Search found 145 matches

by Bluddy
Wed May 04, 2011 6:55 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

Hmm I remember something like this in another game. I think it was a capitalization problem of some sort.
by Bluddy
Tue May 03, 2011 5:54 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

Signing doesn't work with ScummVM because of the way we do the plugins. Or more precisely, to make the plugins work we have to use non-relocatable code, and signing doesn't work with that. It's possible to change the way the plugins work, but it's a LOT of work for a very small audience. With HBL an...
by Bluddy
Mon May 02, 2011 9:18 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

Just to make sure (so you're not disappointed), you have a PSP-2000 or 3000 or Go, right? Because there's a memory bug with getting Urban Runner working on the 1000 that DrMcCoy is working on.
by Bluddy
Mon May 02, 2011 12:47 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

Wow it's been a while... this issue should be solved as of tomorrow though.
by Bluddy
Thu Apr 28, 2011 3:01 pm
Forum: PSP Port
Topic: ToonStruck on PSP Crash. Latest DEV Build
Replies: 1
Views: 12861

Sorry it took this long -- I've been busy.

Try tomorrow's build. This problem should be fixed, although ToonStruck really pushes the limits of the PSP's memory.
by Bluddy
Tue Feb 22, 2011 11:55 am
Forum: The Junkyard
Topic: Telltale Games + King's Quest
Replies: 31
Views: 17597

Adding my 2 cents, I think the reason for Sierra having so many badly designed games is that they had some bad game designers. They took people off the street (almost literally) and let them design games. Those designers barely wrote a coherent script, let alone a game design. Pretty much the only g...
by Bluddy
Tue Feb 22, 2011 11:30 am
Forum: General Discussion
Topic: ScummVM 'Affiliate Spotlight' on GOG.com
Replies: 2
Views: 2638

Really nice interview. Learned a lot I didn't know about our 2 intrepid leaders :)
by Bluddy
Wed Jan 26, 2011 8:58 am
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

I'll look into it.
by Bluddy
Mon Dec 27, 2010 6:58 am
Forum: PSP Port
Topic: problem with monkey island 3
Replies: 9
Views: 14786

Yes - it'll work just fine.
by Bluddy
Fri Dec 17, 2010 11:01 am
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

OK I think I fixed that bug. Check it out in tomorrow's build.
by Bluddy
Sat Dec 11, 2010 4:22 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

Good job picking up on that bug. Looks like some changes were made to the Gob engine a couple of months back and I'm guessing it has some problem with the way the PSP port handles palette changes. I'll check it out when I get a chance.
by Bluddy
Wed Dec 08, 2010 5:27 am
Forum: PSP Port
Topic: Scumm no longer working
Replies: 4
Views: 7763

One possibility is that you didn't delete all of the plugin files when installing the new version. It's essential to delete every plugin file in the /plugins directory before installing a new version with new plugins ie. it's not enough just to copy over the files.
by Bluddy
Mon Nov 29, 2010 6:06 pm
Forum: Android Port
Topic: [TouchMod] Touchpad like control-scheme
Replies: 42
Views: 50679

While I agree that relative motion is best for small touch devices like Android phones, the right click method is problematic. Scumm games like Full Throttle and COMI use a left-click-and-hold to bring up the verb menu. I recommend designating a corner of the screen as the right click. Maybe even bo...
by Bluddy
Sat Nov 20, 2010 6:41 pm
Forum: PSP Port
Topic: Quest For Glory I SCI - PSP Buttons
Replies: 4
Views: 8633

Holding the right trigger button causes the directional buttons on the PSP to 'rotate' clockwise: PSP's up becomes up-right PSP's right becomes down-right PSP's down becomes down-left PSP's left becomes up-left It takes only a little while to get used to it, and it eliminates having to deal with the...
by Bluddy
Wed Nov 10, 2010 4:25 pm
Forum: PSP Port
Topic: New features to test
Replies: 21
Views: 38623

McKnallski, try the build that's built tomorrow morning. There were 2 bugs messing up your image, and I think I fixed them both.