Search found 142 matches

by Bluddy
Tue Nov 02, 2010 11:49 am
Forum: General Discussion
Topic: Quick question about Win KQ6 mouse pointers
Replies: 123
Views: 46597

As far as I can tell, the Sierra Windows cursors were a result of the era: games were just beginning to be ported to Windows and getting the cursors to change colors would have been difficult to do if not impossible, so they did what little they could. It's funny that there's now a request for those...
by Bluddy
Thu Oct 28, 2010 6:18 am
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36952

Short tutorial for making PNG files on Windows: I recommend irfanview (google it). It's really easy. Press the 'Print Screen' button when there's something on screen you want to view on the PSP. Then go to irfanview and choose Paste. Select the area you want, then choose Image, Crop Selection (or ju...
by Bluddy
Sun Oct 24, 2010 3:28 pm
Forum: General Discussion
Topic: Fancy a good Coktel with Doralice?
Replies: 13
Views: 7425

Just noticed this thread.

Regarding the keyboard not being drawn, it sounds like the engine doesn't call the drawing code at that point. Not much we can do about that from the backend's perspective.
by Bluddy
Thu Oct 21, 2010 8:23 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36952

Oh wow you really went for the tallest image possible didn't you? :) Good job finding the limits of what it can handle though... I'll try to fix this issue when I get a chance. In the meantime, you may want to split up the image into several smaller images. It's pretty easy using e.g. irfanview (on ...
by Bluddy
Thu Oct 21, 2010 6:29 pm
Forum: PSP Port
Topic: TV-Out option for PSP
Replies: 3
Views: 13367

That would be extremely cool. Unfortunately I only have a PSP-1000 so I can't develop this code, but I agree it would be very neat. I'll take a look when I get a chance though, in case it's really simple. Thanks for the suggestion. You might also want to put the suggestion on the feature tracker so ...
by Bluddy
Wed Oct 20, 2010 9:55 am
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36952

... And now BS 2.5 should be back.
by Bluddy
Tue Oct 19, 2010 4:24 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36952

I disabled building the Broken Sword 2.5 engine for now. Once buildbot finishes putting up a copy you should be able to try the image viewer.
by Bluddy
Tue Oct 19, 2010 2:44 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36952

Oops -- turns out Buildbot has been having issues with the PSP port ever since Broken Sword 2.5 was added. There won't be a version with which to test until we can work out the issues. Hopefully it shouldn't take too long :)
by Bluddy
Tue Oct 19, 2010 9:18 am
Forum: General Discussion
Topic: The Last Express engine was merged?
Replies: 20
Views: 18869

Hey Julien Great job on the engine! Looking very briefly at the AI section of the code, it seems like maybe it was a bit of overkill in Smoking Car's design, no? I got the impression that the game was a large theater, playing virtually the same way no matter what happens, and the only thing that cha...
by Bluddy
Mon Oct 18, 2010 4:39 pm
Forum: Android Port
Topic: ScummVM 1.2.0 for Android?
Replies: 82
Views: 77137

We've discussed it briefly before Gus, but in my opinion the best solution for Android would be relative motion and a near-transparent button on-screen for right clicking (possibly in one of the corners).
by Bluddy
Mon Oct 18, 2010 4:23 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 36952

New features to test

Hey guys I hope you've already downloaded the latest and greatest stable version of the PSP port (1.2.0). I've also put some new features into the SVN version which you may be interested in helping me test out. This version should not be considered stable -- only download it if you're interested in ...
by Bluddy
Thu Oct 07, 2010 7:08 pm
Forum: PSP Port
Topic: Timidity + Scummvm PSP MIDI
Replies: 6
Views: 19147

I agree that it's a good idea. In fact I've had it on my schedule for a while to use timidity instead of adlib. Right now I'm dealing with a couple of other issues such as the long load times before cd-rip mp3 files can be played, but hopefully I'll get to it soon.
by Bluddy
Tue Sep 28, 2010 8:53 pm
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12148

Yes I agree with LordHoto. It's really a limitation of variable bitrate mp3s, for which there's no easy solution of getting the length of the file. I've got a possible solution for this in mind, but it probably won't be ready before 1.2.0 is released. Also BTW, I re-checked the 11khz ITE file and it...
by Bluddy
Sun Sep 26, 2010 6:00 am
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12148

OK I also converted the enhanced music to mp3 and it seems to be working. I think what you encountered when you tried to do that was a separate bug that I previously found and fixed via the 7th Guest, so that should be fine now. I'm pretty sure (but not 100% certain) that we don't have 11khz mp3 fil...
by Bluddy
Sat Sep 25, 2010 5:57 pm
Forum: PSP Port
Topic: Inherit the Earth sound freeze
Replies: 14
Views: 12148

I just noticed that you mentioned converting Woodcock's ogg to mp3. What rate is that?