Search found 139 matches

by Bluddy
Tue Oct 27, 2009 6:21 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 108677

OK fingolgin has done an amazing job and now Discworld 2 works!
by Bluddy
Fri Oct 23, 2009 1:46 pm
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 108677

OK I peeked at the code and saw what the problem was. Discworld is trying to allocate a whopping 10MB of memory! If you go back to the picture of our memory situation, we have the plugins being loaded as scummvm starts, and then scummvm allocates a couple of things for the loader and what not. When ...
by Bluddy
Fri Oct 23, 2009 9:17 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 108677

Wow that's very strange. I'll have to look into it. In the meantime, could you try tinsel + one other plugin, 2 etc until you can't add anymore?
by Bluddy
Thu Oct 22, 2009 5:15 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 108677

Great job Ephaelon and Pix! Responding to the issues: I've also noticed the Scumm slowdowns (and even opened a bug about them), though I think they might have been fixed in the trunk very recently. Kyrandia engine has had serious issues recently, I think because of work on Lands of Lore. I haven't m...
by Bluddy
Tue Oct 20, 2009 5:27 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 20807

Thanks :) I'm currently fighting a really nasty bug that's been on the psp ever since I started working on it but only rears its head once in a while. Users won't notice it, but it drives us developers nuts. Once I'm done with that I'll hopefully get back to the keyboard patch.
by Bluddy
Fri Oct 16, 2009 11:42 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 20807

This package uses plugins, which won't make a big difference to the end user except that we can have every engine enabled on the Phat without running out of memory. It will also allow adding other things which will take up memory. It also incorporates what I'm currently working on, an incomplete-but...
by Bluddy
Fri Oct 16, 2009 9:35 am
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 20807

I think I *may* have fixed the problem. Please download this file and see if the problem recurs. Note that the file is much later than 1.0.0rc1, so you need to copy the /plugin directory and the /kbd directory (my little experiment) and all their contents into the scummvm directory. Let me know if i...
by Bluddy
Wed Oct 14, 2009 8:25 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 20807

As others mentioned, DXA won't help since this isn't a video. If you have a saved game with this situation, that would really help. I suggest: 1. Make sure you have a saved game. 2. Test the same save file in a desktop environment -- whichever one you use, be it Windows/Linux/whatever. If the bug ha...
by Bluddy
Mon Oct 12, 2009 8:45 pm
Forum: PSP Port
Topic: Broken Sword 1 bad colors ingame
Replies: 18
Views: 20807

Do you have a saved game you can restore to see this problem right away? If so, can you try it also on a different platform (Windows, Linux, OSX) to see if it still happens there?
by Bluddy
Tue Aug 18, 2009 11:12 am
Forum: PSP Port
Topic: Scummvm 0.13 coming to psp?
Replies: 159
Views: 108677

Hey Jinx, are you using the nightly build or Pix's build? Pix's build (of 14/8/09) currently has my older patch which had problems with conversations skipping.
by Bluddy
Mon Aug 03, 2009 11:45 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 7731

Submitted.
by Bluddy
Sun Aug 02, 2009 8:02 am
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 7731

OK I have my code written up. I tested it and it seems to work. I'm not sure how to manage SVN though. Can I commit files? Do I need to have permission first? Should I just send you the files?
by Bluddy
Mon Jul 20, 2009 4:16 am
Forum: General Discussion
Topic: monkey island special edition
Replies: 51
Views: 40681

Sorry, I for one disagree strongly about the voice-work. I think it adds so much to the game... My first MI experience was Lechuck's Revenge, and coming into the 1st, I really didn't appreciate it all that much in the past. The games seemed plain and the lines somewhat dorky. Until, that is, I playe...
by Bluddy
Sat Jul 18, 2009 8:00 pm
Forum: PSP Port
Topic: Standby and resume
Replies: 9
Views: 7731

Thanks for the reply. Can you tell me what the problem is? I'll take a look at the code myself when I get a chance. It's one of the things I would really like to see done at this point, since I have only short breaks throughout the day to play on my PSP and starting up Scummvm every time is both ann...
by Bluddy
Fri Jul 17, 2009 1:26 pm
Forum: General Discussion
Topic: monkey island special edition
Replies: 51
Views: 40681

They did do a great job, especially with the voice work. There's another way to tell some scenes were rushed though: sometimes they added animation to fire (I think in the jail or thereabouts) and sometimes, like in the scumm bar, the fire has no animation and looks old school. Or did they just leav...