Search found 142 matches

by Bluddy
Thu Nov 05, 2009 3:20 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 21549

The folders should go in the same place you put the eboot ie. you'll have a /plugins directory with all the plugin files, and a /kbd directory with the keyboard picture files. If you don't want to overwrite your current EBOOT, just create another scummvm directory and give it another name (like scum...
by Bluddy
Sat Oct 31, 2009 4:03 pm
Forum: PSP Port
Topic: ScummVM on PSP version 6.00?
Replies: 3
Views: 6315

There's supposed to be a solution that will modify the requirements of any game to be the last modified firmware (5.00 or 5.5 or what not) until such time as 6.00 firmware is released. Look for it on the PSP modding forums (PSP-hacks or QJ) for details.
by Bluddy
Tue Oct 27, 2009 7:07 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 111533

I'm putting up a version with a modified version of the Danzeff keyboard. Why did I modify it? Well, the Danzeff keyboard is good. It's definitely faster than the old keyboard we had. But I want something that, once you learn the placement of the letters, you'll be able to write about as fast as T9 ...
by Bluddy
Tue Oct 27, 2009 6:21 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 111533

OK fingolgin has done an amazing job and now Discworld 2 works!
by Bluddy
Fri Oct 23, 2009 1:46 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 111533

OK I peeked at the code and saw what the problem was. Discworld is trying to allocate a whopping 10MB of memory! If you go back to the picture of our memory situation, we have the plugins being loaded as scummvm starts, and then scummvm allocates a couple of things for the loader and what not. When ...
by Bluddy
Fri Oct 23, 2009 9:17 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 111533

Wow that's very strange. I'll have to look into it. In the meantime, could you try tinsel + one other plugin, 2 etc until you can't add anymore?
by Bluddy
Thu Oct 22, 2009 5:15 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 111533

Great job Ephaelon and Pix! Responding to the issues: I've also noticed the Scumm slowdowns (and even opened a bug about them), though I think they might have been fixed in the trunk very recently. Kyrandia engine has had serious issues recently, I think because of work on Lands of Lore. I haven't m...
by Bluddy
Tue Oct 20, 2009 5:27 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 21549

Thanks :) I'm currently fighting a really nasty bug that's been on the psp ever since I started working on it but only rears its head once in a while. Users won't notice it, but it drives us developers nuts. Once I'm done with that I'll hopefully get back to the keyboard patch.
by Bluddy
Fri Oct 16, 2009 11:42 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 21549

This package uses plugins, which won't make a big difference to the end user except that we can have every engine enabled on the Phat without running out of memory. It will also allow adding other things which will take up memory. It also incorporates what I'm currently working on, an incomplete-but...
by Bluddy
Fri Oct 16, 2009 9:35 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 21549

I think I *may* have fixed the problem. Please download this file and see if the problem recurs. Note that the file is much later than 1.0.0rc1, so you need to copy the /plugin directory and the /kbd directory (my little experiment) and all their contents into the scummvm directory. Let me know if i...
by Bluddy
Wed Oct 14, 2009 8:25 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 21549

As others mentioned, DXA won't help since this isn't a video. If you have a saved game with this situation, that would really help. I suggest: 1. Make sure you have a saved game. 2. Test the same save file in a desktop environment -- whichever one you use, be it Windows/Linux/whatever. If the bug ha...
by Bluddy
Mon Oct 12, 2009 8:45 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 21549

Do you have a saved game you can restore to see this problem right away? If so, can you try it also on a different platform (Windows, Linux, OSX) to see if it still happens there?
by Bluddy
Tue Aug 18, 2009 11:12 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 111533

Hey Jinx, are you using the nightly build or Pix's build? Pix's build (of 14/8/09) currently has my older patch which had problems with conversations skipping.
by Bluddy
Mon Aug 03, 2009 11:45 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 8159

Submitted.
by Bluddy
Sun Aug 02, 2009 8:02 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 8159

OK I have my code written up. I tested it and it seems to work. I'm not sure how to manage SVN though. Can I commit files? Do I need to have permission first? Should I just send you the files?