Search found 142 matches

by Bluddy
Sat Sep 25, 2010 5:55 pm
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12156

Yeah I came across this 2nd bug while investigating your report for the 1st bug. Unfortunately this particular bug is a very hard one to solve. It seems like 11khz MP3 files aren't decoded properly by the ME. The ME decodes them as if they were 22khz files - hence the slow motion effect - but it doe...
by Bluddy
Fri Sep 24, 2010 10:52 am
Forum: iPhone Port
Topic: iPhone 4 Retina & multitasking support?
Replies: 12
Views: 10154

I see no reason to support multitasking -- none of the serious iPhone games I've played even pick up at the same place when you come back into the game. They just make you load or start the level (in case there are levels) over. The only thing I think may be worthwhile is increasing the autosave fre...
by Bluddy
Thu Sep 23, 2010 9:04 pm
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12156

I wrote a fix for the problem. Please test tomorrow's version and let me know how it goes.
by Bluddy
Thu Sep 23, 2010 4:47 pm
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12156

OK I managed to recreate it. My bad, I didn't realize the game was loading your savegame after all.

I'm checking out the problem.
by Bluddy
Wed Sep 22, 2010 8:20 am
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12156

I'm having a really hard time reproducing your issue. Your savefile is unfortunately for the German version of ITE and doesn't seem to work on my version. Using James Woodcock's ogg files, I walked around the first area of the game talking to everybody I could find and exhausting every conversation ...
by Bluddy
Tue Sep 21, 2010 1:27 pm
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12156

Is there a particular point where this happens? If so, please post a save file.

Also, please specify the exact revision you're using. You should see the number on the launcher screen.
by Bluddy
Mon Sep 20, 2010 11:06 am
Forum: General Discussion
Topic: It's Time for ScummVM 1.2.0 Release Testing
Replies: 62
Views: 49656

I've got an SCI error to report. Conquests of the Longbow gives me this error on startup: shl on non-integer (ffff:0000, 0000:0000) from method Longbow:doit (script 994, room 803, localCall ffff) This is with the latest SVN (52814). I know that the game used to run fine. Weird, it still works fine ...
by Bluddy
Mon Sep 20, 2010 8:45 am
Forum: PocketPC/WinCE Port
Topic: Are Humongous games supported?
Replies: 2
Views: 8436

According to the Wiki, PocketPC/WinCE doesn't support 16-bit color mode. This means that the later Humongous games won't work. The earlier ones should be fine.
by Bluddy
Mon Sep 20, 2010 7:42 am
Forum: General Discussion
Topic: It's Time for ScummVM 1.2.0 Release Testing
Replies: 62
Views: 49656

I've got an SCI error to report.

Conquests of the Longbow gives me this error on startup:
shl on non-integer (ffff:0000, 0000:0000) from method Longbow:doit (script 994, room 803, localCall ffff)

This is with the latest SVN (52814).

I know that the game used to run fine.
by Bluddy
Mon Sep 20, 2010 7:27 am
Forum: The Junkyard
Topic: GOG closes down... :(
Replies: 36
Views: 19402

Yeah if you read it assuming that it's a marketing ploy, it does make sense. "Whether we could keep gog.com the way it is " (hint hint). "Cannot remain in its current form " If it is a trick, I'm not sure if it's remarkably brilliant or just stupid. Initially I thought it was stupid, but then again,...
by Bluddy
Sun Sep 19, 2010 6:07 pm
Forum: The Junkyard
Topic: GOG closes down... :(
Replies: 36
Views: 19402

That really sucks. It seemed like they were doing so well... It would have been nice of them to have alerted the community to their state of affairs before they shut down.
by Bluddy
Fri Sep 17, 2010 10:38 am
Forum: The Junkyard
Topic: MI1 SE and MI2 SE on iphone for $1 each!
Replies: 0
Views: 1134

MI1 SE and MI2 SE on iphone for $1 each!

Just a heads up since it's a limited time offer.
by Bluddy
Mon Sep 13, 2010 6:24 pm
Forum: PSP Port
Topic: How to compile?
Replies: 3
Views: 5282

Hmm... ok. I'm not sure what level of knowledge you have. If you haven't ever compiled for the PSP, you should browse psp-programming.com and the easiest way to get started with compiling is to get minpspw (google it). Then, use svn to download the scummvm trunk. The command is 'svn co https://scumm...
by Bluddy
Mon Sep 06, 2010 10:29 am
Forum: PSP Port
Topic: How to compile?
Replies: 3
Views: 5282

Are you really looking to compile (ie. to make changes to the code) or just to play games using ScummVM on the PSP?
by Bluddy
Mon Sep 06, 2010 4:38 am
Forum: PSP Port
Topic: Why does the PSP subversion build hate King Graham
Replies: 8
Views: 8727

The subversion build only gets built at 4am. Try the latest one again.