion about the GUI
Replies: 10
Views: 4698

I like!
by Bluddy
Thu Jul 29, 2010 5:18 am
Forum: iPhone Port
Topic: pixelated graphics on Monkey sland 3 and Broken Swords
Replies: 24
Views: 17454

You do get a little bit of this effect on the PSP, but in general it looks much better. My guess is that because you're trying to preserve the aspect ratio, you end up reducing the usable screen real estate too much, causing heavy downsampling. My advice to the iphone porter is to forget the aspect ...
by Bluddy
Sat Jun 26, 2010 6:16 pm
Forum: PSP Port
Topic: Full Throttle
Replies: 3
Views: 4873

BTW I just played Full Throttle halfway through with MP3 and movie compression using the subversion build and it was completely smooth.
by Bluddy
Thu Jun 24, 2010 5:36 pm
Forum: PSP Port
Topic: Full Throttle
Replies: 3
Views: 4873

Please list the version of ScummVM you're using. What makes a big difference is if you're using compression. If you compressed your video files, there will be some slowdown. If you compressed your audio files, there will be a little bit more slowdown. You can try the subversion build which has some ...
by Bluddy
Fri Jun 18, 2010 11:36 am
Forum: PSP Port
Topic: The Curse Of Monkey Island *Crashes*
Replies: 1
Views: 3759

Please give some more information: - What version of ScummVM are you using? - Have you been able to play CoMI on ScummVM using a PC? - What do you mean when you say it shuts down the PSP after 5 seconds. What do you see? The main menu of ScummVM or do you actually get into the game itself? BTW The r...